Unexpected combinations

That's correct. Not only that, but Chiquito only takes one card per turn, rather than one card per hero per turn, so that ended up being doubly wrong.

Here's a fun one:  If Plague Rat uses Chemical Frenzy ("Plague Rat deals each target 1 toxic damage. Any target dealt damage that way deals itself 1 melee damage.") when Greazer is around, then Plague Rat will attack the Perfect Pompadour, causing Greazer to punch him.  Then, the Pompadour will punch itself, causing Greazer to punch his hair, causing him to punch himself.

Greazer is great to have out alongside Plague Rat, Sgt. Steel, Friction or anyone else who does team damage. :D Arsonist plus Mega Gunner (minus Espionagent <.<) equals look out!

You know, I'm still not clear on the "The first time an X does Y each turn" language.  In some cases, like Provocator Tarnis, it triggers once per turn period, no matter how many X's there are.  In others, like Wrong Time and Place, it triggers once per X per turn.  I haven't figured out what language makes the difference between the two behaviors.

They're exactly the same language. It's just up to Christopher which one is which. It really bugs me that he won't clean up his wording. "It's technically correct." Yeah, that doesn't mean it's not ambiguous as hell! "I'm an English major. I'd know." Like you're the only one! I'm a Communications major!

Given a choice I'm sure Setback would like Wrong Time and Place worked like Provocator Tarnis.  

I was surprised to find that Glamour triggers on every X, not just once per turn.

So was I.

I thought this one was pretty funny so I thought I would share:

My team was near death in a villains game against Bugbear, Fright Train, Sgt Steel, Biomancer and La Capitan in the Court of Blood. Each of the villains were greater than 20 HP. Fixer, Expat, Tempest, AZ and Bunker were each under 5 health and the court of blood had a single vampire out. The environment played Infecting an Heir resulting in the vampire bringing Fixer down to a single HP. I thought the game would end right there, but I luckily had Jack Handle out! Instead of doing 2 damage to each target, Fixer ended up doing ~15 instances of 4 damage to each villain target (~60 points of damage!!) and completely cleared the field for a win at the last second!

It is an odd combo to set up, but WOW can it have fixer decimate the villain field. I can only imagine the result if we had damage boosts on the field. With Legacy and Twist the Ether, it could have climbed to as much as 15-20 instances of damage at 7 damage per shot for as much a 140 points of damage to a single target in a round, out of turn!

Slaughterhouse Six Ambuscades Pitfall card says "Play this card in the Hero play area with the fewest Snare cards. Whenever that Hero's player draws a card, each target in this play area deals itself 2 melee damage. Then, destroy this card."

I am not a native english speaker therefore others probably had no problem with the text but I had the impression that whenever is related to a sequence whereas the wording "when" would mean a single card draw. Mr. Fixer had his Crowbars on the field and I skipped his play and power phase to let him draw 2 cards because I thought he wold be able to deal him and another target 2 times damage.

Well, yeah, by my reading it would trigger on each draw, but you'd need Fixed Point to test it because it'll get destroyed after the first one.

 

This ^. The card destroys itself after the first draw and thus the second draw would not trigger any damage. Fixed Point would be needed for what you are describing.

It's once per turn per Nemesis, is the problem. So if you have (to pick a completely random, wasn't-at-all-encountered-by-a-lot-of-people example) Glamour and Ray Manta in play, the first attack against each of them will rebound. If you attacked Glam twice, the second attack would go through, but the first hit against Glam doesn't mean the first hit against Ray goes through.

Glamour isn't so bad if you have someone capable of attacking multiple times in a round (Chrono Ranger, Ra, KNYFE) or anyone who can destroy without causing damage (AA, Fanatic, Naturalist). I think once I comboed one into another -- PW Fanatic used Smite the Transgressor to eat up the redirect, smacked her with Absolution, then used her base power to let Naturalist eat her.

She's a pain, but there's ways around her.

Yes, this is what I meant by every X, whereas the same wording on other cards only applies to the first X.  Which is why I was surprised it worked that way.

It has similar wording to Wrong Time and Place so this interaction did not surprise me. 

The way these are phrased is identical, whereas, as implemented, Glamour works for every Nemesis and yet Chiquito only works on the first player.

The word "each" would clear so much up.

Each vs Any would be a very simple, unambiguous, comprehensive solution.

Compare it also to something like Destructive Response. I want to be able to deal damage every time a Construct is blown up, darn it! :| Just without the option of bringing it back into play for a double-dip, you know, that one's already had its turn.