1000 Blank White Cards - We broke the game in 7 rounds

Well Beginner's Spellbook and Recursive Engineering have to appear before Silly Match-3 Game (or another miss-a-go card), and Summon Ronway has to be one of the spells that appears under Beginner's Spellbook, so... pretty damn low.

Yes, you're right. It was a result of no singular card. The combined silliness and imagination of everyone who contributed cards to the game just sort of implodes in on itself after a while. Though I think the card quadrupler was the biggest factor. Things always seem to get really crazy when something like that comes out.

Let's just agree that it is Ronway's fault, and create little sitck ronways to burn in effigy on Dec. 17th for the rest of our lives.

Ronway inferno, Burn Ronway Burn!

Let me know if there will be a second game, i've been thinking of some more Ronway-themed cards. Infact, I may even put in a Ronway search card, because every deck needs a search card to be good.

God DAMMIT Ross Ronway

Final Recap

BlueHairedMeerkat the wizard achieved ultimate power upon the completion of his seventh turn when he summoned Ronway one final time, or rather, four times in succession! And on each of those four appearances, he pulled out three cards and applied their effects four times, making the card play thrice-hexadecatupled! And I’m not even sure if that’s a real word! In a flurry of ancient magic and forgotten ongoing effects, every player but him lost at least 4000 points and FIVE turns. The cause? An attempted gathering of dark avians took a turn for the Hitchcockian and everybody was too busy playing some silly puzzle game to even notice the mere Meerkat magically manipulating his master machination!

But! Silverleaf will be pleased to know that the date she was supervising ended happily, and she got just enough compensation for it to tie with Mezike for second place.

Awesome game, everyone!

Endgame:

The deck had 15 cards remaining.
[color=gold]1st place- BlueHairedMeerkat[/color]   (ノ◕ヮ◕)ノ[color=red]*[/color][color=gold]:[/color][color=#00FF00]・゚[/color][color=cyan]✧[/color]
BlueHairedMeekat has 457 points, plus 1000 points that mean nothing, 125 Cuteness Points, 34 deer teeth, 13 internets, and a hand of 5 cards.
[color=silver]2nd place- Silverleaf and Mezike[/color]
Mezike has -4200 points plus 1000 points that mean nothing, 1 internet, and a hand of 0 cards

Silverleaf has -4200 points plus 1000 points that mean nothing, 1 internet, and a hand of 7 cards

[color=#CD7F32]3rd place- McBehrer[/color]
McBehrer has -4334 points plus 1000 points that mean nothing, 5 internets, and a hand of 2 cards

 

Thanks to everyone here for playing this silly little game. To tell you the truth, I really needed it since I took a leave of absence from college( bottom line is that depression is dumb) and haven't been able to see any of my friends. This gave me something fun to do with other humans, and it was really nice. Thanks for making this game awesome!

-Alex

Oh, I'm definitely doing this again if I can get together enough people. Probably gonna be away for a bit (seeing relatives and etc. for Christmas), but until then, there are two meantime-type things.

The first is, who here is interested in playing a new game? I'm totally up for it, either as the GM again or as a player if someone else wants to try running the game.

The second thing is the traditional 1000 Blank White Cards epilogue, where we discuss what we all thought of the cards we saw. What cards did you love? What cards weren't really that fun? Those less-than-fun cards will not be carried over to the next game like the rest of them will.

I would like to play, unfortunately I won't be able to break out my mad stick figure paint skills because I'm on a Chromebook until my real computer gets fixed (possibly in an alternate timeline) and there doesn't seem to be a paint program that isn't either dumb or refuses to save in a decent format.

Grr.

 

I really liked a lot of the cards:

Elan (who doesn't like him?)

Attempted Murder (still has me smiling)

Beginner's Spellbook

Ah, Satan sees Natasha:  Palindromes are always winners.  Always.

I'm much less a fan of cards that get complicated without a way of getting rid of them.  I'm cool with difficult and obnoxious effects, just give people a way to get out of it if they want.

I feel like maybe The Curse of Being Generally Shite is a little too harsh. Can't have a positive score for the rest of the game unless something destroys it? We only have two cards that allow you to remove other cards from play( not counting the Spellbook) both of them cards I added in during the game using discarded blanks. If it weren't an ongoing effect it wouldn't be so bad, but a card that sets your score to 0 and keeps it there indefinitely is just kicking someone when they've already lost everything. Anyone mind if I leave that one out in future games?

I was worried that I'd made the Infernal Pact too open-ended, but I was glad to see it work well and not get abused. And if it does get abused, the GM can always veto the proposal. The Pact did exactly what I wanted it to, and even contributed to Meerkat's win( he might've still won without the protection from McBehrer it granted, but not as quickly for sure)

I'm also glad the Beginner's Spellbook generated spells that were neither useless nor overpowered( well, on their own, anyway.)

