So far:
G. Legacy - Take damage
Tachyon - Destroy Hud Goggles (projected)
Omnitron-X - destroy plasma cannon
Redeemer Fanatic - take 5 fire damage
Argent Adept - destroy Xu's Bell
So far:
G. Legacy - Take damage
Tachyon - Destroy Hud Goggles (projected)
Omnitron-X - destroy plasma cannon
Redeemer Fanatic - take 5 fire damage
Argent Adept - destroy Xu's Bell
I'll keep the ring and take the damage.
I'm going to assume that Tachyon destroys HUD goggles and go from there, we can fix it later if Grim wants to take the damage.
Fourth Round
Gloomweaver
HP: 79
In Play: Sable Pin [5](Argent Adept)
Trash: Zombie Servant(5), Chosen Disciple(2), Cursed Acolyte, Indigo Pin, Profane Zealot
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Start of Turn: Less than 3 relics, No option to summon a relic, No Zombie in play.
Play a Card: Vast Following reveals Zombie servant(3) Cursed Acolyte, Chosen Disciple. Cursed Acolyte [6] and Chosen Disciple [7] enter play. Then play Indigo Pin [9] (Tachyon)
End of Turn: Cursed Acolyte deals 3 fire, and 3 infernal damage to each hero.
Chosen Disciple Moves 1 Zombie into play from Trash, Legacy takes the melee, is immune.
Zombie Servant hits Legacy, who is immune to melee damage.
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HP: 90
In Play: Sable Pin [5] (Argent Adept), Cursed Acolyte [6], Chosen Disciple [7], Indigo Pin [9](Tachyon) Zombie Servant [2]
In Trash: Zombie Servant(4)
Additional Effects:
ST: Flip if there are three relics in play.
If there are three or more cultists in play Heroes may destroy two to summon a relic from the deck.
If there is a zombie in play search trash for a Cultist and put it in play, destroy one Zombie.
Static Effects:
Gloomweaver and his Relics are indestructible. (Gloomy)
Hero Status:
Greatest Legacy: 2
Tachyon: 6 (Indigo pin, discard a card at hero end turn)
Omnitron-X: 9
Redeemer Fanatic: 3
The Argent Adept: 5 (Sable pin, Destroy a card at hero end turn or Gloomweaver deals 5 psychic damage)
Omnitron-X has temporal shielding. The damage from Cursed Acolyte should be 3 + (3-2) = 4, so current HP = 9.
So glad I threw away the cannon instead of the armor.
Sorry, forgot the healing from Gung-Ho!
Also, Fanatic should be at 3 (5 from lava, 6 from Acolyte)
Sorry for the health issues, apparently I pulled up the chart from after the previous villain turn, missed several things, should be fixed now.
So glad I left my bell behind to escape the lava...
That thing's huge! We could have flipped it over and ridden away in it like a boat.
Fanatic just stood there, shaking her sword at the lava and attempting to divert it
America's Greatest Legacy
HP: 2 (AAAAAAAAA)
Hand: Danger Sense, Superhuman Durability, Motivational Charge, Fortitude
In Play: Inspiring Presence, Next Evolution, The Legacy Ring, Lead From The Front
Trash: Backfist Strike, Bolster Allies
Additional effects: +1 damage for everyone!
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Start of hero turn:
Play a card: Fortitude
Use a power: Gung-Ho!: Omnitron-X regains 1HP and gets to Timeshift someone.
Next Evolution: We still have a Hypersonic Assault left, which will presumably neuter the Cursed Acolyte, so immune to melee again.
Draw a card: Next Evolution
End of hero turn:
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HP: 2
Hand: Danger Sense, Superhuman Durability, Motivational Charge, Next Evolution
In Play: Inspiring Presence, Next Evolution, The Legacy Ring, Lead From The Front, Fortitude
Trash: Backfist Strike, Bolster Allies
Additional effects: +1 damage for everyone!, -1 damage dealt to Legacy, Legacy is immune to melee damage.
I'll Timeshift myself - maybe I can get an Innervation Ray.
…
Timeshift reveals Elemental Exochassis. I'll put it into play, bringing Temporal Shielding back into my hand.
Would it be better to Sonic Vortex and do more damage to everyone, or Hypersonic Assault for the damage shut down?
Can we clear the board of cultists and pins? If so, maybe the sonic vortex would be better. Legacy can take any Melee damage (if he doesn't get killed) and there aren't so many things dealing other damage. That surprisingly looks plausible. Unfortunately more things to hurt us will probably be coming out, and neither attack will protect us against that.
There are 2 more vast followings in the deck, if you get cursed Acolyte again your all dead
Personally I would have fanatic shut down acolyte and kill the rest, even if you hypersonic the chosen disciple pulls a zombie, I would vortex then focus on killing things like pins and the disciple that do damage ZO can't shut down.
Well, obviously we're in trouble... I think priorities are the pins and the zombies (since the zombies pull from the trash). I forgot about Zealous Offense, that will help shutting down damage. I'll be playing Vernal Sonata, which means we won't want to discard for the River of Lava, which means I'd better destroy it with my Sarabande of Destruction, I guess.
I would do four damageto everything currently out there with Sonic Vortex which won't kill everything, but if others do damage this round, we might.
I think you actually do 5: you also go a bonus from Syncopated Onslaught.
Well, it's still not enough to kill anyone the hypersonic assault wouldn't already kill. I think i'll shut down the damage this time and then pull out he slightly bigger gun next round.
Tachyon
HP: 6 (I fear we shant win this one...)
Hand: Hypersonic Assault, Nimble Strike
In Play:
Trash: Quick Insight, Synaptic Interruption, Nimble Strike, Accelerated Assault,
Sucker Punch (2), Hypersonic Assault(2), Lightning Reflexes, Blinding Speed, HUD
Goggles (Burst = 7)
Additional effects: Indigo Pin(9) +1 damage from Legacy, +1 from the Bard (Synco Onslaught)
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Start of hero turn:
Play a card: Hypersonic Assault: 3 sonic damage to all non hero targets (Damage
listed below), those targets can't deal damage till start of my next turn.
Use a power: (I already know what's there...)
Draw a card: Sonic Vortex
End of hero turn: Pin eats Nimble Strike (grumble)
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HP: 6
Hand: Hypersonic Assault, Nimble Strike
In Play: HUD Goggles
Trash: Quick Insight, Synaptic Interruption, Nimble Strike, Accelerated Assault,
Sucker Punch (2), Hypersonic Assault(3), Lightning Reflexes, Blinding Speed, HUD
Goggles, Nimble Strike(Burst = 8)
Additional effects: Indigo Pin(7)
Non hero targets hypersonically assaulted can't deal damage till start of my
next turn.
Sable Pin [2], Cursed Acolyte [3], Chosen Disciple [4], Indigo Pin [6](Tachyon) Zombie Servant [DEAD],Velociraptor Pack [DEAD]