I know some of you are into RPGs like me, so I thought I would ask this question(s) to get some discussion going. I know this has been discussed before, but I am looking forward to some current thoughts on this.
- What are you playing these days?
- What memorable moments or events have you had recently in your RPG play?
- What RPG would you like to play?
I'll answer first. I am playing D&D 5e and am enjoying it. I play in the WotC organized play program Adventurers' League, and I DM a group out of my home.
In that game, the party had to get some information from a socialite during a masquerade ball she was hosting. They planned on slipping a poison that would make her sick so that she would run to relieve herself, and they would corner her then. One of the players had the opportunity to woo her and give her a drink, but he rolled a natural 1 on his roll. He failed to impress her so spectacularly, that she slapped him and called for security to escort him out. He then decided to splash the drink in her face so that she would get enough on her to work. He (barely) made the roll. The whole table had a good laugh over the sequence of events, and it was funnier because the guy is kind of known as a clutz.
I would like to play Masks, which recently ended its Kickstarter run. It is a superhero RPG which focuses on teenage superheroes coming of age and coming into their powers.
Until last week it had been a while since I played a tabletop RPG. We played Dungeon World which is a DND clone but changes things a bit to force more balanced rolling overall.
My most memorable games were by a GM who ran an Exalted and a Scion campaign. I could go on and on about some the situations that happened I those that were great.
What I would like to play that I kickstarted a while ago is Rotted Capes. The game design being that you are B lister superheroes dealing with what is left after a zombie apocolypse that took out the major superheroes.
Runequest - My character recently bought cheap paper with a few of her remaining coins. She'd used all her spare sheets to gain access to the city surrounding the Temple of the Reaching Moon. Her Orlanthi compatriots have somehow talked her into helping them find and scout the location of the next temple that will extend the Glow Line in order to try to blow it up.
Call of Cthulhu - In our last session my character (and multiple others in the party) were driven insane. We'd stumbled into another world. It only turned truly sinister when we found the cocktail party.
Traveller - Oh, nothing much. Just having a nice time visiting a planet, taking in the sights, and then having someone's head shot in as she was trying to negotiate her passage with us to safety.
13th Age - Last night our GM lovingly referred to the location he led us to as a 'murder hole'. Stairs that turn into a slide that dump you into a filthy lake where a hydra attacks. Only escape is to climb up a tunnel with blade traps, at the top of which are giant spiders.
Just completed a Rise lf the Runelords campaign as GM. Only one of the original players survived, so it's a failure on my part. ;-)
Now just starting as a mere player in the same group in a Star Wars game as a Gamorian thug named Gui-Do. going to be so much fun.
Previously we've playe Numenera, Mutants and Masterminds, Warhammer, Space Marines, Earthdawn and CoC with a different group where my character ended up losing an arm, so got off lightly. Other members of that group are in a Deadlamds LARP, another Star Wars game, a Scion game, and two of them are in the story marter in either Exalted or Feng Shui 2. Can't remember which.
Right now just Pathfinder (kingmaker) and D&D 5e, though for novemeber I'm going to be running a 5e game as my gms do nation novel writing month. Though what I really want to play right now is exalted 3e as I just got the back pdf recently
As for memorable, I think our first experense with exalted 2e was one, with our dawn caste (Fighty type character for those not in the know) with the name Misgar Hammerlord, his hammer he named discretion, and his absolute domination of our first combat ever. To this day, even though his player moved to the otherside of the country, that character is a meme in our group.
Anyone who is interested in looking up a player focused, story enriched game which happens to use a fantasy setting with a class based system and the Apocalpyse World engine could do worse than look at this site here to see a complete copy of the book on the web, (entirely legally) and then decided if they wanted to buy a copy through DrivethruRPG (or another site).
Playing in a Deadlands campaign, running through The Flood plot point.
Planning on doing a Delta Green one-shot on Halloween Night.
Doing occassional FATE games set in a steam punk universe.
And playtesting a whole bunch of stuff!
Recent memories? Nothing stands out as anything I would describe to a bunch of people not involved. Not that it wasn't fun but just that nothing stands out as so funny/memorable that it needs to be shared with the world!
And like to play? Pretty interested in getting Scavengers, a humourous RPG I kickstarted about salvaging scrap IN SPAAAAAACE!
I would just like to pop in and second this. Powered by the Apocalypse Games are some of the most player-focused, narrative driven games I've come across. Which is why I backed Masks as soon as I found it.
I will have a proper answer to the OP at some point. For now though, as you were.
Currently, the RPG system I am a part of the most is Anima: Beyond Fantasy. We do squeeze in the occasional D&D 5e.
In Anima, a recent memorable thing was our group stumbled upon a magic, talking artifact. It told my character, Kenark, that it could fix his curse by using the artifact to imaple himself in the heart. Kenark was all for this, so he went through with it, since he is quite survivable. While it would be funny to tell you folks that he died from it, but that would be a lie. However, that only happened in the last game I was in and it's usually not that easy to get rid of disadvantages. So I am expecting something bad to happen very soon.
