Hey All,
I attended PAX East and watched the tournament there and had a question. In a game that is so easily deliniated by turns and rounds, why do they use an overall game time instead of round timing or a Chess Clock style game? It seems like a team could make an abusive build that would get an early kill and bunker/heal and then chew time until the win. Are there rules in place to prevent this? I will be at Gencon and it just seems like something that you'd want to avoid.