Just realized only lost child is still out altering my turn accordingly soon, still taking the same damage from spite though, so it works out
Chrono-Ranger
I'm actually going to skip the power use this turn. I don't want to cycle my deck just yet, and Scholar isn't dealing any damage, so it doesn't matter if I break the shield for you or not.
So all the Victims are safe and Spite is at 75 HP, dealing a net of 1 damage when a power is used?
Dark Watch Expatriette
HP: 24
In Play: Tactical Shotgun
Hand: Flak Jacket, Assault Rifle, Speed Loading, Submachine Gun x2, Quick-Draw x2, Reload
Trash: Arsenal Access, Speed Loading, Flak Jacket, Quick-Draw, Submachine Gun, Hair-Trigger Reflexes, Assault Rifle, Shock Rounds, RPG Launcher.
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Start of Turn:
Play a Card: Quick-Draw for Pride.
Use a Power: Tactical Shotgun - 4 damage to Spite, he deals 1 back to me and heals for 1 [72], I discard five TBD cards, Chrono-Ranger may use a power.
Draw a Card: TBD
End of Turn:
-------------------------
HP: 23
In Play: Tactical Shotgun, Pride
Hand: Flak Jacket, Assault Rifle, Speed Loading, Submachine Gun x2, Quick-Draw, Reload, TBD
Trash: Arsenal Access, Speed Loading, Flak Jacket, Quick-Draw, Submachine Gun, Hair-Trigger Reflexes, Assault Rifle, Shock Rounds, RPG Launcher, Quick-Draw, 5x TBD.
Effects: Chrono-Ranger may use a power. Pride may be returned to my hand for Compound Omicron.
Expat: Don't forget that your first damage to Spite is reduced by 3 (PL602). It looks like he would start your turn at 76 HP (healed 1 from the damage to Scholar). You would deal him 4-3 = 1 damage and he would heal that 1 back from retaliation damage. Then...
Chrono-Ranger
Compounded Bow
- Deal 3 projectile and 3 existential dread damage to Spite [70]
- Spite deals 1 toxic damage to CR [18]
- Spite heals 1 [71]
- Discard the top 5 cards of CR's deck (Terrible Tech-Strike x 3, Just Doin' My Job x 2)
The Realm of Discord
In Play:
Trash: Time Flies, Ethereal Bonds, Claustrophobic Delusion, Imbued Vitality
-------------------------
Start of Turn:
Play a Card: Ethereal Bonds enters play.
End of Turn: grumble grumble Flesh to Iron grumble
-------------------------
In Play: Ethereal Bonds
Trash: Time Flies, Claustrophobic Delusion, Ethereal Bonds, Imbued Vitality
Err, you've entirely failed to rescue the bystander... Was that intentional?
No. I think that our intention was to rescue him. Messages earlier indicated that he had been rescued, but they must have been mistaken. Does anyone have cards to discard for him?
I'll do the discard, it was my original plan when i thought we had a sidekick.
I'll discard expect the worst, offensive transmutation, and grace under fire.
ill edit my my turn shortly.
No need, I rescued him on my (Nightmist's) turn
If that's the case then the sidekick is still out, so I'll stick with what I did, since it's the same number of cards anyway and no one said they were saving him
I discarded for Thiago, but I am willing to pick those back up to use with cyclone.
I’ll take my cards back to my hand.
Also for the start of Spite’s turn I’ll return bring what you need to my hand
I'll return Astral Premonition
Round Six
Spite - 71
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Start of Turn: FLIP. Spite regains 25HP [80], deals himself 16 toxic damage [64].
Three hero cards get bounced.
Play a Card: All heroes except Nightmist take 0 projectile damage.
End of Turn: Spite deals 0 infernal damage to all non-villain targets.
Spite destroys Ethereal Bonds, deals 0 psychic damage ot all hero targets.
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Spite - 64
Effects: ST: Return 3 hero cards in play to their owners' hands.
ET: Spite deals each non-villain target 1 infernal damage.
ET: Destroy all environment cards. Spite deals each hero target X psychic damage, X=the number of environment cards destroyed.
