And now we’re back! It’s time for… deep cuts! Kicking off with the Golden Age, which only has three new characters to add to the book, we start off with:
Simon the Schnook
Real Name: Simon Ridgemont III, First Appearance: Cryptic Trails #71, February 1945
Lieutenant Type: Ally
Die Size: d10
Relation: Fan, Approach: Physical
Traits:
- I Got It: When Simon takes a basic action, he must also Hinder himself or a nearby target with the result.
- Aw Geez: When Simon fails a damage save, he must immediately take a basic action with a result equal to his roll. Then destroy him.
By 1945, Skybreaker and Cormorant were the sole main characters in Cryptic Trails; while some of the comic’s secondary stories still featured the strange realms, unusual magics, or even appearances by other superheroes that the title had initially been known for, the duo’s war against the Fomorians (and against any humans foolish enough to seek Fomorian power) was the focus of the title. Vincent Chambers, Venture’s EIC, was concerned that the focus might lead the comic to get too dark, outpacing even Campfire Terrors as it focused on the hate-filled forces that Skybreaker opposed. He asked the title’s lead editor, Glenn Cochrane, to add a little something to lighten things up.
Cochrane wasn’t a particular fan of broad comedy, but he was game to try anything. Overnight, he developed an old college chum of Wayne Alton, a fellow recent graduate making his way into the world, well-meaning but completely out of his depth. Simon Ridgemont III had attempted to sign up for the war, but his father had pulled strings to have him placed far from the front lines in an administrative position. Frustrated, the young heir happened to learn that his friend Wayne had found a more direct avenue to fighting the forces of evil, and used his leave to show up as Skybreaker and Cormorant fought against Fomorian forces at the Isle of Wight!
Simon almost immediately screwed everything up. Eager to prove himself, he charged into the middle of a cult ritual, accidentally knocking over a brazier and setting the cult leader on fire, and then nearly got himself stabbed to death by the cultists. When Cormorant raced in to save his friend, Simon stumbled backwards into him and sent the duo falling over the side of a cliff, with Wayne barely managing to call his wings in time to save them from a watery death. Afterwards, Skybreaker lectured the young man on knowing his limits, telling him that he wasn’t ready for the kind of fight that the pair were undertaking.
Simon took that as a challenge. Over the next two years, he would appear in seven issues of Cryptic Trails, including two solo appearances in backup stories. Each time, Simon the Schnook would hear about some dangerous situation and rush in to help, but be completely outmatched. He would lend a hand, usually by accident, and barely avoid getting himself killed, and then stroll off having learned nothing and confident that ‘he’d get it next time.’
In the end, Simon was not popular, and Cochrane retired him late in 1947 to focus more on the high-paced action that his readers loved. But his existence wasn’t a complete lost cause; he gave Cochrane the experience writing broad comedy that he took to Flatfoot Adventures in 1953, which helped keep that hero afloat during the difficult years at the end of the Golden Age.
Behind the Scenes:
And we’re off!
A broad clown archetype isn’t really what people come to their action-adventure pulp-adjacent superhero comics for, so Simon never really makes a splash. If the 60s Skybreaker had been Lewis Lamont, he probably could have been revived, but there are other people to take up the idea so he never really comes back after the forties.
Mechanically, he’s not good, but he is funny! He has to Hinder with every action, so if he can get stuck in he’s pretty powerful but if he’s near the heroes he’s a huge liability. And of course, he is truly, ridiculously fragile, but when he goes down he gets an extra round worth of actions in.