I have some anecdotes that are part bragging about a new player I brought in, and part relevant to this thread. This will be long.
I started a three player game against regular Dawn in Atlantis, with Visionary, Tempest, and Bunker. The new player was Tempest (because, he said, Lightning). Visionary and Tempest, both of whom I report as all-powerful, were unable to get their ongoing destruction, so Dawn laughed it up with two copies of Return with the Dawn. We were able to kill all the minions every round, and they weren’t hurting us, but we couldn’t make any headway. Then Citizen Truth came out, and it was pretty downhill from there.
Tempest eventually cleared the ongoings, but once she started drawing the damaging minions, she wiped us out but good. Tempest and Visionary spent most of the game with no hands to speak of, between multiple Blinding Blasts and Phosphorescent Chambers. They had stronger options than many in that situation, however. On Visionary’s turn, she would Enlighten Tempest, who would typically find one of the two cards applicable to the situation, due to his great versatility. It wasn’t enough, of course, but it was a good thing in a bad situation. Bunker, by contrast, built a strong array from the start and was instrumental in mowing down the early minions. However, once the Devastating Aurora came, he mostly became a spectator. Not because he didn’t have the cards, but because he didn’t have the time.
Well, the newbie wanted a rematch, and we were joined by two more players. The newbie picked Absolute Zero (because, he said, Ice!). He was even more intrigued when he read Zero’s base power. We ended up, fairly randomly, playing the Freedom Five, minus Bunker plus Ra, since Bunker was dead. Rematches rule. Anyway, since we had five, we were playing Advanced Dawn.
Newbie caught on to Zero right away, and probably played him better than I do - that is to say, aggressively. On his second turn, with the Isothermic Transducer in play, and no prior knowledge of the Sun God’s deck, he asked if Ra could deal him three fire damage to help finish off Citizen Truth. Ra was stunned, but obliged with an Inferno, which, funnelled through Zero and amped by Galvanize, killed Truth, and dealt two to all the other citizens.
The combined might of the Freedom Five minus Bunker plus Ra was able to take Dawn down without flipping her. We had a fabulous plan to bury her in the volcano for 26 damage, but it never materialized, because +3 damage to all attacks kinda took care of the situation.
So yeah, a newbie made me rethink Absolute Zero. Two things worked for him here - Ra, Legacy, and Wraith were in the game, and nothing interfered with his capabilities. Ra could shoot him with fire when needed (and didn’t use either Flesh of the Sun God or Imbue Fire), Legacy had the buffs, and Wraith used Infrared Eyepiece and dodged Devastating Aurora. Ergo, nothing killed his stuff, allowing him to deal a truly dizzying amount of damage, just between the two modules, Legacy, and his one shots. Does this make me think of him as good? … Well, it certainly makes me think we used good teamwork.