Whenever a hero uses a power, Spite deals them 2 toxic damage and discards the top five cards of their deck.
Increase damage dealt by Spite by 1.
The first time Spite would be dealt damage each turn, reduce that damage by 3.
Reduce damage dealt to Spire by 1.
Hero HP: Nightmist - 18, CR - 17, Tempest - 22, Scholar - 23, Expat - 23
Wait, why does he regain all that HP?
Advanced on-flip effect.
Dark Watch Nightmist
HP: 17
Hand: Planar Banishment (1), Mistfueled Recovery (4), Heedless Lash (3), Enlightenment (2), Mist Form (3), Oblivion (3), Heedless Lash (2), Heedless Lash (3), Astral Premontion (4)
In play: Starshield Necklace (3)
Trash: Enlightenment (1), Oblivion (4), Scouring Mists (3), Enlightenment (3), Mistbound (1), Scouring Mists (2), Call Forth (2), Astral Premonition (2), Call Forth (4), Scouring Mists (4), Call Forth (1), Planar Banishment (3), Amulet of the Elder Gods (2), Planar Banishment (2), Tome of Elder Magic (3), Mist Form (2), Mistbound (4), Elder Ring (2), Mists of Time (3), Master of Magic (3), Amulet of the Elder Gods (3), Heedless Lash (1), Mistfueled Recovery (3), Master of Magic (2), Oblivion (1) (24 cards in trash)
Additional effects:
Start of hero turn:
Play a card: Heedless Lash - reveal Oblivion (2), deal 3-3 damage to Spite and 2 damage to Nightmist (15). Put Oblivion into play - reveal Amulet of the Elder Gods (2) and deal all targets 2 damage Spite (58). Reveal Mists of time (4) and deal all non hero targets 4 damage. Spite (53)
Use a power: none
Draw a card:Elder Ring (1)
End of hero turn: Discard Astral Premonition (4) to regain 4HP
HP: 17
Hand: Planar Banishment (1), Mistfueled Recovery (4), Enlightenment (2), Mist Form (3), Oblivion (3), Heedless Lash (2), Elder Ring (1)
In play: Starshield Necklace (3)
Trash: Enlightenment (1), Oblivion (4), Scouring Mists (3), Enlightenment (3), Mistbound (1), Scouring Mists (2), Call Forth (2), Astral Premonition (2), Call Forth (4), Scouring Mists (4), Call Forth (1), Planar Banishment (3), Amulet of the Elder Gods (2), Planar Banishment (2), Tome of Elder Magic (3), Mist Form (2), Mistbound (4), Elder Ring (2), Mists of Time (3), Master of Magic (3), Amulet of the Elder Gods (3), Heedless Lash (1), Mistfueled Recovery (3), Master of Magic (2), Oblivion (1), Astral Premontion (4), Astral Premontion (4), Oblivion (2), Amulet of the Elder Gods (2), Mists of Time (4), Heedless Lash (3) (29 cards in trash)
Additional effects:
1) Spite's card-play damage should be 0 (1 + 1 [PL531] - 2 [neuro toxins])
2) Spite's self-damage at flip should be net -4 ((5 x victims) + 1 [PL531] - 1 [Advanced DR] - 2 [neuro toxins] - 3 [PL602] + 1 [BAM]); so 19 doesn't make any sense. I don't remember how many victims there were in the safe house, but assuming it was 4, then the damage should be 16.
3) In case anyone missed it, we all take 2 damage from Oblivion
4) I won't be using my power on Spite's turn - I want to pull some things from my trash.
Assuming that Spite is starting my turn with 58 HP and I bounced Jim's Hat for PL531.
