Yeah, another easy victory; this would have been a Mint if I hadn’t used Undo without thinking about it (or noticing the Warning), for no particularly good reason. Had this been a Challenge game, it would have gone somewhat differently, but as usual for normal Gloomy games, killing the relics doesn’t even distract from the process of also killing Gloomy in case the relics don’t show up.
It annoyed me that the Cursed Acolyte started out, just because it meant AZ had to take fire damage before he could play a Transducer. Stuff like that always bothers me.
Magical MacGuffin is really nice for this version of Absolute Zero - use Pilot Light to get out a Coolant Blast, then activate it using the 3 fire damage you just took, and the next turn play Thermal Shockwave, burn yourself silly, and Coolant Blast all over again. With Doctor Medico on call, you can get pretty self-destructive and still walk away.
It amused me greatly to have Idealist fall in love with Mainstay. I can just imagine Wags writing the fanfic.
With a Cold Snap in play, Omnitron-U wasn’t having the Stunt Doubles sitting out there and potentially causing discards; Bio-Engineering Beam wiped them both out. I can only imagine what the union is going to have to say about this incident.
XPW Captain Cosmic is absolutely devastating when nothing destroys his Constructs. The amount of dakka reaches Warhammer 40K levels in record time; two Autonomous Blades on top of everything else meant a very short lifespan for Gloomweaver (even if he’d been Advanced). I thought it was a bit odd that even the Extremiverse version of a Briton would be so obsessed with guns, but imagining him as an old-school Games Workshop enthusiast (and perhaps a reader of the Judge Dredd comic books) helps explain why he would end up thinking to use his powers in this way.
Still hoping for a real challenge, although last week kinda qualified. Where’s Ultimate Voss when you need him?