Game 9 – Mr. Fixer and Absolute Zero (H=3) vs. Baron Blade in Megolopolis
Statistical Results - Heroes lose, Earth and Moon become one
MVP(s) – Hubris. Losers plus a two-player game equals extra hard
Fun - 4/5
Danger - 4/5
Shining Moment – The happiest moment for the heroes was probably AZ using the Baron’s various shield ongoings to turn into significant if insufficient damage. For the Baron, it was probably drawing 2 MDPs, one laser, and a personal shield in the first five turns.
One of my regular partners in fighting crime when I play has a thread here called “Two Heroes”. I tried, in a truly epic fit of hubris, to combine the play of our two threads. While AZ and Mr. Fixer did relatively well given a rather good start for the villain, it was simply too many hitpoints on the board for them to overcome by the time 15 cards filled the villains trash. The damage potential of AZ never completely developed, and Mr. Fixer’s damage flattened out too quickly.
I choose to believe that this was a prophetic dream, sent to someone so she could prevent this tragedy.
Game 10 – Mr. Fixer, Absolute Zero, and Fanatic (H=3) vs. Baron Blade in Megolopolis
Statistical Results - Heroes win, no incapacitations.
MVP(s) – Fanatic, with two nicely timed plays and solid consistent output.
Fun - 5/5
Danger - 5/5
Shining Moment – Fanatic had two glorious moments in the game. The Baron had by turn 5 two MDPs, elemental converter, and a laser out, making feel like a repeat of the last game. End of Days opened the playing field. When the Baron had 14 cards in the trash, Fanatic’s discard a card to do 2 points of damage did just enough to flip him on the environment’s turn.
This was Fanatic’s game, with some significant help from the environment deck. At the cost of one of Absolute Zero’s modules, some 27 points of defense and damage were destroyed by the end of days. The Baron’s trash pile was incredibly high, but Fanatic was able to hit him just enough for a flip at the beginning of the Environment’s turn. It could not be closer with the cards on the table – although having Police Backup flip the Baron would have been great.
Absolute Zero did okay in the game. His one or two points to everyone every turn, plus whatever bricking he could muster, felt reasonable.
Mr. Fixer’s game was also reasonable. He best bit was, after the other heroes had managed to bring a battalion or laser to two points, destroying cards with their own damage.
I guess the characters could be summarized as “meh, meh, *whew*”
Once he was flipped, the game progressed in a routine manner.
Next game, the Baron goes mad.