Just think, if you start next week and play one weekly game per day, it’ll take you exactly a year to catch back up. Tell me someone on here is crazy enough to tackle such a challenge! (Note that I don’t stipulate you needing to win them all; after all, we’re up to like nine Oblivaeon games.)
Anyway, this week was a good one. It would have been much easier if I were used to playing around the Idolater, but Argent kept drawing Vernal Sonatas that I refused to play, and CC spat out two Vitality Conduits to try and save Idealist, which would have worked if not for that jerk hanging around. No other casualties though; as always I made it my A1 top priority to kill Sarge Steel, despite suffering the damage penalty from Miss Info. Having Iddy open on Monster of Id and then be unable to do anything but get rid of A World Improved was infuriating, and it was generally a pretty crap game for her overall, only getting to Form The Head once for like 2 damage. Argent also struggled, never really getting set up, and CC was okay at best… this was like 80% a Sentinels victory, despite my having committed mistakes as egregious as not playing Team Communication the first chance I got. Flinging Miss Info into Darkness was incredibly satisfying, and Writhe had surprisingly good luck controlling the Environment deck or whichever villain had a turn coming up, once there were no surplus powers left for Little Iddy or Mainstay. I got surprised by Operative’s second wind, which was part of why I never dealt with Idolater; Chiquito was minimally annoying for once, and La Capitan didn’t live long enough to screw with turn order any, after which it was little trouble to finish the Operative again.