I don't rightly know where to post this, so I'll just start with the General Forums and a mod can move it if need be.
Anywho, having played Sentinels for a long while and thought about it a lot, I just want to throw out a few tweaks and observations about some of the characters and hear what the community thinks.
Ex-Patriette
Basically, Ex-Patriette has such a large deck that it takes a long time to get her going. And even when she does get going, she's not always as effective as she could be. Our group came up with a house rule: if you don't use a Power or play a Card on your turn, draw an extra card at the end of your turn (2 draws total). That way you can shuttle her deck a little quicker to get good stuff out there and be more effective/useful quicker. We house ruled this same effect for Unity and Mr. Fixer, because those are characters in serious need of accelerated card draw to make them work better.
Having thought about it, I made a list of a couple suggestions for new Powers, rules of thumb, and Cards for Ex-Patriette that could make her a beast in any game:
[Ex-Patriette]...Where "Ol' Painless" is a minigun like what Ventura used in Predator, or Ahnuld in T2. Ex-Patriette just generally suffers from having a lot of Cards that do damage, but not any Cards that do Humongous Damage, or that can spin up to generate Humongous Damage, aside from Unload. Honestly, though, the most useful tweak we made to Ex-Patriette was to add the extra draws house rule, which speeds up her deck tremendously.
Basic Powers:
Power 1: Play a Card.
Power 2: Draw a Card.
Cards:
* Reduce all Weapon Cards (Tac' Shotgun, SMG, AR, Pride, Prejudice) to only one Copy (already true for Pride and Prejudice).
* Change all Weapon Cards to type "Equipment, Weapon"
[2] "Call to Arms" (ONE-SHOT) Search the Trash or Hero Deck for any one Card with the Weapon keyword and put it into play immediately. If you searched the Hero Deck, reshuffle it.
[1] "Gas Thrower" (EQUIPMENT, WEAPON) The Gas Thrower does nothing unless an Ammo Canister is played with it. Only Ammo cards with the Canister keyword may be played next to the Gas Thrower.
[1] "Napalm" (EQUIPMENT, AMMO, CANISTER) Play only next to the Gas Thrower. Power: Ex-Patriette deals all non-Hero Targets 2 Fire Damage.
[1] "Liquid Nitro" (EQUIPMENT, AMMO, CANISTER) Play only next to the Gas Thrower. Power: Ex-Patriette destroys any one Villain Ongoing or Equipment Card.
[1] "Tear Gas" (EQUIPMENT, AMMO, CANISTER) Play only next to the Gas Thrower. Power: Ex-Patriette deals one non-Hero Target 1 irreducible Toxic Damage. That Target may not deal Damage until the start of Ex-Patriette's next Turn.
[1] "Nitrite Gas" (EQUIPMENT, AMMO, CANISTER) Play only next to the Gas Thrower. Power: Ex-Patriette deals all non-Hero Targets 2 Toxic Damage.
[1] "Ol' Painless" (EQUIPMENT, WEAPON) Ol' Painless cannot have Ammo cards played next to it. At the beginning of Ex-Patriette's Turn, you may place up to 3 Cards under this Card. Power: Destroy this Card and all Cards beneath it. Ex-Patriette deals all non-Hero Targets X Damage, where X = the number of Cards Destroyed this way multiplied by 2.
[2] "Tactical Planning" (ONGOING, LIMITED) Ex-Patriette draws one extra Card per Turn.
Mr. Fixer
Like Ex-Patriette, Mr. Fixer suffers from having too many Cards and taking too long to get to them.
[Mr. Fixxer]I don't remember his deck that well, so I don't know if he already has a Style or card that can accelerate his card draw naturally.
Basic Powers:
Power 2: Draw a Card.
Cards:
* Reduce all Style Cards to only one Copy.
[2] "Meditation is Key" (ONGOING, LIMITED) Mr. Fixxer draws one extra Card per Turn.
Bunker and Fanatic
They're both good, but they don't generally generate enough damage quickly enough to be particularly useful in most fights. Hence:
[Bunker]I could imagine a specific Sword or Chakram or Staff that could deal one Target 3 or 4 Damage from Fanatic that'd make her more useful in a brawl. There are times she just feels too finesse.
* Bunker could stand to have some minor upwards Damage adjustments made to his Cards.
[Fanatic]
* Fanatic could stand to have some minor upwards Damage adjustments made to her Cards. Possibly even a new Weapon with a heavier Damage rating.
…And that's all I got for now. Flame away, folks, I'm wearing a vest made of firecrackers.