Episode 11: Gloomweaver re-visualized!

Don't forget that the Cursed Acolyte spawns a zombie, which you can also hit.

Also, also, don't forget the Velociraptors.

Omnitron-X

HP: 13

Hand: Temporal Shielding, Disruptive Flechettes, Singularity, Reset, Defensive Blast

In Play: Temporal Shielding, Gaussian Coil Blaster, Focused Plasma Cannon

Trash: Self Sabotage, Rocket Punch

Additional effects: +1 damage dealt (from Legacy); -2 psychic, infernal, radiant, sonic damage taken

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Start of hero turn:

  • Gaussian Coil Blaster deals 2 (1+1 from Legacy) lightning damage to first Chosen Disciple[0] (who spawns a zombie upon death), the zombie spawned by the CD's death[0], and the second Chosen Disciple[3].
  • Focused Plasma Cannon deals 3 (2+1 from Legacy) fire damage to the second Chosen Disciple[0], who spawns a zombie upon death.

Play a card: Defensive Blast

Use a power: Timeshift Argent Adept

Draw a card: Technological Advancement

End of hero turn: Quiet Meditation

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HP: 13

Hand: Temporal Shielding, Disruptive Flechettes, Singularity, Reset, Technological Advancement

In Play: Temporal Shielding, Gaussian Coil Blaster, Focused Plasma Cannon, Defensive Blast

Trash: Self Sabotage, Rocket Punch

Additional effects: +1 damage dealt (from Legacy); -2 psychic, infernal, radiant, sonic damage taken

 

By my count, remaining non-hero targets are:

Gloomy[88], Sable Pin[5], Zombie[2], Velociraptor Pack[1]

 

Sounds like there should be another zombie from the Cursed Accolyte I killed, which  also would have damaged for 2 HP

Yep. I took that into consideration.

Redeemer Fanatic

HP: 12

Hand: Divine Focus, Smite the Transgressor, Final Dive, Chastise, Wrathful Retribution, Sanctifying Strike

In Play: Absolution, Zealous Offense

Trash: Brutal Censure, Prayer of Desparation, Undaunted

Additional effects: +1 damage dealt (from Legacy)

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Start of hero turn: Zealous Offense targets Zombie Servant and Raptor Pack.  Neither can deal damage until start of my next turn

Play a card: Smite the Transgressor, deal 3 damage to Gloomy (83)

Use a power: Absolution, 4 damage to Gloomy (79) Redeem, gain 1 HP and draw Brutal Censure

Draw a card: Smite the Transgressor

End of hero turn:

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HP: 13

Hand: Divine Focus, Final Dive, Chastise, Wrathful Retribution, Sanctifying Strike, Smite the Transgressor, Brutal Censure

In Play: Absolution, Zealous Offense

Trash: Brutal Censure, Prayer of Desparation, Smite the Transgressor, Undaunted

Additional effects: +1 damage dealt (from Legacy), Zombie and Velociraptor can't deal damage

Gloomy was at 86 after Omnitron's turn (twice damaged by Hypersonic Assault).  I think Fanatic took that into account.

Before Fanatic's turn, the Timeshift on me reveals Polyphoric Flare.  Put it into play, dealing myself 2 energy damage and using Xu's Bell, activating the Perform and Accompany texts of Inventive PreparationEach player may look at the top card of their hero deck, then replace it or discard it. I reveal Vernal Sonata, and keep it. Fanatic, you have the choice whether to discard or keep the Undaunted you just drew. One player other than me may play a card. I'll give this one to Omnitron, if there aren't objections. Legacy may play a card. (There are two more card plays coming up on my turn.)

The Argent Adept, Virtuoso of the Void

HP: 11

Hand: Scherzo of Frost and Flame, Vernal Sonata, Syncopated Onslaught, Silver Shadow, Cedistic Dissonant, Inspiring Supertonic

In play:
Sarabande of Destruction (Ongoing, Melody)
Inventive Preparation (Ongoing, Rhythm)
Xu’s Bell (Equipment, Instrument)

Trash: Sarabande of Destruction, Instrumental Conjuration, Polyphoric Flare

Additional effects: Sable pin: Destroy a card at hero end turn or Gloomweaver deals 5 psychic damage

[hr]
Start of hero turn:

Play a card: Silver Shadow. Activate the Accompany text of Inventive Preparation. LegacyOmnitron-X may play a card. Play Syncopated Onslaught.

Use a power: Xu’s Bell. Activate the Perform text of Syncopated Onslaught: Fanatic and Tachyon deal +1 damage until the start of my next turn. Activate the Accompany text of Inventive Preparation. Fanatic may play a card.

Draw a card: Vernal Sonata

End of hero turn: Decline to destroy a card.

