Hi all. I’m writing to have some feedback on a variant rule on armor i’m toying with.
I am somewhat unsatisfied with the standard rule on armao, which basically states that armor reduces damage by 1 point in the Green zone, 2 in the Yellow and 3 in the Red.
I find this unrealistic even for a superhero setting, since it makes armor more efficient the more it is battered and damaged. Moreover, unless I am missing something, this flattens any difference between a common kevlar D6 and the mighty Hulkbuster D12.
Therefore, I have been thinking about a variant armor rule that is arguably more complex than the standard rule but (i hope) is also more enjoyable.
VARIANT ARMOR RULE
Whenever an Attack deals you damage, compare the size of the effect die to your armor power die size. If the Attack uses multiple dice for effect, compare the largest Attack die size to your armor die size
• If the Attack die size is larger than your armor die size. You suffer full damage.
• If both dice are of the same size, you suffer half damage
• If the Attack die size is lower than your armor die size, you suffer only 1 irreducible damage.
Note: if you are wondering why the 1 irreducible damage, this is to enforce the underlying game design of having any die roll that does not come up witha a negative result still deliver some effect.
Optional: Ablative and Shutdown armors
Some armora get increasingly less efficient as they suffer damge, while others keep going until they are overcome, at which point they fail suddenly and completely. An example of the first type could be a knight’s armor, while the second type could be represented by a force field.
• When the Attack die size is greater than or equal to the ablative armor die size, reduce the armor die size by one step.
• When the Attack die size is greater than the shutdown armor, you lose the armor power.
• In both cases, at the end of the scene you may narrate how you regain your full armor power die.
Optional: Regenerating Armor
Some armor, like biogenetic armor or telekinetic fields, can easily regenerate from damage as long as the character is conscious. In this cases, the power die may also be stepped back up during the scene.
• If your armor power die is currentlu smaller than its otginal size and you suffered no damage since your last turn, as a free action roll a d10. If the result is 6+, increase your current armor power die by one step.