There is a lot of weird bee stuff in Heart, for sure; there’s a whole class built around having a hive of magic-suppressing bees living inside you. I don’t recall amber zombies specifically, but there’s also a lot of weird stuff so I wouldn’t be surprised to learn I’d forgotten it.
But for now: it’s time for the Silver Age! Sort of. It’s complicated. Because, see, we’re looking at…
Madame Liberty
Real Name: Marianne Leblanc, First Appearance: Madame Liberty #157, January 1955
Background: Struggling, Power Source: Accident, Archetype: Shadow
Personality: Stalwart, Principles: Mask, Liberty
Status Dice: Green d8, Yellow d8, Red d10. Health: 30 [Green 30-23, Yellow 22-12, Red 11-1]
Qualities: Stealth d12, Persuasion d10, Alertness d8, Criminal Underworld d6, Finesse d6, Fight For Liberty d8
Powers: Awareness d10, Shapeshifting d8, Agility d6, Invisibility d6
Green Abilities:
- Slippery [A]: Attack using Finesse. Remove one physical bonus or penalty, Hinder a target using your Min die, or maneuver to a new location in your environment.
- Stay Quiet [A]: Attack using Stealth. Defend using your Min die against all Attacks until your next turn.
- Play Innocent [R]: If you haven’t acted yet in an action scene, you may Defend against an Attack by rolling your single Awareness die.
- Principle of the Mask [A]: Overcome using knowledge from your civilian life and use your Max die. You and each of your allies gain a hero point.
- Principle of Liberty [A]: Overcome in a situation where you are restricted or bound and use your Max die. You and each of your allies gain a hero point.
Yellow Abilities:
- Doe Eyes [A]: Hinder any number of targets using Persuasion. Use your Max die.
- Put On Muscle [A]: Attack using Shapeshifting. Hinder that same target using your Min die.
- Fade Into Shadow [R]: When you would take damage, Defend against that damage by rolling your single Stealth die.
Red Abilities
- Take Advantage [A]: Attack using Stealth. Use your Max die. Remove any number of penalties from the target. Add your Min die to the Attack each time you remove a penalty.
- Light of Liberty [A]: Hinder using Persuasion. Use your Max+Min dice. Boost yourself or an ally with your Mid die.
Out
- Defend an ally by rolling your single Presence die.
The imposition of the Comics Code left Venture Comics in an awkward place. With several of their comics summarily destroyed, and a heavy eye falling on the rest, Venture only had two superhero titles between 1954 and 1958. Flatfoot Adventures endured the period without much fuss; the robot detective was already a stalwart champion of justice, and his exploits were easily adjusted to the Comics Code.
Madame Liberty had a more difficult road to tread. While she had never been aggressively sexual, she was a two-fisted spy who was also a woman, flirting with and then beating up dangerous enemies of freedom. The Code frowned on nearly every part of that, and in order to keep the heroine in play Venture was forced to make some adjustments to the character. Her costume was altered to show less skin, with a liberty bell symbol placed to more firmly make her a ‘superhero’ and not a femme fatale, and her backstory was quietly altered to remove any references to her criminal past. While Venture never overtly rewrote her history, stories referencing Madame Liberty’s past implied that she had been a struggling housewife whose husband had been killed late in the war, and that a mysterious accident gave her her shapeshifting powers and allowed her to seek justice for his loss.
The revised Madame Liberty was much less aggressive than her previous counterpart. She had a job in West Berlin as a stenographer for the American embassy, which she used to gather information to help protect the West from Communist incursions. The only person who knew her secret identity was her boyfriend Rick Wilson, who also generally served as the one to throw punches against Communists while Madame Liberty used her keen wits and shapeshifting skills to infiltrate and undo the latest supervillain’s plot to bring down the West.
Madame Liberty wasn’t a complete loss in this era. While she was less physical and more openly romantic towards Rick, many of her stories relied on villains underestimating her because she was a woman, which in turn allowed Venture to sneak in some of the feminist angles that had supported the character in the past. She still preferred to turn agents rather than kill them, offering chances at redemption that were uncommon for heroes in the time period, and she was still a brilliant tactician and clever infiltrator. But much of what made her special was lost.
Fortunately, it wasn’t lost for long. After the general success of Venture into the Unknown, Madame Liberty #200 unveiled a new costume for the heroine that was more in line with her Golden Age look than her current one, and over the course of the early 1960s she gradually shifted back to her original form. Her criminal past was referenced for the first time in almost ten years in 1963, and by 1965 Venture’s staff was largely ignoring this period as a cover that she had put on, and not her true identity.
In 1978, Venture went one step further. Liberty’s Dream Annual #1 introduced Madame Liberty and Reverie to another Madame Liberty, one that was being used by the fae to undermine faith in the heroine. It turned out that this was the Madame Liberty from the 1950s, who was a housewife who had loved the hero so much that when Madame Liberty vanished on a mission she had made a bargain to become her until she returned. Now the price was coming due, forcing her to undermine her hero’s reputation. The real Madame Liberty was able to save her doppelganger, whose powers were removed at the end of the storyline, ending that chapter of her history.
Behind the Scenes
I’m going to be honest, I’m futzing a bit here for the purpose of book layout. The space between 1954 and 1958 is a really weird one; the Golden Age is over but the Silver Age hasn’t actually started yet. I’ve included Madame Liberty on the Silver Age side instead of Gold mainly because I need a lieutenant to close out the previous age for layout purposes.
Narratively, I want to have one bad deep cut variant for each of the big four heroes, and Madame Liberty gets to go first. She’s kind of paralleling both Captain America and Wonder Woman in the 1950s, although Wonder Woman took longer to break out of the box. Madame Liberty gets lucky and Venture starts quietly taking chances on her more or less as soon as the Code isn’t looking at them quite as closely. Even if it takes a while for her to get back to her Golden Age finery, she’s only a drip for four years.