Unexpected combinations

Thats a typo on part.   It should say this:

I can't have Idealist take the damage and then have Mainstay use a power.

I will try editing it but I don't know who will see it  

 

It's been a while since we had a good juicy rules argument on this forum.  I can't wait for OblivAeon!  :D  

Dr. Medico can't use the Idealist's power because he's not the Idealist and her power is not on his card. Writhe can't use Block because he's not Mainstay and the power is not on his card.

By the wording of the card, you, the player, are not using the power -- the character card is.

And the character card can't use a power on a different character card.

In addition, with Proverbs and Axioms, when you let Dr. Medico deal himself 3 damage and use a power with Hippocratic Oath in play, he heals someone for 3 and then still gets to use his power.

Yeah, that isn’t what’s up for debate. It’s whether or not he triggers HIS power, or THE SENTINELS to use a power.

Are the other Sentinels’ character cards not cards (with powers on them) in Doctor Medico’s play area?

Quote for emphasis:

By play area I'm talking about something that would give a power to use like Rod of Anubis not other character cards.  

He does have a point though. The rules don’t make the distinction. It’s The Sentinels using a power. They have 4 to choose from.

In fact, that’s how it HAS to be for Tactics to work, otherwise Idealist’s power could never trigger any of the other powers; it would only allow HER to use a power.

But The character cards aren’t what use powers, it’s the Sentinels as a conglomerate hero.

Sentinel Tactics say "You may use a power" which is why you can use any power.   For Proverbs and Axioms much like Gung Ho a hero character card is chosen of the Sentinels and only that hero character card can use a power.  Another example would be playing Embolden on a member of the Sentinels as it goes next to a hero character card so only that hero can use a power and only that hero takes the damage.  

That sounds bizarre, there is nothing in the rules to say that should be the case for gung ho, P&A nor embolden, it’s incredibly counter intuitive if that is how they’re meant to be.
Powers are on cards in a play area, when you get to use a power you use whatever is available in your play area. Mechanically it doesn’t make sense to throw in an additional rule restricting that, the game is clunky enough as it is in regards to phrasing, and there’s very little thematic reasoning either.
The simpler things can be kept the better.

I love Setback, but I was trying to think of how Guise can interact with him, since Setback's play is dominated by his unlucky tokens, and playing them together means Guise needs to build up unlucky tokens first, which would slow down the play and their interactions a lot. BUT! I finally thought of a good one that shouldn't take too much time invested into setup.:

Guise uses "Yeah I'm That Guy" to copy Setback while he has "Friendly Fire" in play, and then plays "Total Beefcake". This allows every hero to get an extra 2 damage dealt to the nonhero target with the lowest hp every turn.

And now I can't wait to try it out in the video game.

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... and one more. Fanatic loves an augmented ally (Captain Cosmic) if she has a prayer of desperation in hand. She can discard at the beginning of her turn to use her power, and then pray for desperation to draw back up to 6 cards. making the discard not a hardship in the least.

Had a revelation when trying to fill out the My Turn 2 for Absolute Zero vs. AoG Spite.  Normally, Compound Upsilon bounces most of the ongoings back into their owners' hands at the start of Spite's turn, so if you put out anything protective, it's gone when it comes time for him to deal damage at the end of his turn.  But with Sub-Zero Atmosphere in play, all the damage happens at the start of the turn, too!  It depends on when the drugs come into play, but I got Upsilon out last, so Spite tried to deal me damage first and failed, then Ground Pound went back into Haka's hand to be reused next round.  Pure gold.

Just remember to not let Sub Zero Atmosphere get bounced back to your hand. 

You can get around Immutus with Wrest the Mind. Choose to direct the damage to Immutus first, and then have Visionary redirect to whomever she likes!

I just made L’Epeiste finish off La Capitan with a 25-point zap this way.

The way redirection works in this game is often surprising. Smoke Bombs, for instance, will give Sky-Scraper a straight extra point of DR with Thorathian Monolith if she's the lowest HP.

Everyone knows how much Absolute Zero loves Visionary's Twist the Ether: stick it on the villain, and if they're focused on AZ, you can heal him or make him retaliate to damage at will. Well, I found a way to make this even better.

Give Absolute Zero Coolant Blast, and stick Twist the Ether on Xtreme Prime Wardens Argent Adept. He can then use his main power to heal AZ for 3, sure, but if he actually deals the damage -- the fire damage -- AZ can then heal himself (or deal damage!), play a card, and use Coolant Blast to dish out even more for his power usage. And since CB tracks fire damage until the end of your turn, if Argent goes after him and you're lucky enough to have a second TtE on the villain, you can rack up quite a lot of fire damage over one round, which means plenty of cold damage when it gets back to Absolute Zero. :3

I thought the Xtreme Prime Wardens aren't in the Video Game yet?

Is this just for video game stuff? :B Oops.