Nice! I’ll have to try that whenever I can unlock DW Expat. Fails against a Guard and anybody else who shows up after it, though. And it doesn’t stop Translocators from activating. So a powerful combo, but still pretty fair. Doesn’t require Commodora either, you can do it with Legacy or Argent or probably several other heroes.
Are they? I’ve never found “play a random card” particularly effective, even when the card doing it is half-“free” (a completely “free” card is something like Sentinels’ Unique Capabilities, where you both play and draw another card).
You probably already know this, but just in case you don’t, one of the keys to making Cappy and her expensive arsenal work is that your #1 priority card to play as soon as possible is the Concordant Helm. If you always take your Draw step first and then your Play and Power in some order, you get an extra card every single turn. (When Breaking the Rules was first discussed upon the release of Wager Master, Christopher said on the old forum that RAI was that if you took your draw step first and drew two cards, you were honor-bound not to play or power afterward. Apparently they’ve either changed their mind since then, or didn’t want to program anything into the app to mechanically enforce this expectation, since both Breaking the Rules and Concordant Helm now work to give you two cards a turn while leaving your Play and Power phases available.)
Y’know, I feel really dumb now, because it absolutely never occurred to me to use that card that way. I generally just think of it as “Power: Draw a card” and occasionally useful for recycling things like Staves of Ra; it never occurred to me to use it on a non-hero deck. I do believe that Omnitron and Dora are going to be meeting in my very near future… (Wonder what’s a good Environment for this. I can’t think of one offhand that does much trash recursion, since they have so few cards in the first place.)
It wasn’t amazing, but one key feature of both my games was having Caliginous Form out, so Writhe was the last Sentinel to die in the bad game, and functioned as something of a tank in the good one. Was never tempted to use his power, though, even though it is one of the other ways of dealing with Forced Deployment - there were just other things I wanted to do. Still, it is one of the most unique abilities possessed by the FA Sentinels, who I’m nowhere near unlocking, so I probably shoulda tried it (would solve the Guard problem with Starkenburg’s combo nicely).
I know, right? This is probably one of the big reasons why Expatriette is my least favorite hero, having slipped below even Bunker since I started playing the app and saw more chances for him to shine (well, glint at least). Most other heroes I look at their cards and I see what you can do; Expat, I look at her cards and I ask why she has to work so hard to accomplish so little. I’m going to have to look at the stats project sometime and see if other people get the same kind of underwhelming results with her that I do. (Incidentally, do app games get harvested for statistical purposes at all? I’ve got like 200 of them under my belt by now, it’d be nice if they were being logged.)
I never noticed this before, but it made a huge difference in my second game. I love how even a core set character can still give me little discoveries like this once in a while.