Bump. Expat (phantaskippy) is up.
Discard Speed loading
EXPATRIETTE
HP: 12
In Play: Assault Rifle, Pride
Hand: Arsenal Access, Hollow Points
Trash: Arsenal Access(2), Hollow Points, RPG Launcher, Speed loading
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Start of Turn:
Play a Card: Hollow Points on Assault Rifle
Use a Power: Assault Rifle - deal 4-1 projectile damage to Dark Hero [2], The Toy Master [2], and Whipacorn [4]
Draw a Card: Submachine Gun
End of Turn:
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HP: 12
In Play: Assault Rifle, Pride
Hand: Submachine Gun, Tactical Shotgun
Trash: Arsenal Access(2), Hollow Points(2), RPG Launcher, Speed Loading
Discard Smoke Bombs
The Wraith
HP: 8
Hand: Smoke Bombs, Grappling Hook, Suture Self, Stun Bolt, Smoke Bombs
In Play: Utility Belt, Razor Ordinance
Trash: Grappling Hook, Impromptu Invention (x2), Stun Bolt, Micro Targeting Computer
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Start of Turn:
Play a Card: Grappling Hook Anubis, draw Trust Fund
Use a Power: Razor Ordinance Whipacorn for 2 (2), Stealth
Draw a Card: Infrared Eyepiece
End of Turn:
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HP: 8
Hand: Suture Self, Stun Bolt, Trust Fund, Infrared Eyepiece
In Play: Utility Belt, Razor Ordinance
Trash: Grappling Hook (x2), Impromptu Invention (x2), Stun Bolt (x2), Micro Targeting Computer, Smoke Bombs
Effects: Next damage dealt to Wraith is -2
Freedom Tempest
HP: 7
Hand: Flash Flood, Shielding Winds, Otherworldly Resielence, Gene-Bound Shackles, Into the Stratosphere
In Play: Rod of Anubis, Cleansing Downpour
Trash: Electrical Storm, Grievous Hail Storm, Chain Lightning, Localized Hurricane
Effects:
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Start of Turn:
Play a Card: Otherworldly Resielence
Use a Power: Cleansing Downpour - all hero targets heal 2 HP
Draw a Card: Reclaim From the Deep
End of Turn:
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HP: 9
Hand: Flash Flood, Shielding Winds, Gene-Bound Shackles, Into the Stratosphere, Reclaim From the Deep
In Play: Rod of Anubis, Cleansing Downpour, Otherworldly Resielence
Trash: Electrical Storm, Grievous Hail Storm, Chain Lightning, Localized Hurricane
Effects: Decrease damage dealt to Tempest by 1
I discarded Flame Barrier--definitely not something I could use in this match!
Ra: God of the Sun
HP: 14
Hand: Inferno (x2), Fire Blast, Flame Spike (x2);
In Play: Staff of Ra; Living Conflagration
Trash: Summon Staff; Flesh of the Sun God; Flame Barrier
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Start of Turn:
Play a Card: Inferno: I deal Dark Hero net 3 fire damage [dead]; net 2 fire damage to Whipacorn [dead] and Tooth Fairy [dead]. (This makes 5 Projections put under the Dreamer)
Use a Power: Living Conflagration: I deal Mdjai net 1 fire damage [dead] and I draw Staff of Ra.
Draw a Card: Blazing Tornado
End of Turn:
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HP: 14
Hand: Inferno; Fire Blast; Flame Spike (x2); Staff of Ra; Blazing Tornado
In Play: Staff of Ra; Living Conflagration
Trash: Summon Staff; Flesh of the Sun God; Flame Barrier; Inferno
Effects: All damage dealt by Ra is +1.
The Tomb of Anubis
In Play: Rod of Anubis (Tempest)
Trash: Shamise, Mdjai, Anubis
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Start of Turn:
Play a Card: Urshe enters play, dragging a Swarm of Scarabs and Swinging Blades with her.
End of Turn: Each target takes 3 melee damage (AA or Tempest may take the Dreamer's)
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In Play: Rod of Anubis (Tempest), Urshe - 6, Swarm of Scarabs - 5, Swinging Blades
Trash: Shamise, Mdjai, Anubis, Judgement of Anubis, Cast into the Underworld, Nomti
Reduce damage dealt to Swarm of Scarabs by 1.
