Exorcism deals 2 instances of damage to 1 target (or did I remember wrongly?), so it's either Kismet or Talisman.
Btw, I'm ok with Advance.
Exorcism deals 2 instances of damage to 1 target (or did I remember wrongly?), so it's either Kismet or Talisman.
Btw, I'm ok with Advance.
Expatriette
HP: 28
Hand: Tactical Shotgun, Speed Loading x 2, Unload
In Play: None.
Trash: Empty.
-----------------
Start of Hero Turn: nothing
Play a Card: Tactical Shotgun
Use a Power: Tactical Shotgun, 4 to Kismet.
Draw a Card: Submachine Gun
End of Hero Turn: nothing
-----------------
HP: 28
Hand: Speed Loading x 2, Unload, Submachine Gun
In Play: Tactical Shotgun
Trash: Empty
It certainly does. So lets say the Strike does 1 to Talisman and Exorcism does 2 to Ksimet
Bunker, Engine of War
HP: 26
Hand: Internal Combustion, Maintenence Unit, Ammo Drop, Grenade Launcher
In Play: None.
Trash: Empty.
-----------------
Start of Hero Turn: nothing
Play a Card: Grenade Launcher
Use a Power: Grenade Launch! 2 to Kismet, 2 to the Amulet
Draw a Card: Heavy Plating
End of Hero Turn: nothing
-----------------
HP: 26
Hand: Internal Combustion, Maintenence Unit, Ammo Drop, Heavy Plating
In Play: Grenade Launcher
Trash: Empty
The Final Wasteland
In Play: None
----------------------------
Start of Environment Turn: Nothing
Play a Card: Unforgiving Wasteland
End of Environment Turn: Nothing
----------------------------
In Play: Unforgiving Wasteland
So if we let the environment kill off Kismet, she's out of the game for everyone, forever, right? That's how this works.
If she is that unlucky, she deserves to be gone.
Round 2
Kismet - Charmed Scoundrel
HP 58
Cards in Play: The Talisman - Enchanted Heirloom HP 4
Trash: Unlucky Break
Additional Effects in Play: None
-----------------------------------------------------------
Start of the Villain Turn
Talisman in front of hero = False
Therefore, each hero takes 1 psychic damage.
Advanced: No Hero has a Jinx.
Play a Villain Card
Weak Heart - Played on Bunker
End of the Villain Turn
Revealed Violent Trickster - Each player must discard a card. Bunker takes 2+1 damage.
-----------------------------------------------------------
HP 58
Cards in Play: The Talisman - Enchanted Heirloom HP 4, Weak Heart (Bunker)
Trash: Unlucky Break, Violent Trickster
Additional Effects in Play: None
-----------------------------------------------------------
NOTES:
Each player needs to discard a card.
Also would the advanced start of turn effect work the turn she flips?
https://docs.google.com/document/d/12RQEYw1R1kCO9uxH9BuCyDXtg-yEsv02h3dQp56clkw/edit?pli=1#
I'll discard... Solid to Liquid, I guess.
The Scholar
HP: 27
Hand: Transmutative Recovery, Keep Moving x2, Expect The Worst, Don't Dismiss Anything
In Play: None.
Trash: Solid to Liquid
-----------------
Start of Hero Turn: nothing
Play a Card: Transmutative Recovery; draw Proverbs and Axioms, Bring What You Need.
Use a Power: Bring What You Need; revealed "Get Out Of The Way!", Know When to Turn Loose, Flesh To Iron. Putting the first two in my hand and Flesh to Iron on the bottom of my deck.
Draw a Card: Don't Dismiss Anything
End of Hero Turn: nothing
-----------------
HP: 29
Hand: Keep Moving x2, Expect The Worst, Don't Dismiss Anything x2, Proverbs and Axioms, Bring What You Need, "Get Out Of The Way!", Know When to Turn Loose.
In Play: Bring What You Need
Trash: Solid to Liquid, Transmutative Recovery
Bottom of Deck: Flesh to Iron x2
I'm curious as to when people would want a Don't Dismiss Anything/Proberbs and Axioms. DDA I'm thinking I might play next turn, as I have a second in hand now for if people need trash retrieval later on, but I'm open to opinions.
I'm at work so don't have my deck, but do we want to flip her this turn? I could final dive the talisman at her
I think it's a little early for Proverbs?
I don't see why not flip her, though with only weak heart out, are we in much danger? I mean, if the big thing is that you want to final dive it to pull off 4 damage against Kismet, then I whole-heartedly support that course of action.
Also the Talisman is a character card, which Final Dive doesn't work on.
Yeah, that makes sense, I don't have the card in front of me so I forgot that non-character card proviso
Fanatic
Discard Divine Sacrifice
HP: 29
Hand: Chastise, Brutal Censure, Final Dive, Smite the Transgressor
In Play: Nothing
Trash: Sanctifying Strike
-----------------
Start of Hero Turn: nothing
Play a Card: Brutal Censure, doing 2 Damage to Ksimet and drawing Aegis of Resurrection
Use a Power: Exorcism, doing 1 and 1 ti Kismet, she's at 54 HP
Draw a Card: Holy Nove
End of Hero Turn: nothing
-----------------
HP: 29
Hand: Chastise,Final Dive, Smite the Transgressor, Aegis of Resurrection, Holy Nova
In Play: Nothing
Trash: Sanctifying Strike, Divine Sacrifice, Brutal Censure
Discard Flame Spike
Beard Ra
HP: 27
Hand: Staff of Ra, Scorched earth x2
In Play: None.
Trash: Flame Spike
-----------------
Start of Hero Turn: nothing
Play a Card: Staff of Ra, gain 2 HP
Use a Power: Blazing Tornado, 4 to Kismet making her 50 HP
Draw a Card: Fire Blast
End of Hero Turn: nothing
-----------------
HP: 29
Hand: staff of ra, scorched earth x2, fire blast
In Play: Blazing Tornado, staff of Ra
Trash: Flame Spike
Note: I waivered about which one to discard, but given that we're in the Final Wasteland, I'm thinking Scorched Earth is gonna be a beast of card, so I want to keep them.
Pst! Bearded Ra has a Max HP of 29.
Fine.
I just thought we were playing the 1st edition.
Discards Speed Loading.
Expatriette
HP: 28
Hand: Speed Loading, Unload, Submachine Gun
In Play: Tactical Shotgun.
Trash: Speed Loading.
-----------------
Start of Hero Turn: nothing
Play a Card: Submachine Gun
Use a Power: Tactical Shotgun, 4 to Kismet.
Draw a Card: Quick Draw
End of Hero Turn: nothing
-----------------
HP: 28
Hand: Speed Loading, Unload, Quick Draw.
In Play: Tactical Shotgun, Submachine Gun.
Trash: Speed Loading
Bunker, Engine of War
I Discarded Maitenence Unit
HP: 26
Hand: Internal Combustion, Ammo Drop, Heavy Plating
In Play: Grenade Launcher
Trash: Maintenence Unit
-----------------
Start of Hero Turn: nothing
Play a Card: Heavy Plating
Use a Power: Grenade Launch! 2 to Kismet, 2 to the Amulet (Kismet 44, Amulet 2), Kismet deals 1 Damage to me (+1 from Amulet, -1 from Heavey Plating)
Draw a Card: Flak Cannon
End of Hero Turn: nothing
-----------------
HP: 25
Hand: Internal Combustion, Flak Cannon, Ammo Drop,
In Play: Grenade Launcher, Heavey Plating
Trash: MU