Episode 11: Gloomweaver re-visualized!

Insula Primalis

In Play:  Velociraptor Pack [3]

Trash:

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Start of Turn:

Play a card:  Volcanic Eruption

End of Turn:  Velociraptor pack mopes in the corner.

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In Play:  Velociraptor Pack [3], Volcanic Eruption.

Trash:

Effects:

SoT:  Volcanic eruption does 7 fire damage to all targets.

EoT:  Velociraptor Pack does 2x # of pack in play to lowest hp target.

Static:  Hero SoT a hero may skip the rest of their turn to destroy Volcanic Eruption, When Eruption is destroyed an Obsidian field comes into play from the Environment trash.

 

Hypersonic is really all I have at this point.

 

Scratch that. I can destroy the volcano withthe card sitting on top of my deck.

Options I see for the volcano:

  • Blinding Speed.  This could be Timeshifted into play by Omnitron, or I could give Tachyon an extra play after she has drawn the card.
  • Sarabande of Destruction.  I could use that power, one way or another.
  • Lead from the Front + Next Evolution to keep us all from taking damage, possibly with some trickery with me giving an extra play.

Anyway, let's see what the villain does.  Grim88, another option at some point (perhaps not now) is to not play a card or use a power and then draw two cards.

The raptors would eat the Indigo Pin, correct?  Also, unless we have more that two damaging targets, it might make more sense to Timeshift the Blinding Speed and let Tachyon draw 2 so we can save the Accelerated Assaults for when we might need them more

Sorry for the delay, had to get kids to school, go shopping and make three different breakfasts.

Third Round

Gloomweaver

HP:  88

In Play:  Chosen Disciple [3], Cursed Acolyte [2], Indigo Pin [1](Tachyon), Sable Pin [7](Argent Adept)

Trash:  Zombie Servant(5), Profane Zealot

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Start of Turn:  Less than 3 relics, No option to summon a relic, No Zombie in play.

Play a Card:  Chosen Disciple [7]

End of Turn:  Chosen Disciple Moves 1 Zombie into play from trash, glares at Tachyon.

Cursed Acolyte whines about how nobody understands him, but no one cares.

Chosen Disciple Moves 1 Zombie into play from Trash, deals Tachyon 4 Melee damage [12]

Zombie Servant deals 3 Melee damage to Omnitron-X [12]

Zombie Servant deals 3 Melee damage to Redeemer Fanatic [12]

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HP:  90

In Play:  Chosen Disciple [3], Cursed Acolyte [2], Indigo Pin [1](Tachyon), Sable Pin [7](Argent Adept), Chosen Disciple [7], Zombie Servant [2], Zombie Servant [2]

In Trash:  Zombie Servant(3)

Additional Effects:

ST:  Flip if there are three relics in play.

      If there are three or more cultists in play Heroes may destroy two to summon a relic from the deck.

      If there is a zombie in play search trash for a Cultist and put it in play, destroy one Zombie.

Static Effects:

     Gloomweaver and his Relics are indestructible. (Gloomy)

Hero Health:

Greatest Legacy: 13

Tachyon: 12(Indigo pin, discard a card at hero end turn)

Omnitron-X: 12

Redeemer Fanatic: 12

The Argent Adept: 13 (Sable pin, Destroy a card at hero end turn or Gloomweaver deals 5 psychic damage)

So, assuming the Raptots ate the Indigo Pin, I think we can concentrate on taking out the Chosen Disciples and let the Raptors eat the Zomebies.  I can continue to shut down the Acolyte and Sable Pin.  Obsidian Fields could be very helpful to us in clearing the board

Raptors could not deal damage due to hypersonic.

You also can’t shut down the Sable Pin, since the damage is done by Gloomweaver.
More generally, I see two strategies : clear the board (eg with the volcanic eruption, which we can protect against) or carefully preserve 3 cultists for a summoning.

Lead from the front only works on villain damage.

America's Greatest Legacy

HP: 13

Hand: Lead From The Front, Danger Sense, The Legacy Ring, Fortitude

In Play: Inspiring Presence

Trash: Backfist Strike, Next Evolution

Additional effects: +1 damage for everyone!

