Hero decks analyzed! Here's my blurb explaining some parts of the project that might seem a bit unclear.
The first section is my attempt at short blurb that summed up the hero/ villain/ environmetn shtick. For heroes, I made comments on how fast I have found each deck to ramp up in terms of game effectiveness. The villains got a short blurb on victory conditions. Then I got into the raw numbers. For starters, I categorized cards them into one-shot, equipment, ongoing, and special (whatever). For what the cards actually did, I split that up into 7 sections - single target dmg, multitarget dmg, support (i.e. damage buff, increased card draws and plays) for self and group, survivability (i.e., damage reduction, healing) for self and group, and general villain and environment hindrance (villain deck manipulation, destroying ongoings, etc.).
For the deck stats section, I listed each category's count in an x (y) format. X is the number of times a type of card appears in a deck, and y is the total number of cards of each type. For example, Visionary has three types of cards that do multitarget damage - Cerebral Hemorrhage, Psychic Maelstrom, and Demoralization. Because there are 8 total copies of those three cards in her deck, that number gets listed as 3 (8).
A lot of cards do multiple things - for example, Visionary's Twist the Ether can be played as villain hindrance or a buff for someone in the group. I wanted to list the card once to keep the hero deck counts to 40 and the villain deck counts to 25. So for any card that did multiple things, I simply picked a category for it according to an order of operations that seemed to make sense to me (Hero/ VIllain Manipulation first, since that tends to impact the game the greatest, then Support, the Survivability, and lastly Damage). Therfore, Twist the Ether got listed as villain manipulation and then mentioned in the support section - that's what the bracket means in the deck stats.
For another example, only 3 (5) of Chrono-Ranger's cards do only single target dmg - two equpiment pieces and Terrible Tech-Strike. But he has [+7 (22)] cards that deal dmg and do other things - stuff like Bounty Board, Sudden Contract, or the Dart Thrower.
I hope the rest is self explanatory. At some point, I'd like to do comparisons that answer odd questions. Like which villains screw with the group the most? Who are the most selfish heroes? (i.e., their decks have nothing that benefits the group - I'm looking at you, Expatriette).
SotM Card Guide - Heroes A-F_1.pdf (466 KB)
SotM Card Guide - Heroes G-N_1.pdf (472 KB)
SotM Card Guide - Heroes O-S_1.pdf (406 KB)
SotM Card Guide - Heroes T-Z_0.pdf (380 KB)