Obviosly it is pointless to suggest heroes and villains, it might even bring up some legal ickyness (“You guys stole my character!”). That said the designers have done a spectacular job of taking the general hero archeotypes one expects and putting a good spin on them (Haka is a great “Warrior” and Legacy is a nice take on the “Americas Greatest Hero”… not to mention how Mr. Fixer is an extremely unconventional “Martial Artist”). So what other hero and villain archeotypes would you like to see? Any clue on how the game would support them mechanically?
Heroes
Adventuring Inventor: Basically your “smartest man on earth” type, with our without some sort of powers. Abilities would include equipment and power searching (power: “invent: discard a card, search for a card”) and lots of situational specific cards: shrink rays to get rid of envirmental and villain cards, time manipulators to recover cards from the trash and regain health, adaptable blasters that change damage types, etc. Inspiration: Reed Richards, Hank Pym, Hank McCoy.
Mystical Problem Solver: 99% likely to be in the next expansion, so nothing much to add. Just hope she has a little bit of that reality warping “If you let me concentrate I can fix this” style in her mechanics. Inspiration: Zatanna, Stephen Strange.
Villains
King of vampires: Each turn brings in more zombies, more werewolves and more neonate vampires. He controls and manipulates the heroes, and appears to be immortal. Conceptually I’m thinking somebody tough like Spite (lots of health stealing) but with a healthy supply of supernatural minions. Maybe the means to destroy the supernatural leader are at the bottom of his deck, so you want to get him to flip so the deck is shuffled and you get a chance of finding the artifacts sooner. Example: If Vampire Dude would be reduced to zero and his coffin is not in the villain trash, flip him. Flipped vampire dude: shuffle the villain deck. cannot take damage or have damage redirected to it, regains 5 hp per turn, play a card at the end. When he has 15 hp or more, flip him. Coffin: 10 hp, redirect all damage from coffin to the villain or villain card with the highest hp.
Endless Ninja cult: I would like to see a powerful cult leader with an endless supply of ninjas, kind of like The Matriarch. Many of these cards would have an effect when they come in, to represent them backstabbing, stealing, etc. Also you want to prevent them from pilling up, since cards like “rain of arrows” or “gang up” which deals damage based on the number of ninjas. Attacking the leader also causes damage to the attacker based on the number of ninjas in play, so it is smarter to fight your way through rather than charge him.
Reality Dude Maybe he has an artifact that controls reality, or he is a nightmare god, of a he is the manifestation of another dimension… all we know is that this dude warps reality. This would be a super tough individual who is able to redirect enviromental damage and also use cards against heroes. Stuff like having heroes take damage based on ongoing cards, revealing until they get a one-shot and having that effect happen against them, etc. Lastly the minions can be evil doplegangers of each hero… like “Evil Legacy deals 3 damage to the character with the most hitpoints, heroes named Legacy cannot regain hitpoints while Evil Legacy is in play”. “Evil Ra dels 3 fire damage to the hero with the highest hp, heroes named Ra must discard a card each time they use a power”. Etc.