So the last time I played we tried a 2v2v2 skirmish and it... didn't work super-well? I Ultimately the game become one about scalping other people's kills: A would wound B's guy, and then C would finish them off.
And we could just do scenarios, sure, but I'm wondering if anyone has come up with rules for skirmishes that don't run into that problem, somehow? Maybe getting points based on damage dealt rather than incapacitations? (But that lowers a lot of the sting of self-damaging powers, a bit.)