Alright, one last try for today, then I officially give up any hope of calling this a Fine.
Round 1
Turn 0, Kismet gives the Talisman to Fixer, then plays Shaky Arm on any hero (I recommend Unity), then plays Weak Heart on Idealist, then deals 5 to Fixer.
Fixer should still play Pipe Wrench on turn 1, since Driving Mantis is useless without it. Then, since aggro hasn’t worked at all and Iddy is clearly on top of the Jinx situation, Fixer tries actually using this stupid rock the woman threw at him; extremely tired of Karmic Disjunctions, he moves Two Left Feet to the top, with Violent Trickster still on the bottom where it belongs. Draws Overdrive as before.
We’ll go with Making Things Up for Iddy, drawing Spark of Inspiration, Conceptualize, and Karate Robot, discarding Vivid Thoughts and Hedgy Hogs. The Robot goes into play first, then Conceptualize gets us any Concept from our deck. We’ll get Giant Floaty Head this time, and use it to destroy Weak Heart; we draw Flying Stabby Knives and Better Punching, followed by Strained Superego.
Termination Unity sucks in this game, having nothing much to do other than draw cards until she has a way to get a bot into her trash. For now, she’s able to play precisely one card, a Hasty Augmentation on Iddy, who deals 1 plus 2 augmentation with Karate Robot, leaving Kizzy at 69, dude. With Reconfigure and her draw step, Unity obtains Robot Reclamation and Bee Bot (gotta love the two types of Unity card names, way too long and way too short).
Silver Gulch fires off Sustain the Portal; it never before just now occurred to me that the usually useless discard option here is valuable to Unity. She discards a More Of A Hornet Bot, then the damage would hit Fixer for 1 due to Pipe Wrench, but instead he takes 3 because of Kiz’s advance text; he’s left at 20, and everyone else takes 2, leaving Iddy at 22, Unity at 25, Kiz at 65 and the Talisman at 5.
For her first non-starting turn, Kiz deploys Two Left Feet, but not Violent Trickster, Glass Jaw or Hapless Strike. The Jinx winds up on Unity, then. Kizzy deals 4 net to Fixer, and is perhaps set for next turn if the Talisman does not get used again.
Round 2
So the talisman gets used again, bringing Glass Jaw to the top, but first Driving Mantis enters play. Bloody Knuckles is still not the card he wants to draw, but you can’t always get what you want.
Of her incredibly numerous options, what I decide to have Iddy do this turn is play Strained Superego, use its power to fire off Sound Beating for 3 damage to Kismet (she’s at 64), put Sound Beating under Karate Robot, and draw more Knives. Superego swipes the card out of the Robot, enabling Iddy to fire the Head and remove Two Left Feet; she draws another Superego and Making Things Up.
Unity again has only one non-Golem card to play, which this time is Robot Reclamation; no robots are actually reclaimed, and she draws another copy, so all she accomplished (besides digging one card deeper into her deck, which actually is important as we’ll find out later) was to neither trip clumsily nor bash her face into her enfeebled arm, leaving her still…safe?..at 25 HP. Reconfigure draws her Powered Shockwave, which is followed by Platform Bot, and meanwhile Bee Bot goes into play.
We just have Sheriff Pratt shooting the Talisman for 3.
Kiz plays Glass Jaw on Unity, then hits Fixer for 4, leaving him at 12, literally double where the last game had him on this same turn.
Round 3
While not fully set up, Fixer plays Overdrive, specifically so he can use the Talisman and then Strike twice. There’s no stopping Kismet from getting Lucky this time though, so he leaves her with Hapless Strike and then Violent Trickster before clobbering her to {62} and flipping the Talisman. Draws Salvage Yard, which would let him do this little dance again next round.
Making Things Up draws Giant Floaty Head, Bright Idea, and Bored Now; discarding the Head and a Superego, she plays two Knives and Bright Idea, drawing Focusing Tiara and returning the second Head to play with Better Punching under it, placing Bright Idea into Karate Robot. Knowing that every Jinx is a bad Jinx when Kiz has her magic feather, she uses the Head to wipe out Glass Jaw, draws Hedgy Hogs and Conceptualize, then another Hedgy Hogs. Superego moves a card from Karate Robot to the un-fired Head, drawing Vivid Thoughts and Conceptualize, and destroying Shaky Arm so Kismet will have no Jinxes to boost her damage this round.
Unity plays Robot Reclamation again to do nothing other than draw a card; she gets Construction Pylon at last, but can no longer play it, and having discarded a Golem, Reconfigure gets her a Supply Crate in hand and Platform Bot in play, but pops Bee Bot, hitting Kismet down to 60 and destroying Sherrif Pratt. Having shuffled, she does not draw Stealth Bot, but instead Inspired Repair and Raptor Bot.
It’s Lost in the Past, so Kismet gets to have her double Luck at turn’s start. Hapless Strike heals her to 52, plays Violent Trickster, and discards Bloody Knuckles, Vivid Thoughts, and Platform Bot. Fixer gets to redirect Kismet’s attack to herself, leaving her at 61, then Unity deals him 1. Karmic Disjunction then makes it to play, revealing Two Left Feet, Fortune’s Smile, Hapless Strike, and Karmic Disjunction. 2LF goes on Unity, Fixer takes 2 net (9), Iddy takes 3 (19), Unity takes 3 (22), the Talisman falls to 4, and 2LF is destroyed.
Round 4
Charge deals 3 to Kismet, who now has 58, and then Strike hits the Talisman, which is now at 2. Draws Meditation.