[hr]
HP: 11

Hand: Scherzo of Frost and Flame, Vernal Sonata (x2), Cedistic Dissonant, Inspiring Supertonic

In play:
Sarabande of Destruction (Ongoing, Melody)
Inventive Preparation (Ongoing, Rhythm)
Xu’s Bell (Equipment, Instrument)
Syncopated Onslaught (Ongoing, Rhythm)

Trash: Sarabande of Destruction, Instrumental Conjuration, Polyphoric Flare, Silver Shadow

Additional effects: Sable pin: Destroy a card at hero end turn or Gloomweaver deals 5 psychic damage
Everyone looks at the top card of their deck and replaces or discards it.
Fanatic and Tachyon deal +1 damage until the start of my next turn.
LegacyOmnitron-X and Fanatic may play a card (Fanatic after the damage boost).

[hr]
With two Vernal Sonatas in my hand, I don’t think you should feel shy about using your good cards (eg, Hypersonic Assault). I think it would be good to kill off that last Zombie; otherwise, it will bring back a cultist.

I'll ditch Undaunted, editing my turn to reflect.  I'll then drop Sanctifying Strike on the last Zomebie, killing it, gain 1 HP and draw Divine Sacrifice

Guess I should have waited before I finished my turn.

From Perform Inventive Preparation (edit: on my turn), I would have dumped the Disruptive Flechettes and instead drawn Technological Advancement.

From Accompany Inventive Preparation (edit: during AA's turn), I play Technological Advancement to put Electro-Deployment Unit into play. Then I draw another Technological Advancement.

 

As a result, my current setup is:

HP: 13

Hand: Temporal Shielding, Disruptive Flechettes, Singularity, Reset, Technological Advancement

In Play: Temporal Shielding, Gaussian Coil Blaster, Focused Plasma Cannon, Defensive Blast, Electro-Deployment Unit

Trash: Self Sabotage, Rocket Punch, Disruptive Flechettes, Technological Advancement

Additional effects: +1 damage dealt (from Legacy); -2 psychic, infernal, radiant, sonic damage taken

 

I'll pull Innervation Ray out at the beginning of my next turn, unless someone objects.

As stated, I gave you the card draw before you drew the Technological Advancement, and we didn't know it was coming.  Would you have tried to convince me to give the card play to someone else with your hand before the Technological Advancement?

Wow, 9 kills that round.

From the look of things we still need Tachyon and Legacy to check the top card of their decks, and then Legacy needs to play a card.

Current Status

G. Legacy - 13 (Immune to Melee)

Tachyon - 12 (+1 damage AA)

Omnitron-X - 13 (temporal armor)

Redeemer Fanatic - 14 (+1 damage AA)

Argent Adept - 11 (Sable Pin)

Velociraptor Pack - 1 (cannot deal damage)

Gloomy - 79 (cannot deal damage)

Sable Pin - 5 (cannot deal damage)

I knew when this team came up that it would be crazy to keep track of all the inter-turn action, I have a feeling it will be getting even worse.

Top of my deck is Next Evolution, which I will... keep. Then I'll play Lead From The Front (assume all melee damage is redirected to me.)

Insula Primalis

In Play:  Velociraptor Pack [1]

Trash:  Volcanic Eruption

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Start of Turn:

Play a card:  River of Lava

End of Turn:  Velociraptor pack cannot deal damage, River of Lava activates.

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In Play:  Velociraptor Pack [1], River of Lava

Trash:  Volcanic Eruption

Effects:

SoT:  If each player discards the top three cards of their deck destroy River of Lava

EoT:  Velociraptor Pack does 2x # of pack in play to lowest hp target.

    Each player may destroy one of their equipment, any hero that does not is dealt (H) fire damage.

Static:  

 

Each player needs to destroy one equipment or take 5 fire damage.  Tachyon has a reveal and discard option to resolve.

Sonic Vortex is at the top of my deck. Will I discard it? Heck no!

I guess I'd better destroy Xu's Bell. I'm planning to play Vernal Sonata this turn.

I'll keep Absolution and take the damage

I really need to stop making decisions right as I'm going to bed. I think I've mixed up the sequencing. I wouldn't have had the first TA in my hand at the point where you let me play a card (my card draw comes after your power from Timeshift resolves). I don't think I would have played any of my other cards, so if someone else would have wanted to play a card in the middle of my last turn then we should do that. In the meantime, I'll step back through my last turn and figure out what Omni-X should actually look like at this point.

OK, if you would have declined the card play at that point, I would give it to Legacy, then (clearly) give you one of the card plays on my turn.  I'll edit my posts (using strikeouts) to reflect this.

Ok, so the end result is the same for Omni - no editing required there.

I'm going to throw my plasma cannon away to stay ahead of the lava.