Episode 21 - Baron Blade

Error fixed and flavor text added.  As usual I'm having fun with the thematic implications of this particular matchup.

Looks like we've got to beat him this round, or he will succeed.

I Have a request, if you could play "Just doing my Job" Chrono I would be so grateful.

I can do 10 damage to Blade if you do, just 5 if you don't.  Of course if you can make up the difference with a different card then that is the smarter play.

I think I can do that. I can guarantee 4 more damage if I do Hunter and Hunted + Tech Strike, but if I play "Just doing my Job" first, I might well draw something more useful (like Sudden Bounty or Eye on the Prize).

At some point I might ask you to blow up a Hunter and Hunted with your Fueled Freeze.

I would be fine doing that.

I'm going to be dropping "Just doing my job" on my turn as my first play. To avoid a long pause during my turn, can I get a count of how many other heroes are likely to contribute?

I will not be discarding. As every card I have in hand right now is something I plan on getting into play over the course of the next 3 rounds, sorry.

Fixer can discard one.

Tachyon

HP: 21

Hand: Research Grant, HUD Goggles x2, Synaptic Interruption, Lightspeed Barrage

In play: Research Grant

Trash: Fleet of Foot, Sucker Punch. Pushing The Limits [2]

 

 

Start of hero turn:

Play a card: HUD Goggles enter play.

Screw it; Lightspeed Barrage Blade, for a whole 3 damage [22].

Use a power: Research Grant; draw Nimble Strike and Lightning Reflexes, and then discard Research Grant

Draw a card: HUD Goggles

End of hero turn:

 

 

HP: 21

Hand: HUD Goggles x2, Synaptic Interruption, Nimble Strike, Lightning Reflexes

In play: Research Grant, HUD Goggles

Trash: Fleet of Foot, Sucker Punch, Pushing The Limits, Lightspeed Barrage, Research Grant [2]

Additional effects: 

 

Discard HUD Goggles for CR.

Chrono-Ranger

HP: 19

Hand: “Dead or Alive”, Hunter and Hunted (x2), “Just Doin’ My Job”, Ranger’s Mark, Temporal Grenade, Terrible Tech-Strike

In play: Compound Bow, Jim’s Hat, “By Any Means” (by Baron Blade)

Trash: Eye on the Prize, “Kill on Sight”, Displaced Armory

[hr]
Start of hero turn:

Play cards: “Just Doin’ My Job”. Discard Hunter and Hunted. Tachyon, AZ, and Fixer discard cards as well. Draw Displaced Armory (x2), Danny-Boy, Eye on the Prize. Deal 2 projectile damage to Blade (20).

Eye on the Prize. Deal 2 projectile damage to Blade (18). Draw Bounty Board.

Terrible Tech-Strike. Deal 3 damage then 2 damage to Blade (13).

Use a power: Compound Bow. Deal 2 projectile damage and 2 toxic damage to Blade (9).

Draw a card: Neuro-Toxin Dart Thrower

End of hero turn:

[hr]

HP: 19

Hand: “Dead or Alive”, Hunter and Hunted, Ranger’s Mark, Temporal Grenade, Displaced Armory (x2), Danny-Boy, Bounty Board, Neuro-Toxin Dart Thrower

In play: Compound Bow, Jim’s Hat, “By Any Means” (by Baron Blade)

Trash: Eye on the Prize, “Kill on Sight”, Displaced Armory, “Just Doin’ My Job”, Hunter and Hunted, Eye on the Prize, Terrible Tech-Strike

Additional effects: Tachyon, AZ, and Fixer must discard 1 card each.

I discard Isothermic Transducer.

"Sorry about your Invention, maybe next year you'll win the Science Fair, Nerd."

ABSOLUTE ZERO

HP:  21

In Play:  Thermal Shockwave

Hand:  Cold Snap, Coolant Blast, Cryo Chamber, Focused Aperatures, Fueled Freeze, Hoarfire, Null-Point Calibration Unit, Omboard Module Installation Thermal Shockwave

Trash:  Fueled Freeze, Glacial Structure, Isothermic Transducer, Onboard Module Installation

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Start of Turn:

Play a Card:  Modular Realignment, put Isothermic Transducer into play, deal 1 fire to AZ [20], 2 cold to Blade [7], 1 cold to AZ [19]

Use a Power:  Thermal Shockwave deal 2 cold to Ivan [5], 1 cold to the turret [6], 6 fire damage to AZ [13], 7 cold to Blade [flip!]

Draw a Card:  Onboard Module Installation

End of Turn:

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HP:  13

In Play:  Isothermic Transducer, Thermal Shockwave

Hand:  Cold Snap, Coolant Blast, Cryo Chamber, Focused Aperatures, Fueled Freeze, Hoarfire, Null-Point Calibration Unit, Onboard Module Installation

Trash:  Fueled Freeze, Glacial Structure, Modular Realignment, Onboard Module Installation

 

"Let's put this loser on Ice!"

A quick reminder that Vengeful Mad Scientist Blade has DR 1 on advanced.