Iddy wishes she could do all of the things, instead of only some of them; she plays Focusing Tiara, then uses Strained Superego to play Better Punching, dealing 1 to Kismet (57), firing Flying Stabby Knives #1 for another 2 (55), loads the Robot from her trash, and puts Better Punching into FSK #2, loading the Robot again. Draws another Tiara, moves a card from the Robot to a Floaty Head, then fires FSK #2, hitting the Talisman to flip it and give it to Unity, as well as reducing Kismet to 53, and reloading the Robot from trash.
Unity can barely tell what timeline she’s in by now; just to see what the future holds, she wastes Inspired Repair, finding Champion Bot, and decides he and Platform Bot should get produced by her Construction Pylon. Kismet falls to 49 and Unity draws Bee Bot.
Lost in the Past reloads the bottom of the deck, then Temporal Event brings Sustain the Portal; Unity almost discards a Bee Bot, but thinks better of it for now. Sustain puts Kizzy to 47, then 45 as Fixer grabs an energy bolt in both hands and whips it around like a Hoist Chain to smack the villainess again. The Talisman goes to 5, Iddy hits 17, and Unity is ruined thanks to the Talisman, with Platform Bot dying, champ left at 4, and herself at 18.
Kizzy is again not screwing around; Karmic Disjunction reveals Fortune’s Smile, Hapless Strike, Imminent Destruction, and Glass Jaw, two of which are played. The Destruction happens first; Lost in the Past die, and 2 damage goes out, which Fixer sends back at her face to leave her at 43. Champion Bot is very dead thanks to the Talisman damage bonus, Unity is at 14 for that same reason, and Iddy at 15 before gaining a Glass Jaw. Unity is then blasted for 5, leaving her at the same 9 as Fixer.
Round 5
Sans a Talisman to abuse, Fixer nonetheless plays Salvage Yard to play Overdrive, thrashing Kismet to 41; he draws Harmony again.
The Tiara lets Iddy load the Robot with its duplicate; she plays Hedgy Hogs and bounces one off Fixer to double-hit Kismet, leaving her at 35; the Hogs go into a Floaty Head, just so I don’t have to figure out which one I’m using to draw Sound Beating and Strained Superego and then destroy Glass Jaw (risky since I don’t plan to flip Kismet and don’t know if she’ll play a Jinx before her end of turn, but I’m going with it for now). The Robot is loaded, Hedgy Hogs is drawn, Superego moves a card from the other Head to the Robot, and the Robot then suplexes Kismet like she’s a phantom train, dealing 6+6 to leave her at 23, with the Tiara immediately reloading him for the next round!
Regretting not having discarded Stealth Bot, Unity plays Brain Storm to draw Volatile Parts and Scrap Metal, shock Kizzy (25), shock the Talisman (1), and shock Fixer who then redirects this shock to the Talisman, giving it to Kismet again. Reconfigure gives her a Platform Bot for now…I can rewind and make that Bee Bot if the Environment requires… and she draws Cryo Bot and Brainstorm before blasting Kizzy to (22).
Given back her Construction Pylon, Unity has nothing else worth playing, but rather than using it for just a pair of Raptor Bots to deal 6 to Kismet, which would not quite suffice to leave her within range of blowing herself up, Unity instead tries the Talisman on Silver Gulch, selecting Cyrus and Matthew Hayes to come out in that order before the Explosives arrive. Unity draws a third Bee Bot, then Cyrus arrives, targeting the Talisman (2) and Fixer, who slows the bullet down like Neo in the Matrix, physically rotates it in midair with his fingers, and then restores its original velocity on the new vector, hitting Kismet for 3 (20).
Hapless Strike is played; Fixer tells Kizzy to stop hitting herself (18)…actually scratch that, with the mass-damage instance on the stack, Fixer forces Kiz to reclaim her Talisman, flipping and canceling the big blast as well as bypassing her start-turn and end-turn damage instances. After the Hapless Strike deals 1 net to Fixer (8) and heals her back to (23), the villain deals 2 damage with no Talisman bonuses, making Fixer take 1 so that both he and Unity are left at 7, with Iddy at 13, and then doesn’t even have a Jinx to destroy.
Round 6
Harmony is achieved, and Fixer clobbers Kismet for 3 (20), drawing another Meditation.
Iddy loads the robot with a spare Superego from hand, Soundly beats Kismet (17), puts that into the Robot, plays Hedgy Hogs with the Fixer assist to deal another 4 to her (13), adds that to the Robot, and then forms the head with a card from her trash. Sacking a spare Knives rather than unload the Robot any, she clobbers Kismet down to 1 and then congratulates herself on having never brought the Monster of Id out to play in this most Ideal of time-travel timelines.
With Kizzy at 1 HP, Unity could sit back and let Cyrus or Matthew finish her off, but leaves nothing to chance after the past week of continual failures; skipping the play of Powered Shock Wave which would alone have finished things, she pops Construction Pylon to play double Raptor Bots, and sadistically watches Kizzy be mauled into submission.
WOW. I did NOT think I was going to pull this one off. Talk about the luck of the draw! Apparently successful use of the Talisman is absolutely key to surviving this catastrophe. And this was literally a last-minute Fine, because while I was either playing or just sitting and listening to the victory music for like ten solid minutes, the new Weekly was JUST added, so I’m going to go play it RIGHT NOW. And, having finally finished the Draft of my old game report, I even get to make a thread for it BEFORE I play!