The Freedom Five of Alternate Earths

United Earths: 

My sentinals are from united realties that united to protect the Multiverse. 

Leader Techyon: This Techyon was fast enough to safe a doomed world but couldn't save her world leaving behind everything she had know. She made it her mission to explore the multiverse to unit a new Freedom Five that might be able to save the Multiverse.

Miss Guise: An alternate guise finds her 4th wall breaking hero joining forces as a full on member of the United Freedom Five. This version of guise was trans and found with her new powers she also managed to get an apperance she always dreamed of making her even more excited to be an ultiamte force for good. 

Expadawn: In a world where Expidate did get her powers she found she still did not approve of her mothers meathods. She instead killed her mother and took her role empowering people but now uniting them for a common goal, save the multiverse. 

Grand Queen Voss: Know as a grand unitor this version of Voss brought together many worlds using her might to create peace between waring worlds and protect innocent life caught between the crossfire. When meeting Techyon she decided she would leave her station to her wife for the time being and join the freedom five. 

Mecromancer:  Evelyn Moore's parents did not trust the goverment or anyone with their child even after seeing her powers. Instead they moved to a more secluded area where they could learn about her powers in private away from others and teach her in peace. Evelyn seemed to master her abilities without much need for assistants her parents posititve reinforcement seemed to be enough. She became a hero in her own right and a great protector. 

These are all gold!  My group also enjoys discussing such things.  Most recently, we've been riffing on a group extrapolating out from alternate Luminary:

  • LUMINARY leads them.  She's brave, true, and bombastic, much as one would expect from her art.
  • CAPTAIN FOX is a swashbuckling adventurer, from a pacifist but rigidly isolated world.  Seeking new adventures and experiences, she found this world in dire need of heroes, and contributes her ship (The Free Vessel Resolute) as a durable and mobile base, as well as her brilliant scientific mind.
  • DAYBREAK is the team’s powerhouse, healer, and inspiration all in one.  Even so, Cole Day struggles with a lack of self-confidence.  How can he step up and help others, when he isn’t sure of his own resolve?
  • UPRISING may be the last daughter of a lost nation, but she has found new friends and allies, and will never give up the fight!
  • RECONNOITER is an ex-gladiator turned freedom fighter.  Elma Wells' resourcefulness and penchant for preparation have allowed the outgunned Freedom Fighters to continue their tenuous existence when they might otherwise have been wiped out.

They are, of course, assisted by Positron, a computer created by the evil Fission to help monitor and destroy its populace, but which developed a conscience and went rogue.  It has no body, but covertly re-routes crucial intelligence to where it can do the most good.

(If I were to try a game as these heroes, Luminary would attend to herself and Reconnoiter would be Stuntman - obviously.  The others are a bit tricky, but Price of Freedom Wraith can probably be Voss in a pinch - they've both got a mix of damage and tech tricks, complete with the damage prevention which Voss loves; though it's possible that once La Commodora comes out, she'll be even better for this sort of thing.  Daybreak is tough, but I suspect that Malpractice could set the right combination of healing and damage.  Uprising just needs a custom deck, which I should really design one of these days given how much I adore Proletariat.)

I might be a little tired, but aside from Luminary and Daybreak, I'm not sure who the other three are meant to be alternates of.

Ironic I love your team, it's really fun. 

Many thanks, PowerSerg.  I really like your "many-earths" concept, too - it put me in mind of a certain novel which cannot be written quickly enough.  And, of course, gotta love Hero!Voss.  I do have to ask, though - I couldn't quite make sense of Tachyon's bio.  Did she save her world or not?

You probably were tired, since Reconnoiter = Abuscade (Stuntman) and Uprising = Proletariat are both spelled out in the rules musing at the end.  Fox is a little trickier.

Since I have put way too much thought into these, the assorted name jokes my group and I came up with are:

  • Voss is a German surname derived from the word for "fox".
  • "Resolute" is a lot like "Stalwart."  I was tempted to give the pirate vessel a more sinister name, since "Stalwart" always sounded oddly upstanding for a villain's flagship, but didn't think of one I really liked.  Suggestions are welcome!
  • At first, Daybreak was going to be Don Cohen, but since his name isn't a play on the word "Dawn," the joke fell flat.  Instead, "Cole" is a play on "Cohen," and his last name gets to be the on-the-nose part.
  • Uprising doesn't really have any clever jokes.  Even the civilian name I came up with for her is just "Alexandra" (she goes by "Sasha," though).
  • Naturally, in the grimdark evil world, the predominant form of entertainment is gladiator bloodsports.  This means that our "Ambuscade" actually changed jobs after refusing to hunt people for sport - I liked the symmetry.  Elma is a feminine form of Ansel, and H. G. Wells, of course, wrote about Dr. Moreau.
  • Yes, this is an alternate world wherein everyone has both their morality and their gender inverted.  I also have a list of a bunch of villain names - I'm especially pleased with "Birthright" for nega-Legacy ("Negacy*?) and Schism for insane nega-Unity (who is, of course, always a Doombot which believes itself to be the real thing).

