Buffer Overflow and indestructible cards

If a Villain would play an indestructible card but Parse elects to destroy buffer overflow what is supposed to happen?

I would think the villain card would be discarded (since it never entered play) but in the video game the card enters play anyway and buffer overflow is destroyed (Parse draws a card and the next villain card in played).

I can’t tell if this is a bug or intended behavior.

I would think the villain card should be discarded.   Then since Buffer Overflow wasn't destroyed another villain isn't played and Parse does not draw a card.  

Was it a target by chance?

Yes, it was Huninn on advanced Matriarch’s front side.

The card enters play before Buffer Overflow triggers and since they are indestructible due to Advanced Matriarch that is preventing them from being discarded. 

Correct me if I am wrong (I am going off of the PT proofs), doesn't the text read:

When a villain card would enter play, you may choose to discard it instead.
If that is still the printed wording, then the card never actually enters play before Buffer triggers. This to me sounds like a Bug, as there is no rules that I am aware of that prevent indestructable cards from being discarded from the top of the deck, as that is what happens instead of the card entering play.

Someone page MP. He is good with this kinda stuff.

Hmmm. I disagree Powerhound.

Buffer Overflow triggers when a card would enter play, not after it has. The Cohort is not yet in play so the indestructibility shouldn't factor in and it should be discardable.

You can't discard a card in play.

 

That isn't a thing.

Ok.  Well I'll post this to Handelabra then for a ruling and most likely a fix.  

I just sent in a bug report so that they’ll have my log in case it is a bug.

I sent it as well so they'll have more to review. 

Edit: nvm misread

About the only thing that wouldn't work with is Drugs, I believe, because they enter play if they end up in the trash. So you discard it, it comes into play anyway and then you also get a villain play.

Actually, someone should test that once this is resolved.

Actually had that happen earlier today. Used it against a drug to see what would happen. The drug wasn’t discarded, message came up that the card was indestructible and could not be removed from play. Buffer overflow was destroyed and another villain card was still played.

While the order of that is incorrect the ultimate result for that is the same as you can't stop the drugs from coming into play.  

Just got an email from Handelabra,

Christopher has ruled that buffer overflow cannot prevent indestructible cards from being played.

Coming here to post that - yep!

Aw... But Buffer Overflow was one of my favorite Fixed Point shenanigans.  I loved watching it turn into Take Down for a turn.

So the definition of "indestructible" needs to be expanded then, correct? Or is this a case where it is specific to Buffer Overflow?  

I think the effect of the ruling is that Indestructible cards cannot be discarded from the top of the deck, if it is the case that Indestructible is expanding it's definition. So, if we had someone like Naturalist or Guise discard the top card of a villain deck that happened to be indestructible, would that card be put into play as well?

If the above answer is No, then it is a specific ruling for Buffer Overlow. And in that case, I'd ask why that ruling makes sense in relation to the rules other cards follow and the specific wording used on Buffer.

My thought would be along the same lines as how Heroic Interception works.  The second it is played all other hero targets are immune to damage even though the enters play has yet to trigger since you can redirect that damage.   So I would take it that an Indestructible card has that affect the instant it would enter play.