Two Generations of Legacy - results?

???

So we played a game earlier that included both Legacies against the Baron. In discussing how the cards interacted, we had some differences of opinion in how things played out. I’m interested in finding out what others think and see how far off we are from a more “official” ruling on these. 8)

Obviously the Limited cards create an immediate negative to playing both at the same time. We talked about just leaving the cards to affect the Legacy playing them, but that left no benefits to outweigh the impact of the Limited cards. So we tried to go with the wording, thematically treating it as thought the two constantly worked together.

We saw the following as clearly affecting both Legacies:

[list]
[]Danger Sense[/]
[]Fortitude[/]
[]Next Evolution[/]
[]Superhuman Durability[/]
[]Surge of Strength[/][/list]

While we felt Lead From the Front and Take Down also affected both, we thought they deserved special thought. We decided Lead From the Front allows a choice to of either Legacy when a hero target would be dealt damage by a villain card (so damage could actually be redirected from one Legacy to another). We felt Take Down would deal damage to both Legacies - again, they’re working together in the Take Down.

For the following cards, we decided it still fit with the theme of them working together if the damage being dealt came from both of them.

[list]
[]Back-Fist Strike[/]
[]Flying Smash[/]
[]Motivational Charge[/]
[]“THOKK!”[/][/list]For example, where Back-fist Strike says “Legacy deals 1 target 4 melee damage”, there’s still 1 target and it takes 4 damage, but both Legacies deal it. We hadn’t thought through if that had any additional consequences, but that was where we went with it.

Heroic Interception was more of a challenge. It didn’t come up in game, but my thought was the heroes choose which Legacy takes the 3 damage, but neither Legacy is protected by the second clause.

Luckily, The Legacy Ring is clear: it says “You may…” :slight_smile:

Any thoughts are greatly appreciated. Have a better one!

Rabit

Obviously playing with both Legacies is clearly in the realm of house rulage. So I can’t necessarily say my way is better than yours or vice versa… but…

why make this so needlessly complicated? Why not just play each hero normally, using cards from their own deck to affect only them, and such. Why bother working out which cards affect both Legacies, and which doesn’t.

In case this isnt completely clear, why not just mentally replace the word “Legacy” with “America’s Newest Legacy” in all situations in the Newest Legacy deck? Simple, and far more balanced, IMO.

The only problem with that is you can only have one limited card of the same name on the table leaving on legacy without half the cards in their deck.
And if you ignore this rule then you can end up with characters receiving big damage bonuses and healing a lot while attacking.
Most of the other characters have negatives to balance out the damage bonuses where legacy just gives bonuses that can make games very easy in comparison.

Imagine both getting motivational charge out and inspiring presence.
Each Legacy deals 4 a turn and heals all heroes for 1 and all other heroes gain +2 damage not saying broken just saying the cards where never really designed to be played in duplicate.

I can only imagine four Ras.

Of course not?? I would just say ignore the limited rule to an extent. For example, instead of Surge of Strength you’d have “Newest Legacy’s Surge of Strength”. Which I’m guessing you figured out already, I just dont want somebody coming in and being like… Well you can’t just disregard the limited rules, OP!, What about this Limited card from Wraith!!!1. Well thats not what I’m talking about.

As far as both having motivational charge and inspiring presence… So what? I don’t see that as being overpowered. Out of 2 heroes, 8 damage per turn and 2 healing to everybody. Ra/Wraith and Tempest tag teaming it can do that easily.

Obviously if you’re going to try to work the game in a way that it wasn’t designed to be played you might encounter some issues, but I see this as FAR less overpowering than allowing one players play phase to affect two heros. For example: Legacy1 plays fortitude, Legacy2 plays surge of strength. By my ruling, Legacy1 has +1 armor, Legacy2 has +1 damage. By your ruling, Both Legacy 1 and Legacy2 have +1 armor and +1 damage. This massively reduces the number of plays required in order to get the optimal setup for a character, and massively increases their power.

I really dont see how anybody can argue that this is actually LESS powerful than the way I suggested. Mind = blown.

I think I’d be likely to go with awp832’s interpretation were I to play a game with both, but since we’re in the land of houserules anyway, there’s no right way to do it.

Many thanks for the conversation on this, folks. Greatly appreciate it. The comment about house rules makes sense, but, as there is a legal second version of Legacy, I’d hope for some official ruling in some way. (Although I don’t want Christopher to stop working on Rook City to answer it!!!)

I am going to think about it from another angle and see how it plays out: thematic. If I think about it from the characters and story, it will probably make more sense. Both Legacies can provide an Inspiring Presence, but they would do it individually - there’s no logical reason why one doing so would stop the other. Also, one of them might use Superhuman Durability, but the other isn’t going to gain a benefit from it. The Legacy Ring is different, though, as I imagine there is only one Ring in existence…

And I laughed out loud reading that. :smiley:

Rabit

I’m pretty sure the official stance is:

“Don’t use both Legacy variants at once.”

This is what I’ve heard as well, though I think that if I were going to create house-rules in order to play both, I would allow each to play from (and only be affected by) their own cards but I would keep the Limited rule in place as stated. So only one limited card on the table regardless of which Legacy played it affecting only that Legacy. I think it would make the game weird, but any other way would be way broken.

Here’s what Christopher wrote about two Legacies:

« Reply #1 on: August 23, 2011, 11:06:06 am »

Greetings!

There’s nothing broken about having the current Paul Parsons as Legacy in play as well as Pauline Felicia Parsons as Legacy as well! However, when a card says “Limited” it does not mean just to that character - it means to the table. So, if America’s Finest Legacy has “Inspiring Presence” in play, then America’s Newest Legacy cannot play that card as well. That said, there are plenty of options that make having both of those characters in play simultaneously a totally legitimate thing. Give it a shot!

« Reply #6 on: August 23, 2011, 11:23:24 am

[quote]I see, (and this might sound dumb, and defy common sense) but if one ring is out, could both Legacy’s use it’s power?

“The Legacy Ring” wouldn’t help both, as it say “You may use an additional power.” However, things like “Surge of Strength” (“Increase all damage dealt by Legacy by 1”) WOULD affect both Paul and Felicia.
[/quote]

Thanks!