Sentinels of the Multiverse has been in print since 2011. The core game has gone through at least one major revision in that time, and yet somehow, small oddities continue to show up.
I bring your attention, perhaps unsurprisingly, to Zealous Offense, an ongoing card in Fanatic's deck which is itself of no particular regard. And yet, it has the most astounding of peculiarities. The card text, for those who've not memorized the entire game:
> At the start of your turn, select up to 2 non-Character card targets. Those Targets cannot deal Damage until the start of your next turn. At the end of your turn, if you have not dealt at least 3 Damage this turn, destroy this card.
It seems simple enough, except for one thing: The word "you" in the third sentence.
The fact is, I am Fanatic's player. I have turns, which have starts and ends. I can draw cards, play cards and use powers. But I cannot deal damage. That's Fanatic's job. At the end of my turn, if I have played Zealous Offense and then used Fanatic's Absolution to deal Baron Blade 3 radiant damage, Zealous Offense should destroy itself. Fanatic's the one dealing the damage, not me.
The fact is, this is the only card in the game in which it seems to be on the head of the player -- rather than the hero -- to deal or have dealt damage. Every other instance of hero damage is sourced from the hero.
You grow attuned to this while designing cards for fan content. Far too many first-timers will create cards that make you deal damage or have you regain HP. But in the canon of Sentinels gameplay, the hero/player distinction is clear: heroes have HP and deal damage, players just manipulate cards and effects.
Save for this card.
Anyway, I only just noticed this despite having played the game for years, and wanted to see what everyone else thought of it. :)