Who's Yer Con 2016, Apr 1-3,

We had a successful Sentinel Tactics tournament laster year for Who's Yer Con 2015, and are beginning to think about what we'll do for 2016.

 

Who wants to help? I'm looking for people who are willing to demo the game, judge tournament games, and/or invite people to try out a demo or the tournament.

 

Last year we had enough players for three four person teams and ran a single-elimination tournament. We had some fun prizes, including painted minis donated by GtG, and unpainted minis and other games donated by Russ and me. Russ and I ran demos on Friday night and Saturday morning, then ran the tournament Sat afternoon and evening.

 

Things I'd like to improve upon and new challenges:

  1. Russ and I were exhausted. We could use more help.
  2. Our space for the tournament was pretty good, but only by accident. I want to make sure we get all the tables and space we need.
  3. We were off in a low-traffic corner, which had its advantages, but proved poor for attracting people to demos. There was a jam-packed free-play area and I'd love to get some demo games going there.
  4. By next April, the next core and expansion games will be out. How will having so many more characters change what we want to do?

 

Given the above, and after some brief discussions with others, here's my current vision (though it's open to debate):

  1. We will run demos both in the assigned table area, and also in the free-play area. Demos will be skirmishes.
  2. We will plan on a four team, single elimination tournament. This is simply three games -- two first round games and then the winners play a championship game.
  3. Demos will again be Fri night and Sat morning. The entire tournament will again be on Sat.
  4. The tournament will include the new characters.
  5. We need at least four volunteers to make this successful

 

Who's Yer Con

http://whosyergamers.org/wyc.php

 

Some details

  1. Splitting up our volunteers between the free-play area and the assigned tables is annoying. It makes it harder to help each other out and simply to hang out and have fun working together. Communication/coordination/timing has to deal with being far apart. Materials can't be as easily shared. Still, we can't run the tournament in the free play area, but the free play area is where the vast majority of potential players are, so I see no viable alternative to being in both places. If we really can't get enough volunteers to make being in both places doable, than we could fall back to what we did last year and just be in the assigned tables area, but I hope it doesn't come to that.
  2. I think demos as skirmishes, rather than scenarios, is best, because that's what the tournament will be and people should know what they're getting into with the tournament. Scenarios are tempting because they're a bit more accessible (I think) and because it's straightforward for a single demoer to teach 1-4 new players the game by controlling the entire villain side. Still, so many of the scenarios aren't really about actually trying to incapacitate others, and I think there are viable techniques for running demos for fewer players, so it seems like the best choice to demo skirmishes rather than scenarios.
  3. Four team, single elimination tournament can accommodate up to twelve players and requires no more than two simultaneous tables and two simultaneous judges.
  4. If we get less than twelve players, we can make teams out of fewer people if necessary (or even just have two teams if we get down to six).
  5. If we have _more_ than twelve players, then I might call an audible and find a way to accommodate them. Up to two more teams can be accommodated by adding an extra round, but not needing more tables and judges. For six or eight total teams we'll need either another timeslot or one or two more judges and one or two more tables. I'm not too worred about tables, as I expect that we'll be using some tables to set up characters and those can be cleared off in a pinch. Not as sanguine about having the judges we need, but it's possible.
  6. Including the new characters will pose a logistical challenge in terms of how to display/prep all those characters for people to choose from, but I assume we'll find a way.
  7. It's a bit daunting to have _SO_ many characters to choose from, but I think that it would suck to _NOT_ include either the older or the new characters. People like the older characters and are excited for the new ones. Besides, I think most of the people who will be the most daunted by all the new characters are actually the people who know the game better. People who are brand new to the game are already picking mostly blindly. If someone likes the game well enough to know the characters well, I figure they're more likely to be excited by all the new characters then put off by them.
  8. Given so many characters, I'm leaning towards having multiple bans per team. This may be unnecessary, given the relatively nascent meta knowledge most people with have of the characters, and thus be more annoying than interesting. I'll need to think more about this and particularly welcome opinions about this.
  9. Minimum four volunteers: A demoer and a wrangler in both the free-play area and at our allocated tables. ideally all four would be able to demo, so they can give each other breaks. We could probably use plenty more people to run extra games in the free-play area, help wrangle more players, run errands/grab food, allow people to work in shifts.
  10. It would be nice to identify in advance booths in the exhibit hall area that are selling the game.
  11. I'd like to not only have a few handouts to advertise the Indianapolis Sentinel Tactics league, but have a QR code that people can scan to take them to the Facebook page.

Like I said yesterday, I'm definitely interested, but occasionally need to travel for work. I expect to be free that weekend, though.

In related news, I just learned that there's a Facebook page for the Indianapolis Sentinel Tactics group.

We have decided to definitely host a Sentinel Tactics tournament at Who's Yer Con.

 

I know the first message above was a wall of text, so a simpler question:

  • Who's interested in helping and/or playing?

 

 

I'm helping!

(Really wanted to say "I'm participating!", but it was too ambiguous to answer the direct question. :wink: )

I've submitted games:

  • One hour demos: Fri 7,8,9pm; Sat 10,11am
  • Tournament: 1-3pm; 3-5pm; 5-7pm. I doubt we'll need the third time slot.

 

If you'd like to register in advance, you can register for the con and (eventually) register for events at: http://whosyergamers.org/

 

Who's Yer Con is a free con, though they will ask if you want to become a member of Who's Yer Gamers for $25.

While I'm not available for running demos/tournament, I will be at WhosYerCon to demo my own game, Cold Steel Wardens: Roleplaying in the Iron Age of Comics.

Actually, for that matter, I'll be in mid-Kickstarter for the follow-up book, CSW: Rogues Gallery.

I'm in!

I'm very pleased to announce some exciting news for the Who's Yer Con tournament:

 

* Painted minis grand prize! In addition to a number of sets of unpainted miniatures that have been donated by Rabit, Donner, and Spiff, Greater Than Games has donated a set of painted miniatures as the grand prize

 

* As you can see in the post above, we will be joined by Peter Hayward as one of our judges. For those of you who don't know, besides being a very cool guy, Peter is also the organizer of the Australian Sentinel Tactics tournament, and has been organizing the playtesting on the next wave of Sentinel Tactics products.

Andy - 

let me figure out if the kids are with my ex or with me that weekend. If I'm single, I'll come demo/run the card game for (some of)  Saturday.

See all you guys there

Awesome!

 

You are a person of inestimable quality!

Will it matter if I don't know until a week or so before? Misaligning spring breaks are messing with my ability to predict.

 

It means we'll build a schedule that doesn't rely on you, and then slot you in where it makes sense. Perhaps we'll try to run extra games, or you'll be able to give someone else a break for a while.

Worst case scenario? You can enter the tournament!

Event reg is up for Who's Yer Con

 

http://whosyergamers.org/wyc.php

 

 

Tournament starts Sat at 1pm. Grand prize is a set of painted minis, including the core game, the expansion, and the minions.

 

You can just come by at 1pm and probably find a spot in the tournament, BUT think about how happy you'd make me if you preregistered.

 

ALSO, I can confirm that along with the grand prize of a set of painted minis (courtesy of GTGs), there will also be a complete set of unpainted miniatures and a couple other sets of unpainted minions (courtesy of awesome forumites Rabit, Spiff, and Donner). We will also likely have some other prizes to share.

 

Including some SotM variant cards…

Which I totally would have mentioned! If only I'd remembered!

No stress. We're here to support each other! :slightly_smiling_face:

(Feel free to update your post and delete these. It's your power; you must use it. :wink: )