A fairly easy win, similar to the OP; using the Servo-Gauntlet on a Gene-Bound is perfect for thwarting Forced Deployment when KNYFE is at the top of the inish order, and likewise with having Primed Punch to one-shot the lone Guards when they turn up. By the time Wraith got her turn each round, there wasn’t a ton left for her to do (mostly she got on the Mega Computer to shut down the Thorathian Military, who spent the entire early game hosing down both us and the Voss army with laser fire). Voss did flip back once thanks to Gene-Bound Ravagers triggering the Translocator, but he didn’t stay flipped long while Cold Snap and Focused Apertures were wiping the board constantly with KNYFE’s assistance.
Twas a disappointing game for Luminary though, as her deck was the only one that loses all its buildup to the damage-fest and thus doesn’t get to alpha strike after a few turns; I’d have had much more fun if I’d gotten out AATP so that the Turrets would puncture armor, so she could shut down some of the AOE attacks and manage to keep her Devices out so that she could build up for a big power blast. Fanatic also played a fairly low-key role this game, almost never using her innate since she was busy swording things, while much of AZ’s contribution was just being a tanky healer with Thermal Shockwave, doing hilariously huge amounts of fire damage to himself and then bouncing back with another HP or three. I might have enjoyed throwing in Embolden and Coolant Blast to make him do more of a solo job on Voss, perhaps even through the minions, but I’ll save that strategy for a game with a lower H value.
PS - I also abused SZA to keep Voss’s new arrivals from ever doing anything, which was part of why this was so easy for me. It almost backfired once with his flip mechanic, but nothing I couldn’t handle. It’s a pretty ridiculous card against villains who don’t really destroy your Ongoings much, while being uselessly suicidal if they frequently do…not the best game design, but then it is from the original core set. Later decks are good at avoiding cards like that, so they play much more smoothly (have I mentioned lately how much I love the Void Guard?).