I just had a very, very … "full of Truth" game. The lack of luck of our heroes was so complete that I feel compelled to tell the story.
So. Citizen Dawn decided to raid Megalopolis, as a demonstration of power to the United Nations. It was not the first time, and when Wraith assembled a team of heroes to drive her away, she didn't feel very fearful. Business as usual.
Bunker, Unity and Horus joined Wraith. Dawn was parading before the UN with 3 of her citizens : Spring, Blood and Truth.
It is never pleasant to have Truth as one of the first Citizens to fight, especially when your heroes don't have high damage cards in their beginning hand, but, well, it was not the first time the Sentinels where in this situation. Patience will do the trick.
So : by round 2, they manage to kill Truth, thanks to Horus throwing his wand. The other citizens can wait.
Round 3 : Dawn plays "Return with the Dawn". The recentlly defeated citizen Truth is the only citizen in the trash. So he gets back, full health, and laughs at our heroes.
Wraith is the only who could have an ongoing destruction card. If she is lucky. So our friends bid their time, weakening Truth. But look ! Wraith draws a Grappling Hook ! Next turn, Truth can be killed !
Round 4 : Wraith destroys "Return with the dawn", Truth is killed ! Everything looks fine !
Round 5 : Dawn draws… "Return with the dawn". Truth, third edition. No Grappling Hook. Heroes, again, begin to reduce Truth's hit points, hoping for a hook in following turns…
Round 6 : Dawn plays… "Citizen Dare". Truth had 2 hp left. Dare destroys Truth - who then returns with the dawn, at full health, destoying Dare. Not only is he healed (again), but he damages our heroes !
Did I mention that, at this point, Dawn has two Channel the Eclipse in play ? And so as a whole army of citizens on the table, all invulnerable, thank to Truth ? Thankfully, Horus managed to make every one immune to fire, highly reducing the damage output of the citizens…
Round 7 : Dare gets out of the trash, killing Truth. Wraith manages to destroy "Return with the dawn" thanks to a lucky Impromptu Invention. Bunker's External Combustion and Horus's scorched earth clean the table of all citizens. With 4 cards played a turn, Dawn should flip back soon enough - Heroes prepare the killing blow by charging their omnicanon and preparing an equipment barrage.
One turn later, Dawn is about to flip back to vulnerable, the onmicanon is pointed at ther face. Wraith uses her infrared goggles, hoping to prevent a devastating aurora. And discovers that the 2 devastating auroras are on the top of the deck…
Dawn "demonstration of Power" was a success…
I've played a lot against Dawn but it was the first time I found myself fighting against this Truth/Dare/Return with the Dawn combo. But even with it, heroes could have won - if the two devastating auroras had not been on the top of the deck.
This game is awesome.
"That is not dead, which can never lie, and with the Dawn, Truth will never die" - Citizen Unspeakable, "Poetica Primalis".