Unfortunately, that would be correct. Locks self in closet and cries
2.5 minutes later - Stops crying
5 seconds later - Remembers that there are other variants besides the Xtreme PWs not in the video game and cries some more
1 minute later - Wishes I had the Mr. Chomps plushie to comfort me as I cry, inducing even more tears
Undetermined time in the future - Gets Mr. Chomps plushie and the variant heroes + OblivAeon heroes in real life and the video game and stops crying
For unexpected combinations - Guise can build up his own unlucky pool using Uh…Yeah I'm that Guy on Setback. If Setback also happens to have Uncharmed Life out, Guise and Setback can fight over who takes damage, as apparently the wording does not stop it from acting after the first use. If it is a glitch and Uncharmed Life should only be used once, then there is a bug in the video game.
I had a fun and long game once where Guise kept building up his unlucky pool over the course of a long game to something like 20, then toward the end, using UYITG again after Setback had gotten High-Risk Behavior out.
How are multiple redirection instances treated, rules-wise? Although I can't think of specific circumstances, I know there have been many times in which I have seen multiple redirection effects in play; in some of these instances, the game has allowed me to choose which one actually takes effect, in others, the game ostensibly offers me a choice, but still redirects the damage one particular way.
Here's an example: Let's say that Lead from the Front (LFTF) (Legacy) and Alchemical Redirection (AR) (Scholar) are both in play, and a villain attempts to do damage to a hero target that is not Legacy or Scholar. Lead from the Front says: " Whenever a Hero Target would be dealt Damage by a Villain card, you may redirect that Damage to Legacy. " Alchemical Redirection reads: " Redirect all Damage that would be dealt to Hero Targets to The Scholar. "
Which takes precedence, and why? Does it matter which one was played first? Does one always trump the other, or is it possible to choose between effects? For example, if for some reason it is better for Legacy to take the damage, it possible to elect that? The iOS version of the game usually says something like "Which of these do you want to take effect first?" – which should be chosen to ensure that the final damage goes to Legacy?
I haven't specifically tested this, but the game should allow you to redirect it to Legacy if you would like to. However, if any damage would be deal to Legacy because of Lead, it will inevitably redirect to Scholar regardless because Alchemical Redirection is a "must" and not a "may" as opposed to Legacy's being a "may". In the case of two "musts" I have no idea, it likely is dependant upon other circumstances and wordings.
Neither do, you would pick the order of the redirection. So if you pick Lead from the Front first, then The Scholar would take damage as Alchemical Redirection would trigger next. If you did it the opposite way, the Legacy would get the choice to take the damage or not after it has been redirected to the Scholar. If yes we chosen, then Legacy would ultimately take the damage.
The thing I've found about redirects in the game is that they all go off at the same time (assuming they're all valid; Smoke Bombs could undercut a Synaptic Redirection, for instance) and you can only apply each once per instance of damage.
I discovered the other day that you can use Into the Stratosphere to move a card from underneath Savage Mana to the top of the Villain deck.
I’m not sure why that might be useful, but there you go. My first thought was to use the same technique to un-charge Mad Bomber Blade, but his rules say cards under him have no type.
I could see it being useful if, say, an Infra-Red Eyepiece turned up two Devastating Auroras and you needed to put something else on top of Citizen Dawn's deck to buy some breathing room.
Or just generally as a stalling technique if there isn't anything on the board to bounce. You can pick something harmless from under Savage Mana and be promised a safe-ish turn.
It could also be useful if you want to release some of what's under Savage Mana but not all of it, e.g. the Chairman's Underbosses but not his Thugs, to get him to flip.
I was so shocked when I saw this, I sent in a bug report, but John confirmed it's working as intended.
You use a card like Fumbling Fool and hit choose for me; if the first deck is a villain, their discard will be stolen by the monkey! I imagine it'll work with Gimmicky Character, Wrecking Uppercut, Extrasensory Awareness and anything else that's similar.
I think the reason it was so unexpected is I've come to interpret "a player discards a card" to mean "a hero card is discarded". I mean, when you discard from hand, both of those are true, but when you use any of those above cards, you, the player, are also causing a card to be discarded, just from the villain deck.
I'm not sure there's any useful interaction here (I guess you could delay Friction getting an extra Surge?), as it just means La Capitan taking less damage, but worth noting regardless.
Correct me if I'm wrong (and I can't test in the app yet), but wouldn't that also mean that when a villain or environment causes a discard from a hero player's hand, it would not go under Chiquito? As long as the card is phrased "discard a card" and not "hero discards a card"?
Sidenote: The first time I played La Capitan's team game was in Madame Mittermeier's, and I think I played Carousel of Horror wrong. It was basically game over the way we played it, which was to put all the discarded hero cards under Chiquito.
I don't think "discard a card" ever shows up as a command save for on hero cards. The environment or villain is going to say "Each player discards a card" or "A player whose hero took damage this way discards a card". The player is forced to discard by the non-hero card, but they're still doing the discarding. And that's why Chiquito won't steal cards off the top of your deck when you're forced to discard that way.