Weekly One-Shot #297: Relic Hunters

So I guess creating the thread for this week’s WOS isn’t any particular person’s job, just something that somebody comes along and does. Well, apparently it’s my turn.

Easy mint this week. Just had to let the party get clobbered for a couple rounds, dropping an End of Days to clear the board of all the bad guys’ start-in-plays except for Hammer and Shield. Twisted Reality is kinda nice for Unity, particularly given that this is the “bad” Unity who innately has no way of getting her first Golem down, other than to somehow discard one. She gets to draw two cards, then play a Golem straight up during her end phase. Of course, it’s brutal for Guise and not pleasant for Fanatic, so I was happy enough to see it go, but also happy enough to Deja Vu it.

Once the heroes had been dealt a drubbing, Fanatic used Wrathful Retribution to one-shot Biomancer from full HP; between that and him starting with the Carbon Adept and a Homunculus, instead of the more dangerous Fleshchildren such as Tempersonation (who did show up on his first turn, but my point stands that his initial layout was pretty harmless), this was definitely not his game. I was then able to feed both Miss Information and Citizen Hammer to a Spike Trap by getting them down to 1 HP, beating Anvil into submission between these events. The party was on between 2 and 5 HP each, but with all four of them against La Capitan, who is more about screwing around than about brutally destroying the heroes, it was a pretty quick mop-up operation, ending with a Powered Shock Wave to wipe out Chiquito before he could steal another card, and the Raptor Bots did the rest.

Not a bad game, but certainly underwhelming compared to last week’s awesomeness. The Tomb of Anubis is a fearsome environment, probably second only to Rook City for its potential to ruin the heroes’ day, but in this case it didn’t prove terribly dangerous. The most curious interaction of the game was when Urshe caused Shamise to enter play while discarding the Rod of Anubis - because the Rod was “revealed” by Urshe, it was neither in the deck nor the trash, so Shamise didn’t put it into play as he normally does. This is not something I’ve ever observed before, and is definitely not how I have historically played it in tabletop games.

That is interesting, now that you mention it. Not a common occurrence at all!

Near Mint for me, because I played this like an absolute chump the first time. I just love how pretty much all these heroes have reasons they want to keep discarding cards for Chiquito to steal! Even after Guise dies, he’s still got you discarding cards! But I muddled through because Lifeline is really hard to kill, and also Unity survived somehow!

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Cosmic Immolation would like a word with you…

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Will second that. Cosmic Immolation only stayed out part of one turn, and thanks to Twisted Reality it was enough to get a boosted Unleash Energy to wipe out Chiquito and almost a couple flesh children, then Unnatural Upheaval to take out the aforementioned Ongoings and ping La Capitan once she didn’t have a space monkey to run interference. That put Lifeline as the lowest hero though, which didn’t bode well for his future. He lasted a few more rounds, then granted extra plays once he went down, one being an out-of-turn Stealth Bot that saved the other heroes from going out.

I did pull off the “End of Guise” (“Guise of Days”, if you prefer) combo to clear the board but leave the heroes’ cards. Of course, it only got rid of Wildfire, Judge Mental, and a Spike Trap at that point, so it was of questionable value. Takedown order was Capitan, Biomancer (OHKO Wrathful Retribution), Anvil, Hammer, Miss Info. As you can see, I barely squeaked by - I won’t underestimate MI anymore! A timely shark jump by Guise ditched Heartbreaker, and that probably saved another death.