Slight necro, but I just tried this one out and had such an entertaining time of it, that I’m tempted to bust out my decks of cards and recreate it as a play-by-play game report. I came so close to winning, but in the process I killed Kaargra too soon, which allowed her to Get Back In There again (probably the first time I’ve ever seen her flip twice in one game), and before I could quite get her re-killed, the Fickle Fans showed up and moved the score to 21-21. Had we gotten a Bloodsworn Judgment (neither one had shown up) or another Gladiator (at least Andolin had never turned up, and there’s probably one or two more), I have full confidence that my fully set-up Living Weapon Fixer and my Reckless, Indiscriminate Harpy would have done her in before she could gain the victory number through her own efforts. Even having to play around The Unbreakable wasn’t a big problem, given that I could have Nightmist punch herself in the face for 5 every turn.
Reloading a Liquid Nitrogen Ammo in the second and third rounds was absolutely amazing for keeping her under control; Tryragon and Idessa were totally neutered for long enough to kill them before they did any more damage. Setback, appropriately enough, was basically comic relief for this match, mostly getting Ashclawed out of dealing any damage, but the rest of the team hardly noticed his failure to pull his weight.
And the really important key to the victory I nearly had was that the Environment did basically nothing. 2x You Won’t Believe Your Eyes means effectively not having an environment at all for two turns, apart from Fixer getting to Driving Mantis his own Pipe-Wrenched incredulity into someone else’s face, and then when an Unstable Midway showed up, I shot it with an RPG Launcher (hopefully it was launching the Sentinels RPG, a nice heavy book that’s sturdy enough to collapse all that torn canvas and rickety scaffolding). Had it not been for a late-appearing Abandoned Big Tent, we wouldn’t have had a single Attraction all game.
Edit: Tried again today and managed to win this time, despite screwing up several times (You Won’t Believe Your Eyes on round 1 does nothing… unless you’re dumb enough to play Bloody Knuckles and deal 4 damage to yourself).
The Fans were just as Fickle as ever, ruling once in our favor and once in Kaargra’s, but as before the Liquid Nitrogen Rounds absolutely nerfed the gladiators twice in a row, except it was twice not in a row, because the one time I used Swift Summoning, it put the wrong ammo into Expat’s only gun! (This incident absolutely has to canonically happen in a Dark Watch story sometime after Harpy joins. “But this is better, right? More damage!” “No you idiot, I had a plan! The plan was less damage now, more damage LATER!”)
And to cap off all my goofs, I let Kaargra get The Unbreakable. But Fixer had a Tire Iron, so it was all good. Had that failed, Setback managed to become the Death-Caller by using a Whoops Sorry on Hugin & Muninn. Regardless, Harpy earned us the twentieth Favor, so as soon as Kaargra took her thumb off the scale, we instantly got our victory song. (I’ve always thought it odd that, with all the different villains who get the same music when you beat them, including Wager Master with his three different wincons, everybody gets the standard song except Kaargra, who can’t ever get that song because normal victory is impossible. Not that I mind the song, but it would have worked just as well to play this “victory in the arena” song when she wins the Favor, her normal victory music when she kills all the heroes, and the standard hero fanfare when they win favor. Just a slightly strange choice, I’m guessing it’s due to programming issues.)