All the speech-impeding cards were pretty entertaining. I'd like to complement Meerkat on his elegant posts in iambic pentameter. Let's just hope nobody is unlucky enough to have more than one of those sorts of cards played on them at a time.

Nubo? UbI thubink ubelsewubise,

Thubat cubould bube qubuite fubun :P

 

Games I've played tend to have more card destruction, hence the Curse of Being Generally Shite, so go ahead and remove it.

I like most of the cards, (particularly the Spellbook), though I'm always wary of things like Forest, or Wait, What?, or The Only Way is Ronway (sorry Ronway) that don't actually do anything... I'd also possibly remove Carbon Dating, since that card's effect got a bit awkward in a game with different rules. I'd also call for a removal of Ah, Satan Sees Natasha if Anna's not playing :P

Oh, and I'm totally in for the next game :D

Wheee!

Sorry I was a little absent toward the end there, I've been pretty hectic with a change of employment and some other RL distractions. That was fun, and making the cards was as much a pleasure as the rest of it. Definitely up for another game, would be fun to have a bigger crowd onboard although I don't know what is considered practical for this game.

In review I guess I should start by picking over my own cards. The ones that I liked for their effects as much as the fun of them were "Dammit, Ronway!", "Recursive Engineering", and "Redacted". Each of them is also a forum in-joke, which is kind of fitting. "Wait, what" is probably a one trick pony so I'm ambivalent about it. I'd be happy to toss the "RaRaRa!" card cos I don't see why it would ever be played and it's a bit clunky.

Some cards that didn't come out: "Son Jaliscience" I think could be funny although might wear thin after one game. "Citizen Fudge" - oh, it's a shame that one didn't come up as it was my favourite one to make, but the game effect is weak so it might just sit in someone's hand. "Flock of Seagulls" and "Flip Flop" were late additions and I think they could be interesting when they come into play - but the rest of mine can safely be ditched.

As for other people's cards, I liked the spell book but it can be harsh. I don't know if maybe it should work as one-shots instead, but then I guess we could have written a bunch of blank cards that would have made it go away if we were being more gamey about things. The train puns got a bit samey post after post so might work better as a one shot - I liked that it was another forum in joke, but it's the kind of thing that is better when it is natural rather than forced. Elan was good although I didn't want to part with him! The mess-up-the-way-you-talk cards were great too. The Natasha card is a little specific, i'm not sure if it would work again. Dead rise was good, as was the Infernal Pact (although the way Meerkat played it was good enough to outright be a card in it's own right).

The only one that I really wasn't sure about was the signature curse thing. Nobody really seemed to be comfortable with it, so I dunno, cutting into personal space a little or something. Like if you were playing in RL and put in a card saying 'Wear your pants on your head' or something and nobody would really take it seriously. Sorry man. Still, we made something fun with it in the game so it's all cool.

Oh, and I now also have a personal attachment to Friend Tree Steve. He may not have done much but he was always there for me, during the high times and the low. The card I was most paranoid would come out was something that dispelled magic cards which would then be taken too literally. Fortunately, he made it through to the end, so I will happily rest in my tree blowing raspberries at Meerkat and his ultra game breaking combo magic skillz.

I second this.

So you're Happy with your Tree Friend?* XD

Yeah, I wasn't sure whether to include the forum signature virus card in the deck when I was assembling it because signatures are kinda personal and making someone change one felt like it could be crossing the line. In the end, I just decided to keep it in and see how people reacted. Silverleaf's reaction was amusing and Meerkat's solution to it was clever, but I agree, I don't think we need to keep it.

That Spellbook card went through a whole bunch of iterations, and I wasn't sure how to get a good balance of usefulness with restraint. I think at one point the book made you pick a spell at random and hope it was the one you wanted to cast, but that didn't seem good enough. Plus the good-ness of the card depends heavily on what spells you actually get.

I am, of course, going to keep the cards that didn't get used yet.

*I don't really like Happy Tree Friends, but I had to make that joke.

I'd love to spectate the next game as well.  I'm afraid I don't have the time or desire to actually play.

I'm already making cards. Be afraid... :D

I'll be sitting this one out methinks, but please feel free to use the rest of my cards.

Did anyone else want to try GMing this time? I guess it's easiest if I continue doing it since I've got all the files and I don't mind it, but if another is interested I'll gladly be a player this time around.

That was very silly and fun, and I'm definitely up for another game.

I'll have a think about which cards I liked and which I didn't when I'm a bit more awake. 

Was just gonna throw my hat into the game when I got an assignment from hell. Oh well, spectator it is. I might jump in the next one. 

I'm in, if it is cool that I can't make visual images of cards.