Someone here (not me) needs to buckle down and write an actual SotM strategy guide, don’t you think? We’ve got all the parts here on the forum already: discussions of hero turn order, discussions of particularly good card combos, discussions of how to teach SotM to new players, etc. It just needs to be wrapped up by someone who’s into that kind of thing and written in a way that someone new to the game could read it to get a deeper understanding of the game than they might get by poking around on their own. The SotM guys are way too busy to write it themselves, so it’s up to us. I imagine it should answer questions like these:
What is each hero good at and what are they bad at? If I play Visionary and discover that she doesn’t have the pew pew I’d hoped for, why should I ever play her again? Which heroes work well together and which don’t? What are good combinations of cards I should be trying to get during a game for each hero? Why would Tachyon want to discard cards to her trash rather than have them in her hand? Why on Earth would Absolute Zero want to deal damage to himself? I keep getting murdered by Matriarch and Chairman but I have no idea how to change that. Are they completely unbeatable?
The guide could include info about which heroes are slow-builders so that noobs know to expect that and not think they’re doing something wrong if they’re not firing rockets on the very first turn. It could also include the suggestion to play around with the value of “H” as an option to reduce the deadliness of some encounters when new people are still learning the game.
Anyone interested in stepping up and writing this vital literary work? I’d be happy to host it online next to the rest of my accessories if necessary.