What about the power use during AA's turn?
The Wraith
HP: 7
Hand: Smoke Bombs, Grappling Hook, Suture Self
In Play: Utility Belt, Razor Ordinance
Trash: Grappling Hook, Impromptu Invention (x2), Stun Bolt, Micro Targeting Computer
------------------------------------------
Start of Turn:
Play a Card:
Use a Power: Razor Ordinance Grotesque Arachnoid for 3 (1), Stealth
Draw a Card: Stun Bolt
End of Turn:
-------------------------------------------------------
HP: 7
Hand: Smoke Bombs, Grappling Hook, Suture Self, Stun Bolt
In Play: Utility Belt, Micro Targeting Computer, Razor Ordinance
Trash: Grappling Hook, Impromptu Invention (x2), Stun Bolt, Micto Targeting Computer
Effects: Next damage dealt to Wraith is -2
What got destroyed when the Ape died?
Freedom Tempest
HP: 7
Hand: Flash Flood, Cleansing Downpour, Shielding Winds, Otherworldly Resielence, Localized Hurricane, Gene-Bound Shackles
In Play: Rod of Anubis
Trash: Electrical Storm, Grievous Hail Storm, Chain Lightning
Effects:
------------------------------------------
Start of Turn:
Play a Card: Cleansing Downpour
Use a Power: Cleansing Downpour - all hero targets heal 2 HP
Draw a Card: Into the Stratosphere
End of Turn:
-------------------------------------------------------
HP: 9
Hand: Flash Flood, Shielding Winds, Otherworldly Resielence, Localized Hurricane, Gene-Bound Shackles, Into the Stratosphere
In Play: Rod of Anubis, Cleansing Downpour
Trash: Electrical Storm, Grievous Hail Storm, Chain Lightning
Effects:
I'd prefer nothing of mine. Anyone else got Equipment to burn?
And if the Ape is dead, I'm at 7 before the Rains come.
I can sacrifice Pride.
Actually I can't, it wasn't out.
Forgot all about the Ape destroying equipment, even though it's already happened once. Unfortunately about the most "spareable" Equipment on the table is probably Wraith's Utility Belt. It means she can Razor something for 5, but not also go Stealth. Poor girl can't play a card, and only gets one power. She could instead give up the MCT, letting her Wraitharang something for 3 and then go Stealth; that might be what I'd do in her place, since I tend toward overly cautious play, but it's likely that getting the Arachnoid killed faster is more important, since it'll likely just hit her anyway.
In theory, Expat could lose the Assault Rifle after firing it, but I feel that'd be kinda dirty pool because she wouldn't have known Pride was coming up. If she played it from her hand, that'd be fine (1 damage to Mdjai is hardly a big deal), but Arsenal Access produces unpredictable results (she needs to learn to lock the damn thing when she goes out of town for the weekend, the neighbors keep "borrowing" all her guns and just leaving her two boxes of ammo).
I'd think the MCT is a better choice than the Utility belt right now, as we have a fair amount of damage on the back end with Ra.
Ra: God of the Sun
HP: 14
Hand: Inferno (x2), Fire Blast, Living Conflagration; Flame Spike
In Play: Staff of Ra
Trash: Summon Staff; Flesh of the Sun God
------------------------------------------
Start of Turn:
Play a Card: Living Conflagration: I deal Mdjai net 3 fire damage [3]
Use a Power: Living Conflagrate--I kill the Grotesque Arachnoid with net 2 fire damage [dead]. I draw Flame Spike
Draw a Card: Flame Barrier
End of Turn:
-------------------------------------------------------
HP: 14
Hand: Inferno (x2); Fire Blast; Flame Spike (x2); Flame Barrier
In Play: Staff of Ra; Living Conflagration
Trash: Summon Staff; Flesh of the Sun God
Effects: All damage dealt by Ra is +1.
I don't.
I gave the up the Stun Bolt earlier when I was the one that took the Ape out.
The Tomb of Anubis
In Play: Rod of Anubis (Tempest), Mdjai - 3
Trash: Shamise
-------------------------
Start of Turn:
Play a Card: Anubis enters play.
End of Turn: Mdjai deals each non-environment target 1 damage; Argent may take the damage being dealt to the Dreamer.
-------------------------
In Play: Rod of Anubis (Tempest), Mdjai - 3, Anubis - 20
Trash: Shamise
Reduce damage dealt to environment targets by 1.
The first time a non-environment card is destroyed each turn, Anubis deals the non-environment target with the second highest HP 2 infernal damage.
Round Four
The Dreamer - Roused From Slumber
The Dreamer - 4
In Play:
Under The Dreamer: Treacherous Ape, Grotesque Arachnoid [2]
Trash: Night Terrors, Illusory Demon x2, Violent Nightmares, Granite Oni x2, The Toy Master, Tooth Fairy, Treacherous Ape, Dark Hero, Projected Paralysis x2
--------------------------------------------------------
Start of Turn:
Play a Card: The Toy Master enters play.
