Had a random thought about one hero today, and then started brainstorming for similar ideas about other heroes. This is very, very rough, not all that serious a suggestion, but just some off-the-wall ideas about how to jazz up your game with some surplus weirdness in case you're bored.
* When playing as Bunker, mentally assign a cost of $1000 in taxpayer funds for each power he uses, each card he draws (these are cumulative in the case of Initialize), and each card he plays or otherwise expends through his actions (so it applies to cards used to charge an Omni-Cannon, but not if the villain forces him to discard). Decide upon an acceptible mission budget for each game and try to avoid going over.
* When playing Fanatic, draw all your cards face-down and do not look at them. Each card you play is either selected randomly, or better yet, find a person in the room who isn't playing and doesn't know SOTM at all, show them your cards and get them to pick one based on complete ignorance. (Illegal picks such as a duplicate Limited card are rerolled.) Any time one of these "miracles" turns out to be the card you would have chosen to play, Fanatic regains 1 HP as her faith is bolstered by this apparent divine intervention. Whenever a card play goes horribly wrong, randomly discard one of your cards while she struggles to rationalize the setback as "part of God's plan for the trials which I must endure".
* If intending to play Parse, get a set of forty blank index cards, then write the name of each card in Parse's deck on the top of an index card in binary, and play the result in place of your normal deck. Bonus points if you replace the index cards with old-style computer punch cards, keeping them in opaque-backed plastic sleeves so you can't see through them. Also, program your Iphone to dial the number of a fax machine, and when you play a card, switch the Speakerphone on and off in time to the binary code. (Disclaimer: GreaterThanGames LLC is not responsible for Iphones destroyed by anyone in earshot.)
* When fighting against Plague Rat, any player whose hero is Infected must sit on the floor, shuffles his deck by throwing it in a messy pile and then laboriously scooping it back up, and can speak only in monosyllabic growls and feral chittering, accompanied by various rude gestures. Players get a +1 to their damage against the Rat if they roleplay correctly, and a +1 to their damage against themself or other heroes if their performance is unsatisfactory.
* When fighting in Insula Primalis at the height of summer, turn the air conditioning off and close all the windows. Reduce the villain character's max HP by 1 for every degree the temperature increases during the course of play.