Talking more about these really got my juices flowing - it's good times!  I wanted to make another, and decided to give a little love to the heroes who haven't gotten any thusfar - no alt universe Variant cards, no appearance in Be The Gate, and no mention in this thread.  Since that left me with either 4 or 6 characters, depending on how you count, I then threw in the one and only Vengeance villain in the same situation.  Okay, and maybe another villain, too, for reasons.

Since this is a team for "neglected" Heroes, I picture their world being similarly desolate - much of civilization destroyed or in perfect condition yet eerily abandoned.  In fact, let's take that to the logical extreme and go full Mad Max.  To bring some vestigate of justice to this worlds savage freedom, these are the Road Warriors:

  • THE TEACHER is truly ancient.  For many years, he remained hidden at his haven within the Acid Delta, but now he ventures forth.  What has finally brought him out of seclusion is unknown, but he has gathered a team of people who still have the strength to stand and the desire to do what's right.  (The Scholar is certainly the least-changed person in this timeline, as he would tend to be in most timelines.  I bet he even still wears that bath robe!)
  • SENTINEL is the Teacher's driver and bodyguard - determined not to let another friend die, but also reluctant to get close with his remaining teammates, or the people they help, due to his past.  Once, he and his partner protected and healed struggling communities, until a savage attak by raiders left them both nearly dead.  Jackson has never forgiven himself for how Nick gave up his life to pass on the healing energy which composed him.  That left him as a glowing being which could barely interact with the world as his mutated physique interacted oddly with his fallen friend's energy, until he found the abandoned lair of some dead inventor.  The shadow suit he discovered there let him manipulate whether to be solid or incorporeal, and whether to heal or harm - but he wished to do none of those things.  He hid in seclusion, until the Teacher found him and lured him out of hiding with the promise that, somewhere, his long-lost daughter may yet be alive. (Isn't it sad how we've got two different alternate Idealists, but none for the other three Sentinels?)
  • THE SURVIVALIST should be dead.  Hit with a massive dose of radiation poisoning, his body somehow adapted, and now he may contort his form into a Deadly Scorpion, Formidable Mongolian Worm, or Nimble Lizard.  He travels the wastes, using the insights of unique quadruple life to advise people on how to weather the new world just as often as he uses his powers to fight tyrants - but he cannot remain in one place for long.  The same radiation which empowers him will gradually ruin the few pieces of usable land remaining through extended exposure.  The Teacher's presence can offset that poisoning, so as long as the Survivalist stays with the Road Warriors, he finally has a chance to make the difference he's always wanted.  (Yes, the "damage" form is a Giant Radscorp from Fallout.  I'm not sorry.)
  • ATEN split long ago from his former allies.  Wishing for mortal to worship ideals over personified entities, he broke the staff which housed his soul, leaving only the gem which held a fragment of knowledge and personality to be handed off between kings, diplomats, and world leaders for generations, subtly steering them towards a broader perspective.  Yet now, that perspective has failed - the world lies in ruins.  So when Gabrielle Adhin came to the ruined bunker of the last leader to carry the Eye of Aten looking for a night's shelter, she got more than she bargained for.  Taking the eye at first for a mere lucky charm, she eventually learned to understand its flashes of insight more deeply, and draw upon the firey power within.  Now, it is guiding her towards the broken remnants of other similar relics, in hopes that these combined fragments will collectively hold enough power to restore civilizations and its many ideals.  (I really like the idea of a character wearing the crazy patchwork style that post-apoc punks always favor...  because each piece is a magical treasure of a different type.  Plus, fighting wasteland Ennead warlords is a great plot hook.)
  • RESISTANCE has twice had her life saved by being too late.  Not getting away from the massive storm which boiled out of the wastes when she was a child got her struck by lightning, ultimately letting her build up and release electrical current.  Since this enabled her to power many pieces of lost technology, she became a treasure to warlords - yet when she was slow (accidentally, or so she'll claim) to turbocharge Lord Pike's prized Road Rook, Pike died, and she wound up making a break for it in the powerful vehicle.  The rest of the Road Warriors came to her aid when she was in a deadly battle with Pike's remaining lieutenants, losing their own rig in the process, and she has since served as the wheel woman for the group, except for Sentinel, who has a bike he prefers.  (Yeah, Friction.  She is, after all, the only one of the Vengeful Five who meets the same conditions as the heroes above.)

Hurm.  Those came out a little longer than I intended.  My apologies.

Mechanical notes: Naturalist and Scholar would be unchanged.  For Aten, I'd probably use Ra's deck, but replace the copies of the Staff or Ra with 4 different Relics which are each a fragment of one other Ennead item (Gabrielle doesn't have all 9 yet), and play with damage in different ways, reminiscent of Fixer's tools - Summon Staff would seek any of them out.  Resistance is probably Freedom Six Wraith, with her base power doing Electrical damage.  Sentinel would be a trickier build, though - it would take some care and balancing to repurpose a bunch of the Sentinels Deck, with just one character card and a few new things to replace irrelevant stuff.

My Tachyon's wold got destoryed but she managed to invent a device to allow her to run accross the multiverse escaping death but losing her world. 

Gotcha - cool!