With the RPG Starter Guide now finally in our possession, the main rulebook coming around the corner, and out membership to these forums finally approved we though we might celebrate by hosting a discussion on one of our favorite topics: Magic
We view Magic in three ways. By its source,its execution, and its expression.
The source of magic is where you are getting your energy from. It could be from the Void, it could be from leylines, it could be from the spiritual essenece in all cognative beings that manifests itself in a harvestable form when brought to the surface by strong emotions since as fear or dread.
Protip: One of those sources is a lot easier to use even if you were not lucky enough to be born with attunment to a mystic realm. The Cult of Gloom is an equal oppertunity employeer
The execution is how you wield the magic. You might use mathematical formula in an exacting ritual to channel the energy just so, a somewhat alchemical approach. You might use a premade relic designed to focus energy to achieve a single effect, like that wand of fireballs you picked up. You might sing, or chant, or dance. You might be just a paragon of will power that you need no outside assistance and can just think of the effect you want to have happen and make it happen.
Protip: If you are just starting out your career as a heroic magician, try that last method first. If it turns out it works for you its a lot easier and nothing bad has ever happened from someone trying to wield too much power without proper control.
The expression is the desired effect. animating a zombie, throwing a fireball, or enchanting a pin to curse someone.
Protip: While it is a perfectly valid expression of magic to heal someone, you will never get the recognition you deserve from idiots who would have died fighting that scion without you. If you are going to go this route we suggest trying to become a virtuosso of the Void. If you are going to be playing second fiddle anyway you might as well get something out of it.