I think I'm detecting some thematic dissonance in the description of GSF on the new website. We're controlling a ship and crew in defense of the galaxy, but we're actually just a bunch of rogues, smugglers and pirates who probably couldn't care less about defending the galaxy. Why exactly have they "come together to defend the galaxy"? For money, maybe?
The site says we travel around to buy ship upgrades, then engage the Opposition in battle. That's about as un-rogue-like as you can get. Rogues and space pirates would travel around to buy ship upgrades and cargo, then spend the whole game trying to avoid the Opposition. You know who would want to engage the Opposition? Stalwart defenders, space cops or Volethian Guardians, that's who.
Is there an adventure component to the game that would be more rogue-like? Space pirates travelling around to buy and trade cargo while avoiding any Opposition. That actually sounds pretty great. But if the game is about gearing up so you can defeat the forces threatening to overrun the galaxy, then I think we'd better call those space cops.
Or perhaps the game can be played different ways? Like how you can play different heroes in SotM, is it possible to play the space cops or the rogues or someone else, each with their own way of defending the galaxy (space cops have to blast X ships while pirates have to run X guns)? That could be a way to increase replayability perhaps.
In any case, if I'm playing a crew of lovable space rogues and my job is to defend the galaxy from invading forces, the galaxy is in a lot of trouble. :)