Discarded Hoist Chain for CR

Mr. Fixer

HP: 22

In Play: Hoist Chain, Riveting Crane

Hand: Charge, Overdrive (2), Riveting Crane

Trash: Overdrive, Hoist Chain

Effects:

  • Whenever Mr. Fixer deals damage to a target, reduce all damage dealt by that target by 1 and all damage dealt to that target is irreducible until the start of your next turn.

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Start:

Play: Charge - deal 1 (2-1[Adv]) melee damage to Baron Blade [28]

Power: Strike - deal 1 melee damage to Baron Blade [26]

Draw: Dual Crowbars

End:

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HP: 22

In Play: Hoist Chain, Riveting Crane

Hand: Overdrive (2), Riveting Crane, Dual Crowbars

Trash: Overdrive, Hoist Chain, Charge

Effects:

  • Whenever Mr. Fixer deals damage to a target, reduce all damage dealt by that target by 1 and all damage dealt to that target is irreducible until the start of your next turn.
  • Damage dealt to Baron Blade is irreducible
  • Blade's damage dealt is -2

grysqrl, By Any Means is still on Baron Blade, so damage dealt to him is +1, so he should take an extra point of damage for each hit, bringing him to 26.

I'll play RPG Launcher next round to get rid of the SDS. That's if it even gets to my turn...

 

Expatriette

HP: 20

In Play: Assault Rifle, Speed Loading, Pride

Hand: Quick Draw, RPG Launcher, Arsenal Access, Hollow Points

Trash: Incediary Rounds, Quick Draw

Effects:

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Start: Speed Loading puts the Hollow Points on Pride.

Play: Quick Draw, get Prejudice.

Power: Pride, 5 projectile damage to BB [21], Hollow Points are destroyed. Prejudice for 3 projectile to BB [18]

Draw: Quick Draw (another one, really?)

End:

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HP: 20

In Play: Assault Rifle, Speed Loading, Pride, Prejudice

Hand: RPG Launcher, Arsenal Access, Quick Draw

Trash: Incediary Rounds, Quick Draw (x2), Hollow Points

Effects:

"Imbeciles!  You've ruined everything!"

Wagner Mars Base

In Play:

Trash:  Meteor Storm x2

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Start of Turn:  Oxygen Leak is discarded from the countdown pile.

Play a Card: Another Oxygen Leak enters play

End of Turn: One player may discard a card to destroy Oxygen Leak

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In Play: Self-Destruct Sequence (1), Oxygen Leak

Trash:  Meteor Storm x2, Oxygen Leak

Effects: ST:  If countdown at (7), destroy it and SDS, otherwise discard 1 from countdown.

Heroes gain "ST - Skip the rest of your turn to add 1 to countdown".

Reduce all fire damage by 3 unless a player destroyed Oxygen Leak.

Well, that was fun while it lasted.

"No!  You cannot thwart Blade again, not this time!  I will not allow it!!  Die, die, all of you DIE!!!"

Round Five

Baron Blade - Vengeful Mad Scientist

Baron Blade - 18

In Play:

Trash:  Mobile Defense Platform x3

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Start of Turn:

Play a Card: Slash and Burn.  Blade deals 3 melee damage to Zero and 5 fire damage to Fixer.

End of Turn: Blade deals 3 energy damage to Tacky.

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Baron Blade - 18

In Play:

Trash: Mobile Defense Platform x3, Slash and Burn

Effects: ET - Blade deals 5 energy damage to the hero with the highest HP.

Damage to Blade is -1 (advanced text), except not until the start of Fixer's turn (Riveting Crane).

Damage to Blade is +1 (By Any Means).

Hero HP: Tacky [18], CR [19], AZ [10], Fixer [17], Expat [20]

Poor, pathetic Baron Blade.  I feel bad for the guy.  Can't we let him dextroy the world just once?  He'd feel so much better.

We'll want to destroy the Oxygen Leak for AZ. I'll discard a Displaced Armory.

Hahah, you play right into Blade's master plan!  The Slash and Burn damage I posted for Fixer is now correct, my having not accounted for Oxygen Leak reducing it.

Tachyon

HP: 21

Hand: HUD Goggles, Synaptic Interruption, Nimble Strike, Lightning Reflexes

In play: Research Grant, HUD Goggles

Trash: Fleet of Foot, Sucker Punch, Pushing The Limits, Lightspeed Barrage, Research Grant, HUD Goggles [2]

 

 

Start of hero turn:

Play a card: Nimble Strike; 2 melee damage to Blade [16], draw Hypersonic Assault.

Lightning Reflexes!

Synaptic Interruption enters play.

Hypersonic Assault; deal 2 sonic damage to Blade [14], blade cannot deal damage.

Use a power: Research Grant; draw Quick Insight and Sucker Punch, and then discard Sucker Punch

Draw a card: Synaptic Interruption

End of hero turn:

 

 

HP: 18

Hand: HUD Goggles, Synaptic Interruption, Quick Insight

In play: Research Grant, HUD Goggles, Synaptic Interruption

Trash: Fleet of Foot, Sucker Punch, Pushing The Limits, Lightspeed Barrage, Research Grant, Nimble Strike, Lightning Reflexes, Hypersonic Assault, Sucker Punch [4]

Additional effects: