cmschex, I think your health should be two higher: you got healed once this round from Rhapsody of Vigor, and again from the Innervation Ray. But I haven't checked carefully.
The Argent Adept, Virtuoso of the Void
HP: 9
Hand: Scherzo of Frost and Flame, Vernal Sonata (x2), Cedistic Dissonant, Inspiring Supertonic, Alacritous Subdominant
In play:
Sarabande of Destruction (Ongoing, Melody)
Inventive Preparation (Ongoing, Rhythm)
Syncopated Onslaught (Ongoing, Rhythm)
Akpunku’s Drum (Equipment, Instrument)
Rhapsody of Vigor (Ongoing, Melody)
Trash: Sarabande of Destruction, Instrumental Conjuration, Polyphoric Flare, Silver Shadow, Xu’s Bell, Arcane Cadence, Cedistic Dissonant
Additional effects:
[hr]
Start of hero turn:
Play a card: Vernal Sonata. All heroes regain 1HP and may move a card other than Vernal Sonata from their trash to the top of their deck. I move Instrumental Conjuration to the top of my deck.
Use a power: Akpunku’s Drum. Activate the Accompany text of Inventive Preparation. Fanatic may play a card.. Activate the Perform text of Rhapsody of Vigor. All 5 heroes regain 1HP.
Draw a card: Instrumental Conjuration
End of hero turn:
[hr]
HP: 11
Hand: Scherzo of Frost and Flame, Vernal Sonata, Cedistic Dissonant, Inspiring Supertonic, Alacritous Subdominant, Instrumental Conjuration
In play:
Sarabande of Destruction (Ongoing, Melody)
Inventive Preparation (Ongoing, Rhythm)
Syncopated Onslaught (Ongoing, Rhythm)
Akpunku’s Drum (Equipment, Instrument)
Rhapsody of Vigor (Ongoing, Melody)
Trash: Sarabande of Destruction, Polyphoric Flare, Silver Shadow, Xu’s Bell, Arcane Cadence, Cedistic Dissonant, Vernal Sonata
Additional effects: Fanatic may play a card. All heroes regain a total of 2HP. All heroes may move a card from their trash to the top of their deck.
I put Technological Advancement on top of my deck.
I got Innervation Ray, but forgot Rhapsody. Edited accordingly. I take Smite the Transgressor bakc on my deck, play Brutal Censure to hit the Grimoire for 3 (0) and draw Smite the Transgressor
Bolster Allies for me.
Tachyon needs to put a card from her trash on top of her deck.
Insula Primalis
In Play:
Trash: Obsidian Field, River of Lava, Velociraptor Pack, Volcanic Eruption
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Start of Turn:
Play a card: Enraged T-Rex
End of Turn: Enraged T-Rex snacks on Omnitron-X for 5 damage[9], components are destroyed.
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In Play: Enraged T-Rex
Trash: Obsidian Field, River of Lava, Velociraptor Pack, Volcanic Eruption
Effects:
SoT:
EoT: Target with 2nd highest health (not T-Rex) is bit for 5 damage by T-Rex.
Static:
Sixth Round
Gloomweaver
HP: 47
In Play: Grimoire of Curses [0]
Trash: Zombie Servant(5), Chosen Disciple(2), Cursed Acolyte, Indigo Pin(2), Profane Zealot, Sable Pin, Vast Following
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Start of Turn: Less than 3 relics, No option to summon a relic, No Zombie in play. No one discards a card, Grimoire deals 5 infernal to everyone, Greatest Legacy intercepts and is Immune.
Play a Card: Crimson Pin [9] on Tachyon, Fanatic or Adept
End of Turn:
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HP: 47
In Play: Crimson Pin [9], Grimoire of Curses [0]
Trash: Zombie Servant(5), Chosen Disciple(2), Cursed Acolyte, Indigo Pin(2), Profane Zealot, Sable Pin, Vast Following
Additional Effects:
ST: Flip if there are three relics in play.
If there are three or more cultists in play Heroes may destroy two to summon a relic from the deck.
If there is a zombie in play search trash for a Cultist and put it in play, destroy one Zombie.
Grimoire of Curses: Each player may discard a card, Gloomweaver deals each hero target 5 - the number of cards discarded infernal damage.
Static Effects:
Gloomweaver and his Relics are indestructible. (Gloomy)
Hero Status:
Greatest Legacy: 8 Immune to Infernal Damage
Tachyon: 11
Omnitron-X: 9 Temporal Shielding (loses all components, Dinosaurs always win)
Redeemer Fanatic: 11
The Argent Adept: 11
Things still needing Resolved (in order):
Tachyon needs to put one card from her trash on top of her deck.
Crimson Pin needs a home (Tachyon/Fanatic/The Argent Adept) (Gloomy deals you (H)-2 irreducible Toxic damage at the end of your turn)
Anyone may discard a card if they want.
Yep. I was worried about that. Good thing I saved a Reset! I will probably use a Timeshift or two to rebuild - if someone sees a better use, let me know.
Remind me what the Crimson Pin does again?
You've got a Technological Advancement handily sitting on top of your deck… Too bad both your Innervation Rays are in the trash, but you could grab your other Electro-Deployment Unit. Tachyon or Legacy would be other obvious targets for Timeskip, since we know what they'll have on top.
What's the health of the T-Rex? We don't necessarily want to kill it: we could keep it toothless until another Relic comes out.
Yeah, I can easily keep the T-Rex in check
Let's keep in mind, too, I can Timeshift the villain deck to get through to the Relics faster.
Sorry, edited in what it does on the villain post.
Crimson Pin goes on the highest health Hero target (currently a three way tie) at the end of the hero's turn Gloomy deals them (H)-2 irreducible Toxic damage.
Ah ok, I'll take it. It probably won't survive long anyway
Bolster Allies is looking pretty good. If Legacy can Gung Ho me, I'll Timeshift that so everyone gets to draw the card they put on top.
Another possibility is if Tachyon puts Fleet of Foot on top.
It would probably make more sense to do Bolster Allies, if only because Tachy could draw Fleet of Foot and then still play it on her turn
America's Greatest Legacy
HP: 8
Hand: Fortitude, Superhuman Durability, Motivational Charge, Next Evolution
In Play: Inspiring Presence, Next Evolution, The Legacy Ring, Lead From The Front, Fortitude, Danger Sense
Trash: Backfist Strike, Bolster Allies, Flying Smash x2
Additional effects: +1 damage for everyone!, -1 damage dealt to Legacy, Legacy is immune to environment damage.
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Start of hero turn:
Play a card: Superhuman Durability
Use a power: Gung-Ho!: Omnitron-X regains 1HP, Timeshifts me, I play Bolster Allies, everyone gets to draw a card. I draw Surge of Strength.
Next Evolution: Infernal again, I guess?
Draw a card: Next Evolution
End of hero turn:
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HP: 8
Hand: Fortitude, Surge of Strength, Motivational Charge, Next Evolution x2
In Play: Inspiring Presence, Next Evolution, The Legacy Ring, Lead From The Front, Fortitude, Danger Sense, Superhuman Durability
Trash: Backfist Strike, Bolster Allies x2, Flying Smash x2
Additional effects: +1 damage for everyone!, -1 damage dealt to Legacy, Legacy is immune to infernal damage, Legacy is immune to environment damage.
Fanatic draws Consecrated Ground
Argent Adept draws Alacritous Subdominant.