In D&D 5e, I have a red Dragonborn Ranger. His primary weapon his a Longbow, though if he ever finds himself in melee combat he will pull out his Hammer and Sickle. A memorable thing about this character is whenever we are in a dungeon or even a building with enemies in it, he will knock on any door that the group comes across and say in Draconic "house keeping". Unfortunately, the group loves it so much, it has now become a race to see who knocks first and says "house keeping" in a non-common language.
What I want to play is Sentinels Comics RPG. OVA looks like it'll be fun to break out one of these days as well.
geez I've played one session of it. That's how it felt to me, DnD with more balanced rolling and a bit more storytelling. I liked the aspect that before we started the session that we all collaborated to make the world.
My regular gaming group is doing Titansgrave right now, and my Malifaux group is running occasional games of Through the Breach.
My Titansgrave character hits stuff really hard with a huge axe, and my TtB character (who is a physician when he's not adventuring) punches stuff really hard with his pneumatic arm.
I'm not playing anything at tabletop currently (having no-one really to play with), but I'm in several DnD 4th Edition games over on RPOL (an RPG forum-based website). Probably my favourite character that I'm currently playing is my Changeling Sorceress, of the Wild Magic type. Because I wanted to try playing that combo because then I have a character whoc an change form whenever she likes and has a magic type that's weird and unpredictable and generally pretty changeable too (she makes a daily roll to see which damage type she'll be resistant to for that day, for example). Since we started at level three, I took the Fey Bond Feat at level one for the sole reason that it was the prerequisite for the Fey Cantrip Feat, which I took as my level two Feat, which let me pick one Wizard cantrip to have. So I took Prestidigitation, which basically lets me do any minor little magical tricks - light/snuff candles, create small effects such as a puff of sparks or a weird smell, instantly clean an item, stuff like that, so I can have her randomly doing little magical things all the time because her magic is weird and tends to "leak". The character herself acts rather childlike, but because of the wild magic in her blood it's almost like she can get on a high sometimes, particularly in combat, when she remains childlike but it's a child playing a very exciting game as she hurls acid and fire and all sorts of crazy stuff at people, doing pretty hefty damage even with basic powers. But she seems to conveniently "forget", somehow, that she's melted/exploded/toasted people after the combat because she's actually very nice and friendly, and very talkative. So not the kind of person who would hurt someone. She's super-fun to play, whatever that statement may say about me ;).
My group recently finished up a long-standing Deadlands campaign and we're currently playing a short Atomic Robo game while out GM preps things for a longer Ashen Stars campaign that we'll be starting next year. Ashen Stars looks fun, but I was personally voting for D&D 5e as our next game.
In the various games, I play...
Deadlands: a mixed-race tank/brawler who hunts monsters for the Sioux nation
Atomic Robo: the former host of a kids science TV show who now consults with Tesladyne
Ashen Stars: TBD, probably a medevac pilot / field rescue specialist
I'm currently running my home group through the Deadlands: Hell on Earth plot point campaign, "The Worm Turns". We're about halfway through it, but we've suffered quite a few interruptions, as two of our gamers just got married (as in, last week--on Halloween, actually!).
I've been doing quite a bit of game writing, myself, actually:
I've been doing some freelance work for Mike Lafferty, over at Fainting Goat Games. Mainly doing ICONS characters for his "World's Most Wanted" series, but also some FATE-based supers stuff.
I'm getting the finishing touches done on the development of Cold Steel Wardens: Rogues' Gallery, which I'm hoping to Kickstart in Feburary or March.
I'm on my second revision of Dwarven Defenders, the board game which I'm hoping to start pitching to companies before the end of the year. I'm running this one at a convention for three days next weekend, so I'm hoping to get a good deal of feedback there.
I also started writing a new rpg, set during 1135 Jerusalem, between the First and Second Crusades. I'm about 40 pages in, of an anticipated 120. I'm hoping to have the rules-set far enough along to begin playtesting this spring.
I'm hoping to start running a CSW plot-point campaign soon: one of the three that I'd like to eventually publish for the CSW line. Most likely, it'll be the "occult/horror" one, but could just as easily be the "Days of Future Past" homage or my "Long Halloween" homage.
Oh, and I just picked up the Dragon Age tabletop rpg in PDF, so I've been itching to give that a run, particularly after I spent an evening statting up a series of pre-gens to get a better handle on character creation. I've been really tempted to run that system with the Scenic Dunnsmouth adventure for Lamentations of the Flame Princess, but that's really depending on when I get a spare moment in my gaming schedule.
I'm currently in a short Itras By game which we'll be finishing up soon, then we'll be doing a few one-shots until Christmas and I'm not sure what's planned for after that.
My RPG club runs games in short slots of 4 weeks or 12 weeks so we get to switch groups and play lots of different games, especially as a lot of our players are big fans of indie-type games. Recently I've played Fate, Lovecraftesque, Monsterhearts, Fiasco, Microscope, a couple of Japanese things I can't remember the name of, and Dungeon World.