Chrono-Ranger
HP: 18
Hand: Jim's Hat, Temporal Grenade (2), The Masadah, Displaced Armory, Ranger's Mark (2), No Executions, Hunter and Hunted
Play: By Any Means (Spite), The Ultimate Target (Spite), Compounded Bow, Neuro-Toxin Dart Thrower
Trash: 25 cards
Effects:
- Damage dealt to Spite is +1 [BAM]
- Damage dealt to Spite by Chrono-Ranger is +1 [TUT]
- The first time each turn that Spite deals damage, Chrono-Ranger may use a power [TUT]
-----------------------------------------------------------------------------
Play: Jim's Hat
Play: Ranger's Mark - take Dead or Alive from the trash and put it into play next to Spite; deal Spite 0 damage
Power: Neuro-Toxin Dart Thrower
- CR deals 2 projectile damage to Spite [56]
- Damage dealt by Spite is -1
- Spite deals 2+1-1 toxic damage to CR [16]
- CR discards 5 cards (Bounty Board, Sudden Contract, <shuffle>, The Whole Gang, Displaced Armory (2))
- Since Spite dealt damage, CR uses Compounded Bow
Power: Compounded Bow
- CR deals 2+2 projectile damage to Spite [52]
- Spite deals 2+1-1 toxic damage to CR [14]
- CR discards 5 cards (Sudden Contract (3), Danny Boy, Just Doin' My Job)
Draw: Hunter and Hunted
-----------------------------------------------------------------------------
HP: 14
Hand: Temporal Grenade (2), The Masadah, Displaced Armory, Ranger's Mark, No Executions, Hunter and Hunted (2)
Play: By Any Means (Spite), The Ultimate Target (Spite), Compounded Bow, Neuro-Toxin Dart Thrower, Dead or Alive (Spite)
Trash: The Whole Gang, Displaced Armory (2), Sudden Contract (3), Danny Boy, Just Doin' My Job
Effects:
- Damage dealt to Spite is +1
- Damage dealt to Spite by Chrono-Ranger is +1
- The first time each turn that Spite deals damage, Chrono-Ranger may use a power
- Damage dealt by Spite is -1
- At the start of his turn, Chrono-Ranger heals 1 HP
I will be using Neuro-Toxin Dart Thrower at the next opportunity.
I can return Cleansing Downpour this turn, but no healing. If others can cover the 2 returns I'll switch out and heal instead. Either way I figure if Scholar can DDA we'll be really well set up.
The Inhuman Tempest
HP: 22
In Play: Electrical Storm, Vicious Cyclone, Gene-Bound Shackles.
Hand: Aquatic Correspondance, Cleansing Downpour, Lightning Slash, Localized Huricane, Otherwordly Resilience, Reclaim from the Deep
Trash: Ball Lightning(2), Chain Lightning(2), Electrical Storm(2), Elemental Subwave inducer, Flash Flood(2), Greivous Hail Storm(3), Into the Stratosphere, Otherwordly Resiliance, Reclaim from the Deep, Shielding Winds(2), Vicious Cyclone.
-------------------------
Start of Turn: Electrical Storm deals Spite 1+2+1-1-3 lightning damage [52], Discard Localized Hurricane, Otherwordly Resilience, Lightning Slash to deal 1+2+1-1 x3 to Spite [43]
Play a Card: Reclaim from the deep, I return Reclaim from the deep to my hand and draw it.
Use a Power: Squall: Deal 1+2+1-1 projectile damage to Spite [40] Spite deals me 2+1-1 [20] and discards 5. Chrono goes pew pew
Draw a Card: Lightning Slash
End of Turn:
-------------------------
HP: 20
In Play: Electrical Storm, Shielding Winds, Vicious Cyclone
Hand: Aquatic Correspondance, Cleansing Downpour, Lightning Slash, Reclaim from the Deep
Trash: Ball Lightning(2), Chain Lightning(3), Cleansing Downpour, Electrical Storm(2), Elemental Subwave inducer(2), Flash Flood(2), Greivous Hail Storm(3), Into the Stratosphere(2), Lightning Slash, Localized Hurricane Otherwordly Resiliance(3), Reclaim from the Deep, Shielding Winds(2), Vicious Cyclone.
No healing this turn (unless we get two more returns and people want that over 3 damage to Spite)
Everyone put a card from your trash on top of your deck, and if Scholar wants we'll put them in play on his turn.