Mint (Woo!) with 6 Scions down, 8 Heroes, 2 Environments, and a Voss in a Pear Tree.
Not going to lie, this shield is hard to take down before the Inevitable Destruction tokens tick down because you need a lot of environment cards to stay in play. I ended up double-destructing Rook City and Pike in the same turn via 15 tokens and Inevitable Destruction. By that point, Expat had gone down, replaced with base Tempest, who had gone down, and then made heroes immune to Infernal. That made the big booms less owchie. From there, MMFFCC and Temple of Zhu Long are both really good at getting lots of cards out, so eventually his shield went away. Spoilers, he switches to the second zone after the Scions play, so keeping everyone in zone 1 allows you to flip the shield round 2.
After that, I cycled through several heroes trying to get rewards and set up before another big boom. Things weren’t too bad, Scholar tanked, Legacy damage boosted, Sentinels blocked, and then Stuntman found the OblivAeon Shard. Big bada nukes after that, with a lot of heroes granting him incaps of extra turns to deal looooots of irreducible damage. Legacy Lead from the Front or Mainstay Human Shield made sure any incoming damage was redirected away from Stuntman.
Temple was even kind enough to allow Legacy to play a take-down on the environment turn after OA flipped to his third phase. After that, OA followed by Voss didn’t survive the next round, with Stuntman dealing well over 200 damage himself.
A couple of misplays and wrong order shenanigans, but nothing too serious. Naturalist with Environmental Allies in the Temple was great for making sure the heroes were getting only benefits from the Mysterious Ceremonies which definitely helped.
~A-Kat