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Start of hero turn:

Play a card: The Legacy Ring

Use a power: Gung-Ho!: Omnitron-X regains 1HP and gets to Timeshift someone. Timeshifting ME! Bolster Allies, everyone draws a card, I draw Superhuman Durability

Next Evolution: Hmm... melee, I suppose. That way, since I'm joint-highest health I can tank any zombie hits. If anyone has a better idea, feel free to let me know.

Draw a card: Motivational Charge

End of hero turn:

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HP: 13

Hand: Lead From The Front, Danger Sense, Superhuman Durability, Motivational Charge, Fortitude

In Play: Inspiring Presence, Next Evolution, The Legacy Ring

Trash: Backfist Strike, Bolster Allies

Additional effects: +1 damage for everyone!

I'm inclined to take out volcanic eruption one way or another since it's going to destroy my components.

Timeshift Tachyon sounds good

Oops.  Then yes, we should take out the volcano.  The best option is Blinding Speed via Timeshift or my play-a-card.  Remember that if we don't destroy the Indigo Pin before the end of Tachyon's turn, she'll be forced to discard a card.

Another option would be to timeshift Legacy for bolster allies, that way everyone draws their top card, Legacy draws a new one for turn end and Tachyon can play her destruction card.

Tachyon is still going to have to discard if she doesn't hypersonic, so either way she loses a hypersonic this turn, with hud goggles that isn't a problem.  (playing the destruction card and hypersonic)

 

Disclaimer:  This comment does not represent the views of Gloomweaver, or any of his cultists or Zombies.  The Velociraptor thinks it sucks too, he wanted some carrion this turn.

I forgot that we knew that Bolster Allies was on top of his deck. That sounds like a great plan. Let's do it.

Added: My draw is Reset.

Fanatic's draw is Final Dive.  Assuming Omni will use one of Gaussian's Targets on the Indigo Pin, I can do 9 damage to the Sable Pin on my turn to take it out (since OBsidian Fields will be out)

I draw Inspring Supertonic from Bolster Allies.  One combo that occurred to me: I can let Legacy use a power, and he can pass on the power use (probably back to me) with an additional 1HP.  Not sure I'll do that this turn, though; Syncopated Onslaught is another key card to get out.

There's no Obsidian Field in the trash to bring out.  You should still be able to take out the Sable Pin, though: it's currently at 7, and it sounds like Tachyon will probably do another 2 to it with the Hypersonic Assault. (Not that it's a high priority.)

D'oh, I forgot it brings it from the trash.  Between Smite the Transgressor and Absolution, I can do 7 anyway.

Wait, so we're Timeshifting me? Okay; I draw Superhuman Durability, then Motivational Charge.

Tachyon

HP: 12

Hand: Hypersonic Assault (2), Blinding Speed

In Play: HUD Goggles

Trash: Quick Insight, Synaptic Interruption, Nimble Strike, Accelerated Assault,

Sucker Punch, Hypersonic Assault, Lightning Reflexes (Burst = 5)

Additional effects: Indigo Pin(1) +1 damage from Legacy

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Start of hero turn:

Play a card: Blinding Speed (Volcano Gone.), Hypersonic Assault: 2 sonic damage

to all non hero targets (Damage listed below), those targets can't deal damage

till start of my next turn.


Use a power: Rapid Recon -- Trash Sucker Punch.

Draw a card: Nimble Strike

End of hero turn:

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HP: 12

Hand: Hypersonic Assault, Nimble Strike

In Play: HUD Goggles

Trash: Quick Insight, Synaptic Interruption, Nimble Strike, Accelerated Assault,

Sucker Punch (2), Hypersonic Assault(2), Lightning Reflexes, Blinding Speed

(Burst = 7)

Additional effects: Indigo Pin(7)

No villian who took damage from Hyper Assault may attack until the start of my

next turn.

Non hero targets hypersonically assaulted can't deal damage till start of my

next turn.

Chosen Disciple [1], Cursed Acolyte [DEAD], Indigo Pin [DEAD](Tachyon), Sable

Pin [5](Argent Adept), Chosen Disciple[5]