Getting back into tactics after watching the Gen-con broadcasts after RL and lack of people to play with got me away form it ( I will get that roll20 virtual board finished, eventually) I decided it would be a good idea to try and compile a list of tips, things that people often forget or don't realize, and tricks, good combo's and maneuvers you can pull, for each of the characters. Feel free to submit your own and I'll add it to the main topic and credit you.
General Play
Tips
-Sprinting is up to 2 spaces, so you may sprint 0 spaces. ~ migrantP
Tricks
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Absolute Zero
Tip
-In addition to restricting movement, Impaling Structures can also be used to interrupt line of sight
Tricks
Thermal Shock: If you have the health to spare, using Thermal shockwave just before you use Coolant blast can give you more dice on the later attack ~ Powerhound2000
Ambuscade
Tips
-the bomb tokens placed by rigged explosives may be stacked on one another and do not affect Ambuscade
-Due to the fact that, unlike many other ongoing effects that trigger on attack, feedback plating triggers on any attack instead of just the first, it is a good choice against foes who have unlimited melee attacks such as Raptor bot, The Operative, and Tachyon.
-The custom hand cannon is a good choice against defensive and wounded foes such as a damaged bunker, since only one attack die needs to be unblocked to do at least 2 points of damage.
-If for any reason their is no good action to take, try to take an aim for the +1 attack token.
Tricks
Bombs Away: Starting the game with Rigged Explosives and Cloaking Device in play allows ambuscade to place his bombs, Aim and gain an attack +1 token then disapear, only to re-apear where ever he wants to. Since the first turn is often just attempting to reach opponents, this allows him to be active his first action and quickly close any gaps
Baron Blade
Tips
-When using Regression Burst, try not to target foes who would likely be incaped, as it's ability to remove power cards is wasted in that situation. Alternatively, character's like Absolute Zero and Omnitron make good targets as it takes them longer to get to full power again.
-Keep an eye out for foes with only 1 health remaining, as a well timed maniacal gloating not only incaps without any dice roll, but also penalizes the foe when they stand up
-Don't be too quick to use your Devious Disruptor, as just the threat of it can stop your foes from collecting tokens.
Tricks
-Precision Fission: Using the Fission blaster gainst a target at 6 range, take an aim to maximize both damage and the chances of it hitting, as only one 6 is required if the attack is aimed.
-Punch Away, you lout: Combining both Kinetic Redistributor with the Sabre Battle suit while in the midst of your foes can make you a very unappealing target, as the suit improves your slash and burn which you are in range of your foes and increases the likely hood of blocking attack dice which you can reassign as an attack the first time with the Redistributor.
Beacon
Tips
-Rember that the Effects of Piercing Eye Beams and KREE-OWW!!! are mutually exclusive
-In maps that have hazards, do not underestimate the push from Head-on Collision, as this may allow for additional attacks from the hazards-Bolstering team-up affects allys, not just characters, so it can be used on Unity's Bots and Dawn's Citizens
-Use Focused-Blast on highly defensive targets such as Danger Sense Legacy, Bunker or Citizen Truth at point blank range to overwhelm their high defenses
Tricks
Headstart:On your first turn, use Bolstering team-up with slower characters such as Bunker or Omnitron, giving them an additional move before their turn to allow them to reach the front lines quicker
Bunker
Tips
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Tricks
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Citizen Dawn
Tips
-Both Citizen Truth and Citizen Hammer and Anvil are good defense support for your team, but depend on line of sight so foes with push can often render them ineffective in this regard.
-If your foes seam quick to target your citizens, use either Hammer and Anvil or Hack and Slash, as they are btoh an offensive threat and hard to take out, keeping the fire focused more on them than your allies.
-Devastating Aurora is powerful, but be careful with using on damaged foes as it effectively heals them to full health.
Tricks
Spring's Eternal: Using Citizen Spring and Healing Light while teamed up with Tachyon can allow her to use both Push the Limits and Light Speed Barrage far more frequently.
