Yeah, I was surprised this actually worked out so well. The Seeds were really clutch, absorbing those nasty lowest-target hits and then retaliating. Though I was loath to use Creeping Mold, which is normally my go-to, since destroying it could lead to a discard if one was not careful. Noxious Pod and Strangling Roots were both great, though, and Healing Pollen kept everyone healthy. :)
Mint with everyone near 20, though it wasn't that way the whole game. At one point I was choosing which hero target was the highest hp with 5 hp. Akash'Flora even helped tank by being one of the higher HP targets at times.
Kept him flipped for most of the game to get rid of the damage reduction. The environment helped keep the manifestations down to a reasonable level, and I just took as little damage as I could while getting set up. It took a while, but once I did get set up, Akash and AA were healing pretty good amounts of HP each turn and started letting Lifeline start to do his thing, which was blow stuff up in short order.
One thing I didn't consciously realize was that Lifeline's Discharge Lifeforce and VItality Battery work together pretty well. He can just blow up a target and regain HP and deal damage.
~A-Kat
This week’s game “Relic Hunters” kinda gave me a craving for other Tomb of Anubis games, and I randomly happened to notice this weekly from 2/3 of a year ago, starring promo versions of three of the most satisfyingly complex, “build-uppy”, “huge potential payoff” kinds of heroes - exactly the intensity of a challenge that I always crave. This one did not disappoint, and joins last week’s “Bombclave of the Madlings” on the rapidly growing list of my absolute favorite weeklies.
I don’t think I’ve ever seen Akash’Thriya flourish so spectacularly, Argent Adept came very close to his legendary “play all six instruments” turn, and it was a heck of a lot of fun to give the Rod of Anubis to Blood Mage Lifeline. With Cosmic Immolation in play, he badly needed that Rod as a safe 4-damage attack on one target, but even though he never actually did so, it was super fun knowing I had the “nuclear option” of his innate attack, which would do 6 damage to him, but hit the side B Infinitor for 4 while killing every one of the Manifestations (except Twisted Miscreation) from full HP all at once. Just having my finger on that proverbial button felt really dang good.
I only wish the epicness had gone on longer; with Akash’Flora protected by Counterpoint Bulwark, and quite a few Vernal Sonatas and Lifeline’s similar card (I forget its name) for added healing, I could have survived the onslaught long enough to have taken Nigel down from like 200 HP, instead of the 50ish he had by the time I was fully set up.