Big surprise loss on this one my first try. Nexus is supposed to be one of the friendliest environments according to the statistics project, and I’ve always felt that the rat was pretty easy on H=5 or even 4, so I wasn’t expecting any trouble. And I didn’t have any for the first two rounds, ignoring both Shadowy Ambush and Void Slave as cards that are mildly annoying but don’t normally do all that much… except, as it turns out, interact very explosively with the H-damage-per-destroyed-Infection text on the Rat, which I usually ignore.
So the Rat got the drop on the heroes while they were distracted by a ghost, and wiped out the whole party in like one second. For a game that I assumed I’d win, losing in this unexpected and cinematic a fashion was a far better outcome (and a great excuse to hear probably my third or fourth favorite of the villain victory themes). Since this is a Randomized Start, that unexpected loss won’t be set up to happen again, which is kinda too bad… it’d be neat to set up another game with very little O/E destruction or damage negation, and challenge the heroes to deal with the knowledge that this kind of “bio-nuke” is going to go off on turn 5 unless they can win before that.
I even enjoyed this week’s flavor text, silly as it was (this is not normally my jam, but what can I say, I’m in a good mood for once). My only very minor nitpick is that I would have had Zero say “I’ll ice up…” Rather than “I’m icing up…”; as Christopher observed the other day with his “cellar door” reference (a much-enjoyed nod to one of my Top 25 movies of all time), the phrase has a certain musicality, and any change to those five words is going to be a bit off key. But that’s an extremely tiny complaint in what is otherwise a Perfect 10 weekly.
Well, I’m not waiting any longer to get that whole rat iced up. I’ll try to delay my gratification next week, but not this time; that rat owes me a Near-Mint, and tomorrow isn’t soon enough.