Mint with the heroes at 16/17/0/14.
My word, the first third of my game was brutal to the heroes. They were taking a pounding, and were not having much luck clearing La Capitan’s crew off the deck or even getting set up. But around round 3 or 4 Ra made a risky play that let him send out a lot of damage to all the villain targets, which really helped stabilize the fight for the heroes. But at the end of this he was down to 3 hit points, and wouldn’t you know it that “Final Breath” came back out the next round and destroyed Ra.
But this actually turned out to be good for the heroes, since one of Ra’s incap abilities allows him to move a card from the villain’s trash to the top of her deck. Ra did this the rest of the game to stall La Capitan’s deck and keep her from playing some of her really bad cards. Ra at first started moving “Ongoing” cards, but then I had an epiphany and started moving “Temporal Thief” back onto the top of her deck. Since her flip condition is based on cards being under her at the end of her turn, this insured La Capitan stayed on her flip side the rest of the game, which kept her from dealing damage her big damage. She did send out a point of damage to each hero target due to “Temporal Thief”, but once Unity got “Stealth Bot” out, that was the end of that damage. When Ra fell, I was really thinking about bringing him back via the environment’s “Rites of Revival”, but decided Ra’s incap ability was just too critical. Not a heroic move on my part, but tactical. And man, the heroes needed all the edge they could find. And it amused me to think that La Capitan got stuck in a time loop by playing “Temporal Thief” over and over again.
After this, the heroes had breathing room, which was good, since it took forever for them to get set up. But once they did, the heroes took La Capitan down in about 2 rounds.
Wraith used her innate power to let Haka draw cards. She also got rid of bad ongoing cards of La Capitan and eventually played a “Mega Computer”, which really helped eliminate a lot of damage from the environment.
Haka was trying to draw his entire deck, so he could play “Ground Pound” every turn, but by the time he got this set up, Unity’s growing bot army finished La Capitan off the next turn. I swear Haka’s “Savage Mana” cards and all his “Dominion” cards were at the very bottom of his deck.
Unity was a bit frustrating, but slowly got her bot army growing. I think she didn’t use a power for over half the game. But as frequently is the case with Unity, once she gets rolling, she is a juggernaut.
The environment wasn’t overly horrible to the heroes. I left “The True Form” out an extra round or two, hoping against hope that Haka would eventually dig “Savage Mana” out of his deck so he could bury “The True Form” under it. Once he did that, the environment was mostly defanged.
Having played this once, I can see things I could do to really improve the match, but I don’t think I’m gonna do that. Gonna feel proud, take my “Mint” and head for the exit.