Heroes cannot draw cards.
Round Five
The Dreamer - Roused From Slumber
The Dreamer - 4/1
In Play:
Under The Dreamer: Treacherous Ape, Grotesque Arachnoid, Tooth Fairy, Whipacorn, Dark Hero, The Toy Master [6]
Trash: Night Terrors, Illusory Demon x2, Violent Nightmares, Granite Oni x2, The Toy Master, Tooth Fairy, Treacherous Ape, Dark Hero, Projected Paralysis x2
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Start of Turn:
Play a Card: Macabre Spectre enters play.
End of Turn: The Dreamer deals each non-villain target 3 psychic damage. (Urshe - 3, Swarm - 3)
Whipacorn enters play.
Night Terrors; The Dreamer deals each non-villain target 3 psychic damage. (Urshe - DEAD, Swarm - 1)
Violent Nightmares; Grotesque Arachnoid and Macabre Spectre enter play.
Macabre Spectre deals each non-villain target 2 psychic damage. (Swarm - DEAD)
Whipacorn deals Ra 3 melee damage [2]. Ra cannot deal damage.
Arachnoid hits all non-villains left alive for 2 toxic damage.
Macabre Spectre deals each non-villain target 2 psychic damage.
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The Dreamer - 4/1
In Play: Macabre Spectre - 3
Whipacorn - 7
Grotesque Arachnoid - 8
Macabre Spectre - 3
Under The Dreamer: Treacherous Ape, Grotesque Arachnoid, Tooth Fairy, Whipacorn, Dark Hero, The Toy Master [6]
Trash: Night Terrors x2, Illusory Demon x2, Violent Nightmares x2, Granite Oni x2, The Toy Master, Tooth Fairy, Treacherous Ape, Dark Hero, Projected Paralysis x2
Effects: ST: 10 projections under Vanessa? VICTORY!
ST: Non-villain with highest HP gets Toy Mastered.
ET: The Dreamer deals each non-villain target 3 psychic damage and plays the top three cards of the villain deck.
ET: Each player discards a card, then is Fairied if they have an empty hand.
ET: Non-villain with highest HP gets Whipacorned.
Increase damage dealt by villain targets by 1.
Reduce damage dealt to projections by 1.
Each player must discard a card. Anubis cannot deal damage.
Hero HP: AA - DEAD, Expat - DEAD, Wraith - DEAD, Tempest - DEAD, Ra - DEAD
Oooof. The Dreamer tallies up another victory. Ouch.
"Perhaps next time, you will listen to me when I say we need more time."
Well, at least it was more or less a fair fight this round.
Well, Young Visionary has very definitively beaten us...shall we have a new Episode?
Seriously, I didn't even get to shotgun her this time.
Well, this time there was never a moment when we were clearly losing - we'd just started to stabilize, and then bam, both decks decided to be evil to us. 11 damage to everyone without any warning at all - no shame in being defeated by that level of bad luck. We gave it a good damn try this time, and were well on our way to winning if not for those unfortunate turns of cards.
Do we want to do Episode 21? Perhaps if Meerkat is tired of doing the work, I could host one, though I don't have access to most of the promos.
Go ahead! :D
Figure it'll be up in roughly 12 hours.
We apparently never reported this game on the statistics thread, so I went ahead and did that now.
Should we have Episode 22?
We should! Do you want to run it again, or should I/somebody else?
I assumed that you had stopped running them because you were busy, and I did ep 21, and I don't really mind the work, but if I'm running I can't really play, so I would not mind a bit if you'd do the next. Maybe we can take turns so as to give each other the chance? If so, we may want to wrangle the involved players a bit so that they're not getting twice as many games as us...I think we have enough regulars to fill out two sets of games at once, esp. if we're not married to H equalling 5 all the time.
I did, but I am substantially less busy for the next month or so... We could run two at once (well, three if you count phantaskippy's); I'll set up episode 22 now, and you can do episode 23 if you like :D
Are these games open to anyone on the forum?
I'm interested, but there are two things that I think my restrict my participation.
1. Not always available to get turns in other than mid- to late- evenings (east coast)
2. Currently only have the Shattered Timelines expansion and core game. So I wouldn't be able to handle, or necessarily provide proper support, to the heroes from the other expansions. Plus a lack of knowledge about the villains and environments from the first two expansions as well.