I have only recently started playing. My first foray is solo play - so I can teach the others in the group how to play. But I imagine I will be playing a lot solo. The amount of thinking time I need in the spirit stage while playing solo with two or more spirits is mentally taxing but great fun. My issue is the other things happening outside of Spirit Island - like phone calls, "Dad where's my bag", "when's dinner". The interruptions means a loss of my train of thought - so it would be good if I had a set of spirit coloured dice with each phase on them and a marker for the Invader board. A die would have the fast and slow action with growth, energy, power actions and a done face. This means I could stop the game at anytime and come back and know where I last left stopped. Leaving the Invader Marker on the spirit phase order or on top of the ravage, or fear card would help. At times I have paused a game and missed doing that slow innate action. Maybe the done could be a x2 for competition mode?!
Maybe someone has already suggested soomething like this, to them I put my vote up as well.
So as there will be a new kickstarter what are your ideas for stretch goals?