I really, really hate how fiddly Promo Infinitor’s flip side mechanics are; it could have just said “all players lose the moment he flips”, which is what it actually means, but no, instead I have to sit through five solid minutes of picking targets for Negative Energy Field while he plinks every target for 1 ten thousand times, before finally getting around to killing the last surviving hero with his 4-point megablast of doom.
A thing that isn’t obvious from looking at the text of his front-side challenge mode is that it’s virtually impossible to win this way, because every turn, he either gets a fresh 4-HP manifestation into play or restores all existing Manifestations to 4 HP; since he’ll always have at least one previous one in play, and has to have one at 1 HP before he damages it, the only possible way to win is to have a large number of Whispers of Oblivion or Machinations of a Madman all line up during his turn…and since he doesn’t count himself as a villain target, Smoke Bombs won’t save him from blasting himself for 3 every time, so this is extremely dangerous to even attempt (hence my loss). To say nothing of the fact that there isn’t enough deck stacking in the world to actually arrange such a circumstance if it doesn’t just randomly happen.