End of Turn: The Dreamer deals each non-villain target 3 psychic damage. (Mdjai - 1, Anubis - 18)
Tooth Fairy enters play.
Whipacorn enters play.
Dark Hero enters play.
Each player must discard a card.
Whipacorn deals 4 damage to Anubis [14]. Anubis cannot deal damage.
-------------------------------------------------------
The Dreamer - 4
In Play: The Toy Master - 5
Tooth Fairy - 3
Whipacorn - 7
Dark Hero - 5
Under The Dreamer: Treacherous Ape, Grotesque Arachnoid [2]
Trash: Night Terrors, Illusory Demon x2, Violent Nightmares, Granite Oni x2, The Toy Master, Tooth Fairy, Treacherous Ape, Dark Hero, Projected Paralysis x2
Effects: ST: 10 projections under Vanessa? VICTORY!
ST: Non-villain with highest HP gets Toy Mastered.
ET: The Dreamer deals each non-villain target 3 psychic damage and plays the top three cards of the villain deck.
ET: Each player discards a card, then is Fairied if they have an empty hand.
ET: Non-villain with highest HP gets Whipacorned.
Increase damage dealt by villain targets by 1.
Reduce damage dealt to projections by 1.
Each player must discard a card. Anubis cannot deal damage.
Hero HP: AA - 3, Expat - 8, Wraith - 6, Tempest - 5, Ra - 10
I told you we should have waited. By the way, Treacherous Ape and Grotesque Arachnoid are not in the trash, they are under the Dreamer. 8 more and we win. Well, you win; I probably won't live to see it. Also Argent went from 7 HP after his turn to 9 with Cleansing Downpour, then 8 from Mdjai, then 5 from the Dreamer, unless I badly miscounted. (No he is not taking damage for the Dreamer just yet.)
"Rain drops keep falling on my head, but that doesn't mean my friends might'nt soon be turning dead; dying's not for me, because, I'm never gonna fix your brain by complaining, you sick lassieeee, you're not murdering meeiiiieeeiiieeeeiiiieeeeeee...."
The Argent Adept.
HP: 3
Hand: Vernal Sonata, Instrumental Conjuration
In Play: Inspiring Supertonic
Trash: Polyphoric Flare, Drake's Pipes, Cedistic Dissonant, Instrumental Conjuration (discarded to Tooth Fairy).
------------------------------------------
Start of Turn:
Play a Card: Instrumental Conjuration. I fetch Musaragni's Harp and draw a second Supertonic.
Use a Power: Musaragni's Harp performs and accompanies Supertonic - Tempest may use a power now, then Argent gains 2 HP.
Draw a Card: Sarabande of Destruction
End of Turn:
-------------------------------------------------------
HP: 7 if Tempest uses Downpour, 5 if he decides to be a dick and Sacrifices instead.
Hand: Vernal Sonata, Inspiring Supertonic, Sarabande of Destruction
In Play: Inspiring Supertonic, Musaragni's Harp
Trash: Polyphoric Flare, Drake's Pipes, Cedistic Dissonant, Instrumental Conjuration x2
Effects:
We really need that Dark Hero to die more than anything, since he's boosting Dreamy's damage along with everything else's. Tooth Fairy really needs to go too. The Whipacorn will be a nuisance but I think we can handle it. It'd be nice if Anubis wasn't around 2 turns from now when I use Cedistic Dissonant (first I need to Vernal Sonata to get it back, and of course if I don't want to wait another turn, I'll be breaking my Harp which I sort of need to function well). The Tooth Fairy shut down any plan to have me do the Vernal Sonata part of the plan this turn.
I can one-shot Dark Hero with Fire Blast, thanks to Staff of Ra. It obviously won't be until the end of the turn, but it'll take him out and we can focus on the other targets.
Besides, we're doing fine. We'll have 5 of 10 Projections under the Dreamer by the end of this turn, if we... play our cards right. ;)
You mean round, not turn. And the problem with one-shotting Dark Hero is that it means he blunts all the attacks earlier in the round. I'm not up to figuring out the math, but if Expat and Wraith can kill him, it means you can blast something else for the whole 6.
That's true, but all we have out right now are the Tooth Fairy, a Whipacorn, the Dark Hero, Mdjai, and Anubis. Anubis is neutered this round by the Whipacorn and Mdjai will die on The Dreamer's turn; I'm not too concerned about them, really. Potentially, Expatriette could take out the Tooth Fairy in one go with the Tac Shotgun, and if Wraith takes the Whipacorn down a touch, I can finish both it and the Dark Hero on Ra's turn.
Yes. Tempest grants everyone rejuvination precipitation.
Also, my discard is Localized Hurricane.
Except you weren't on 7HP on your turn, you were on 5. Good catch on the Ape and the Arachnoid though, I don't know how I missed that…
Well I guess the destruction is Assault rifle, give Mdjai 1 more hp.
I'll discard speed loading.
I destroyed the MTC.
Of course, it was completely an accident, and not in any way a sneaky attempt at killing us all again. ![]()