Legacy
Tips
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Tricks
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Omnitron V
Tips
-Remember that when moving that Omnitron is only 1 space large, and can put the rest of his token/mini in any position around his ending space, which can be the difference between being in range or not.
-Interpolation beam cannot affect bots, citizens or other similar targets as it can only affect characters.
Tricks
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Operative
Tips
-Getting in dragon's Frenzy can be extremly benficial, so if you block damge from an attack, consider not blocking it all to let yourself reach 2 health
-Using boar's rage on attackers who perfer range and lack the ability to close such as bunker or Ra can render them almost useless
-Kusarigama doens't push, it effectively teleports the foe to any hex adjacent to you, meaning they don't enter any hazard spaces other than one in their destination, but it also means it's the only current effect that can move omnitron against his will.
Tricks
Kusarigama and Blade: Using a Kusarigama attack while Hidden Blade strike is in play can help close the gap between you and your foe and get an extra attack in when they enter your hazard.
Dragon Spiral: When Dragon's Frenzy is active and you are fighting melee foes primarily, consider using Bitter spiral, as your higher defense can mean more blocked dice, which can make the attack from Bitter spiral stronger, and the attack itself gains the bonus dice from Dragon Spiral.
Proletariat
Tips
-When you have shared burden in play, consider creating your duplicates in hazard locations if you wish to create more
-Overwhelm can be used with duplicate to double the amount of duplicates you have.
Tricks
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Ra
Tips
-Flame spike does not have to target the same target that the triggering attack did.
Tricks
Drawn to the Hazard: Combine either Living pyre or Flaming tornado when using Drawn to the flame to score extra hits on foes already within your reach by pushing them into the hazard
Hazardous Spikes: Combine Flame spike with either Living Pyre or Flaming Tornado to allow extra attacks outside your turn.
Tachyon
Tips
-Hypersonic Assault, Accelerated Assault, and Lightspeed barrage can also be used with Sucker punch as well as Nimble Strike
-Hypersonic Assult can also be used to just move in a line ignoring hazards
-When using Unrelenting momentum, as long as their isn't a hazard space involved, it's better to sprint and gain a free attack on that action than to just use an attack, as if at any point you incap your foe, if you used sprints, you may at least position yourself away with your extra sprint rather than wasting an extra attack.
-The use of two action with Unrelenting momentum does not have to be consecutive, but the free action must be taken before you take another action.
Tricks
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Unity
Tips
-Actions that bots take due to "Go Bots!" are effectively unlimited due to "Go Bots!" being unlimited
-Using Reconfigure does trigger the destroyed bots Volatile parts attack.
-Unity is not immune to her bots attack, so must be careful with Volatile parts and Cryo bot attacks.
Tricks
Swift Lock: Starting with Swift bot and reconfigured, rush swift bot to an area you want to lock down, before reconfiguring the bot into Turret Bot
Turret of Champions: Together, Champion Bot and Turret Bot create a strong area denial that many foes would like to leave alone.
The Visionary
Tips
-Mass levitation helps lower mobility characters such as the Operative, Ra and Bunker get into position more easily
-Brain burn does not have to target your attacker
Tricks
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The Wraith
Tips
-Avoid starting with Combat stance and Slip into shadows, as they both trigger on the first attack only, and if you use Slip into shadows to break line of sight and negate the attack, you cannot follow through with Combat stances attack
-Dispite what the art would lead you to belive, Combat stance's counter attack does not have the melee restriction and thus can be used at range.
-Most cases Targeting computer is more useful than Infrared eye piece, but the Eye piece can help against a short range opponent whose dodging.
Tricks
Shadow Surf: When you have slip into shadows equipped, you may enter a hazard space to activate it, allowing you an extra 2 spaces of movement during that action. Remember though, slip into shadows only triggers on the first attack each turn
The old One Two: Combing Stun bolt with Targeting computer allows you to first fire an aimed stunbolt, which even if it misses still gives negative tokens, and follow up with an Aim action plus a Razaor ordinance to take advantage of the reduced defenses.
Updates
Added some tips posted in the thread, and reworded the tip about Combat stance with slip into shadows.