Caliban
Real Name: William Handler, First Appearance: Into the Green #12, Feb 1964
Approach: Disruptive, Archetype: Indomitable
Upgrade: Quality Upgrade I, Mastery: Total Chaos
Status Dice: Always d8. Health: 40+5H (Upgraded 60+5H)
Qualities: Finesse d10, Banter d8, Investigation d8, Family Criminal d8
Powers: Presence d10, Momentum d10, Awareness d8, Agility d8
Abilities:
- Laughing Winds [A]: Hinder multiple targets using Banter. You and any nearby allies Defend using your Max die.
- Slick Tempest [A]: Attack multiple targets using Finesse. Use your Min die. Hinder each target with your Max die. If one of those targets rolls doubles on their next turn, they take damage equal to the penalty.
- Let’s Dance [A]: Attack using Momentum. Either Hinder that target using Max, or Defend yourself using Min and you and that target end up elsewhere in the scene.
- Wind and Rain [R]: Defend by rolling your single status die. If that defense reduces the damage to 0, Boost using the amount of damage prevented.
- (U) Desperate to Please (I): Increase Caliban’s Finesse to d12, and his Banter and Investigation to d10.
- (U) Master of Total Chaos (I): If you are in a situation where everything is spiraling out of control, automatically succeed in an Overcome to accomplish a task by throwing out the rules.
Common Scene Elements:
- Prospero: A Mastermind/Fragile villain, patriarch of the Tempest Crew.
- Ariel and Miranda: d8 lieutenants. When Ariel takes a basic action, she may use the result to make a different basic action against a different target. When Miranda Boosts or Defends, she may affect each member of her family.
- A Bank, Auction House, or Fancy Party: The Tempest Crew prefers to target locations with plenty of wealth, private security that’s prone to shooting anyone who moves, and plenty of locals who will cause a scene and throw distractions in their path.
Of all of Greenheart’s foes, her most vexing was not the deadliest, or the strangest supervillain she faced. It was the thief who sought to steal her heart.
Early in Into the Green, Val became associated with William Handler, an easygoing man with a charming smile who she met while hiking in the woods. Bill was fascinated by the odd woman, and persuaded her to go out with him.
At the same time, however, Greenheart was dealing with a rash of mysterious robberies, each one marked by a quote from Shakespear left at the scene. Tracking down the villains, she arrived at a high-value auction just as it was robbed by four slick foes - Prospero, an older man who seemed to be able to see anything happening for miles around, Ariel, a slim young woman who could divide herself in two, Miranda, an even younger woman whose voice could sing guards to sleep or empower her team, and the powerful, slick masked man called Caliban, who engaged the guards directly and distracted them while his team went to work. It was Caliban who fought with Greenheart, drawing her away from the rest of his family to clash across the rooftops, easily evading her attacks but unable to hurt her much in return. And at the height of the clash, Caliban and Greenheart recognized each other, and Bill and Val realized that they were on opposite sides.
Over the years, a pattern emerged. The Tempest Crew would stake out a valuable target, and begin a plan to steal it. Greenheart would show up to fight them, and Caliban would use his powers to draw her away, with fights like dances across rooftops, streets, the halls of museums or darkened bank corridors. Greenheart was usually able to recover the stolen goods, but rarely able to capture any of Caliban’s family and never able to get them all, and for his part, Bill never revealed to his father or sisters that he knew exactly where the hero who was vexing them could be found. On at least one occasion, he even quietly stepped in to save her life from a trap set by Prospero, a fact which his father either failed to notice or chose to ignore.
Prospero had shaped his children into master criminals after their mother’s passing, to shield them from a world that he despised and to earn the luxuries that he had taught them to crave. Penny (Ariel) and Sapphire (Miranda) loved the criminal life, but Bill was conflicted, twisting between loyalty, greed, and guilt at his actions. His attempts to become a better person always ended in him slipping back to a life of crime, and while he was occasionally an ally of Greenheart, more often he was an enemy that she couldn’t quite bear to take down.
Behind the Scenes
We’ve got ourselves a Catwoman!
Venture has had a couple villains with one-sided crushes on heroes, and the situation with Fission and Ignition fighting while their alter egos dated, but not the hero and villain who are in love, and know each other’s whole deals, and it’s a huge tangled mess. Greenheart seemed right for huge tangled messes, and her previous Silver Age villain (Doctor Freak) sort of became a full Champions of Truth villain, so here’s another one of her early enemies. And she gets four for the price of one; while the Tempest Crew is generally around as a set, any of them might appear for a solo adventure.
I was a bit surprised earlier when I name-dropped Prospero in the middle of my retcons and no one said, “Wait, who the hell is Prospero”, but if you remember that, now you know! And if you don’t, you know anyway, and it’s probably fine, with no long-lasting setting consequences.
Anyway, we’ll deal with that later. Don’t worry about it.