The Nemesis Mechanic in Sentinel Comics: The Roleplaying Game

Hey folks,

A frequently requested mechanic for the Sentinel Comics RPG is some version of the Nemesis Rule featured in Sentinels of the Multiverse.

This post is not about a Nemesis mechanic for the Sentinel Comics RPG. Instead, this post is about ways to portray a Nemesis relationship between characters in the SCRPG using existing rules.

The first and most obvious way to do so is to simply roleplay it.

And, of course, another obvious way to portray the relationship is to simply have the Nemeses primarily or exclusively target each-other with their Attacks, Hinders, and other offensive Actions.

But here are a couple of was to show that two characters are Nemeses that I hope are not so obvious.

  • Use Risky Actions against your Nemesis. If you’d like to mirror SotM’s damage boost that Nemeses get against each-other, use the option to Attack with your Max Die.
  • Take Twists to use your Yellow or Red Zone Abilities against your Nemesis.

The Twist incurred by either of these actions should either be you taking damage (representing your Nemesis striking back at you) or your Nemesis gaining a Bonus (representing their animosity).

These two methods should help to portray, in a mechanical way, that you are willing to give your all to stop your arch-foe.

Thoughts?

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Not a bad idea! One of my players has a nemesis already, and he’ll definitely be making future appearances, so I’ll have to keep this in mind. :slight_smile:

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